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This inspiration shows what the ingame graphics may look like. Now of the designs will have a fully pixeled design due to it limit the creative process and design.

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Person 1. Liked the music featured in the trailer.
Person 2. The glitchy aesthetic was their most enjoyable part. Additionally the music

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The helmet i redesigned from a prior image to suit the themes and aspects of the piece.

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Person 1. They liked the colours against the other 2 products as it added flavor.
Person 2. Like the 3d shadow concept.

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- What multimedia products do they have?
Multimedia products featured in this design include multiple televisions, an array of laptops. Additionally the nosy logo amungst the lights and speakers.
- What floor plan? Traffic Patterns?
This stall is rather spacious in its design, due to the multitude of tables and counters. Note that these counters are rather small in size and there only two walls present. This design means that there is plenty of area to walk both in and out.
- Do they sell products? where is the sale counter?
As it is a stall for Sony, obviously they would sell electronic devices. They appear to sell things such as laptops and TVs. The sales counter is placed at the front of the store - which encourages and prompts people to buy items from the stall.
- Storage?
The only store present and visibly seen in the photo appears to be on the shelves. Most likely the keep further products in storage.
- Displays?
Displays include the TVs featured in the background. Laptops perhaps could also display the further information about their products.
- furniture?
The only type of future present in the image is the counter-top, shelves, tables and storage tops for the TV's on both walls.
- How do they use the roof/ceiling?
There is no ceiling present and this is to one make the area feel more spacious and two add glowing sign to draw the audience into to buy their products.

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I wanted this T-shirt design to stand out and juxtapose the CD/DVD designs. This is due to it begin white against multiple coloursinstead of black against warm and red colours

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I wanted this trailer to be simplistic yet effective in its design and method. The fonts that i wanted to use i wanted to be both the ones used prior

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Person 1. They like the matching aesthetics of the CD to the first product.

Person 2. Doesn't like the white against rainbow for CD.

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Person 1. They like the depth of the product. Further more the colour scheme.
Person 2. The choice of font against the style of the helmet.

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I wanted a 3D design that is reflective of pixel art.
The imagine shown above shown the orientation that was originally conceived.

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Each Products first pictures show the initial planing and layout/design of the piece. The planning slowly develops over into the actual piece and from this you can see the changes and developments I have made.

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1. For product one, my intention is to create a simplistic,yet reflective DVD/poster cover that uses pixelated fonts tied and contrasted together with a symbol/icon yet to be find/made.
2. The second design is to make a CD cover. I want this design to either juxtapose or match the DVD cover.
3. A 3D colorful t-shirt design inspired by the pixel aspect of the intended game.
4. A simplistic black and white tpyography pixel trailer.

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The main icon I planned/wanted the game to have is using various fonts - which i have already touched upon.

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Overall, I am quite happy with how each design has turned out.
1. Product one shows an effective link to product 2 via the fonts and the color scheme used. I am quite happy with the design of the helmet that I edited and reproduced to suit the design.
2. Out of the 4 products this is my favorite design due to the geometry and lines featured in the piece. I am really happy how the circular
3. I feel as if this pieces orientation could be reverted (flipped) as originally planned the writing started from the left and the shadow fell and finished on the right. The final design was vice versa
to the previously mentioned - i feel the design as a whole would better fit the original orientation .
4. This trailer turned out rather well and i really wanted that simplicity to be effective and strong. Compering to the design brief it turned out very similar to the its original intention.

Comparing products to the design, I see them to fit quite well with what was intended. The CD design was exactly how i planned it to be and matched the design of the brief perfectly.

If I were to start again I would try and incorporate further stylistic concepts to the piece. I'd personally recommend myself to keep a better time schedule of what to do as at times i worried that i was rushing it. However, the tasks turned out quite well - despite my sometimes poor time management.

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First i wanted to try juxtaposing the darkness of the teaser/cover by making the CD white.

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TESTING OUT COLOR SCHEMES AND POSITIONING  

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TESTING OUT COLOR SCHEMES AND POSITIONING  

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UNDERSTANDING THE LIMITATIONS OF THE TEMPLATE

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UNDERSTANDING THE LIMITATIONS OF THE TEMPLATE

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What multimedia products do they have?

What floor plan? Traffic Patterns?

Do they sell products? Where is the sale counter?

Storage?

A stool such as this one could to store any further items needed underneath the benches.
Displays?

Furniture?

How do they use the roof/ceiling?

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For this task, I am to make a DVD Cover, CD Design, Shirt/Cap Design and Trailer/Teaser for a made-up gaming company game.

This company's game is a pixel based game adventuring/fighting game. In which as a group, hunter and I have divided the workload to suit our skill set. Hunter will designs most of the in- game aesthetics and themes of the game. I was set the task of designing the items listed in the beginning with a more modern and realistic style which in a sense both reflects and juxtaposes the style of pixel art.

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The needs, problems and challenges of this task.

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The needs, problems and challenges of this task.

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Needs
As aforementioned the task requires me to create the main design for the physical DVD and CD Cover along side other types of multimedia. In my own style that reflects and sets the theme of the video game.
Problems
Problems that may arise whilst designing this task include:
The inability to find the correct font/ style needed to replicate the chosen design ideas/aspects.
Challenges
A challenge that is likely to arise whilst designing is finding the correct feel and texture for the designs. As I want there to be a hint of pixel art in my design - not it completely take

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20 Second game trailer

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T-Shirt Design

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CD Design

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What multimedia products do they have?
Nvidia sells and produces high quality GPU's. They often have feature stalls where you can test the speed and quality of there products by using them in-game.

What floor plan? Traffic Patterns?
This stall is huge in its size, allowing enough room for multiple people to browse their products at once. The stall splits into different parts allowing for the traffic to flow more easily - giving different routes to go.

Do they sell products? Where is the sale counter?
As this is an advertisement stool they do not appear to be selling any of the products at the time. Instead, a stool such as this one as to tease their audience. It is an effective way to 'hype' their audience and make them purchase it in the future.

Storage?
A stool such as this one could to store any further items needed underneath the benches. Referencing to the image there appears to be multiple
Displays?

Furniture?
All furniture present is custom made to suit the aesthetic of Nvidia. There is a strong use of polygonal design here.

How do they use the roof/ceiling?
There is no roof/ceiling present - this perhaps due to it making it feel more spacious and less claustrophobic to the people walking through. This design encourages the audience to stay in there stall longer - further making them want to look at their products longer.

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Front Cover of DVD CASE/ TEASER FOR GAME

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Pixel Art

Original Games

Distinct Colour Pallets

Simplistic

Easy to follow/on the eyes

Minimal backgrounds

Conveys a story

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Fate Interactive - Yes
Rouge Interactive
Tomorrow Productions
Renegade Studios
Anomaly Studios
Enigma Game Studios

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5/5 - Interrogation/Inspiration
15/5 - Investigation
17/5 - Planning
22/5 - Product 1
29/5 - Product 2 + 3
2/6 - Product 4
7/6 - Evaluation
13/6 - Project