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Wild Beach's main background looks something like this, along with the playing layout:

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How does your game work on a mobile device?

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How does your game work on a mobile device?

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My game will require an sensory interactive interface with graphics that allow the player to select their desired moves and change the layout to their suitability. For example, the player will use a visual joystick to re position the characters and use visual buttons to select their method of attack/defense.

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This is Wild Beach's basic layout, like where the player's characters are placed in comparison to the enemies.

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What emotions do you want the player to feel and why?

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What emotions do you want the player to feel and why?

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I want the player to feel competitive, defeated, and accomplished throughout the game play. I want them to feel competitive to see how far their drive to succeed will get them. I also want them to feel defeat so they can get back on their feet, learn from what made them lose, and go back to temptation to succeed. Lastly, I want them to feel accomplished after every challenging round, which will make them feel like they've truly completed the goal they were shooting for.

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The motivation of the game is to get to more challenging battles and recruit stronger animals while seeing how they drive off each group of invasive animals away. Another motivator is the rewards given at the end of each battle, such as: power ups, boosters, beach/ocean animal level power ups, and shells (the game's currency).

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The story behind the game is that Danny and all his friends are enjoying the beach, when all of a sudden invasive animals like rabbits, mice, hogs, snakes, and the highest ranking one, the swan. The beach and ocean animals want to regain the peace of the beach by driving the other animals out that are causing nothing but chaos and wild actions. This is where the start of Wild Beach begins.

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The main character of Wild Beach is Danny the Dolphin. The other characters that can be obtained are Wallis the Walrus, Sanchez the Gull, Pepper the Pelican, Sara the Seal, and the hardest character to recruit, Borris the Blue Whale.

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The objective of the game is to defeat the rival side of non beach animals. Throughout the game, the player can use shells (the game's currency) to recruit more beach animals and upgrade their abilities. The goal of Wild Beach is to get rid of the invasive animals that do not belong. The play will be able to click attack or fleeing options.

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The idea came from the beach being my favorite place to go to and its beautiful scenery. The actual game idea comes from small plush animals that live/inhabit the beach or ocean waters. The method of game play is inspired by pokemon, but with more recognizable animals.

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My game title will be Wild Beach. This game will be a battling game between a series of beach/ocean characters.