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UNIT 6: Social, Ethical and Legal Responsibilities in the Use of Technology Tools and Resources 

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UNIT 6: Social, Ethical and Legal Responsibilities in the Use of Technology Tools and Resources 

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According to group 6, Digital Citizenship is the responsible use of technology and etiquette pertaining to an online presence. Digital Citizenship has different elements, these are: Digital Access, Digital Commerce, Digital Communication, Digital Etiquette, Digital Literacy or Fluency, Digital Health and Welfare, Digital Law, Digital Rights and Responsibility, and Digital Security and Privacy. The difference between Digital Citizenship and Global Citizenship is, A global citizenship sees the world as community in which all people live and prosper together. While, digital citizens adheres to guidelines that govern the ethical and responsible use of technology and acts responsibly in all relationships and interactions in the digital world.

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UNIT 5: Innovative Technologies for Teaching Learning and Assessment Task 

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UNIT 5: Innovative Technologies for Teaching Learning and Assessment Task 

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UNIT 3: Theories and Principles in the Use and Design of Technology 

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UNIT 3: Theories and Principles in the Use and Design of Technology 

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The topic is all about the use and design of technology. On this topic they tackled about Dale's Cone of Experience. The Dale's Cone of Experience was first introduced in Dale's 1946 book, Audio Visual Methods in Teaching. Edgar Dale was an American educationist who developed the Cone of Experience. According to him, the arrangement in the cone is not based on its difficulty but rather based on abstraction and on the number of senses involved; TPACK is a technology integration framework that identifies three types of knowledge instructors need to combine for successful edtech integration. TPACK means, Technological Knowledge (TK), Pedagogical Content Knowledge (PCK), Technological Content Knowledge (TCK),  and Technological Pedagogical Knowledge (TPK).
▪️ Assure Model is an instructional design model that has the goal of producing more effective teaching and learning. The word ASSURE is an acronym that stands for the various steps in the model. A stands for, Analyze Learner Characteristics, S - State Standards and Objective, S - Select Strategies, Technology, Media, and Materials, U - Utilize Technology, Media, and Materials, R - Require Learner Participation, and E - Evaluate and Revise.

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UNIT 2: Uses of ICT in Policies in Teaching and Learning in Basic Education 

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UNIT 2: Uses of ICT in Policies in Teaching and Learning in Basic Education 

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The topic was reported by group 2, and according to them, "ICT Policies is a policy that is implemented by the authority government and its stakeholders that is committed to the process of bringing digital technology to all citizens in communities by that they can access to information." National ICT policies have built their laws and regulations. These are: Cyber crime Prevention Act of 2012 (RA 10175), Data Privacy Act of 2012 (RA 10173), Safe Spaces Act (RA 11313), Electronic Commerce Act of 2000 (RA 8792), and Executive Order No. 810 S.2009.

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UNIT 1: Introduction to Technology for Teaching and Learning 

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UNIT 1: Introduction to Technology for Teaching and Learning 

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On this topic reported by Group 1, I learned that technology in education is a study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources. Also, technology in education is also stated as Ed Tech: is the combination of computer hardware and software with educational facilitates the learning of students. There are also types of educational technology, these are: Synchronous learning and Asynchronous learning, Liner learning, and Collaborative learning.

Group 1 also tackled about the Technology, Media, and Learning. According to what they have reported, technology does not necessarily imply the use of machines but refers to any practical art using scientific knowledge. Technology has different types. These are: Assertive Technology, Information Technology, and Technology of Teaching.
▪️ Media refers to all modes of communication, including print and audio-visual forms and their accompanying technology. The different types of Media are: Overhead Transparencies, Moving Films, Television or the beta-video system, Charts, and Multimedia presentation.
▪️ Learning is acquiring new knowledge, behavior, skills, values, or preferences and may involve synthesizing different types of information. The types of Learning are: Habituation, Sensitization, Associative Learning, Classical Conditioning, Imprinting, Observational Learning, Play, Enculturation, Multimedia Learning, E-learning and Augmented Learning, Rote Learning, Informal Learning, Formal Learning, Non-formal Learning, Tangential Learning, and Dialogic Learning. The domains of Learning are: Cognitive, Psychomotor, and Affective.

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E-PORTFOLIO IN TECHNOLOGY FOR TEACHING AND LEARNING 1 

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E-PORTFOLIO IN TECHNOLOGY FOR TEACHING AND LEARNING 1 