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A mathematical operator that performs division but returns the remainder

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A function that is a member of a class

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a named section of a program that performs a specific task

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To break down a complex problem or system into smaller parts that are more manageable and easier to understand

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A technique or process that manages complexity in a program or computer system. Abstraction “hides” details or removes duplication, allowing the programmer to focus on high-level considerations and functions rather than the rules of a programming language

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Being able to use something

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The process of applying or using a procedure and only knowing what the procedure does, without knowing how it does it

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A variable to store what the list gets

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A specific location by order for an individual element in a list

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A storage space on a device used to store information from an app

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Reduced by one

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A loop that changes the value of something when an event occurs

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A way to work out logic without worrying about the specifics

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Variable that can only be used in a certain section

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New variable that can be used anywhere

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Instead up and down, its left and right

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Non-visible component that creates a screen pop-up

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A programming statement that evaluates a true/false Boolean expression to determine what happens next.

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A processing decision branch using relational operators.

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A logical statement (and, or, not, true, and false)

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Code that tells a computer what number is either less, greater, or equal.

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Code that tells a computer to do certain math operations.

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Telling a program to execute a procedure

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A data type with only two values, usually true or false.

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A number that gives precise information that includes all the numbers after a decimal.

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A whole number that does not have a decimal or any digits after a decimal.

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Defines what certain properties will do.

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Joining together sperate items without changing them.

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Text or characters displayed in a program..

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the value a program provides to a function.

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Known as a "value", it is the smallest unit of data storage a program can use.

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A specific set of instructions that have an end result or until a problem is fixed.

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A part in a device that can sense if the device is tilted or shaken,

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Following a step of instructions on newer versions of an app and repeating this process until it works.

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When an action is done, it will show on an output device like a computer.

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Action you do that is given a response like typing and moving a mouse.

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Using the app to help find problems, that could occur due to incorrect code, and solving those problems.

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Event handlers that follow a certain sequence of events that solve a problem, what event handlers are also called.

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usually yellow blocks that will run the code when a certain requirement is met.

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When a certain action is done an event will happen like opening the camera, changing the color of drawing, and erasing the drawing.

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Components create and changes the app, either digital or physical and need to be coded to do anything.

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Blocks view is where you can code the components in the designer view to do what is needed to make an app.

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Designer view is where you can add digital and physical components to create the app.