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This literature review is done by Aishah binti Bakhtiar (55386)

Olfactory cells may act as 'Trojan horse,' carry anticancer therapy to deadly brain tumors

2. Massachusetts General Hospital. (2018, September 26). Olfactory cells may act as 'Trojan horse,' carry anticancer therapy to deadly brain tumors: Cells that protect newly generated neurons can be genetically engineered to activate anticancer drug, reduce tumor growth and improve survival in mouse model. ScienceDaily. Retrieved December 16, 2018 from www.sciencedaily.com/releases/2018/09/180926140731.htm

Source:

Massachusetts General Hospital

A special type of cell essential to the ability of olfactory neurons to regenerate may be genetically engineered to deliver anticancer therapy  to the dangerous brain tumors called glioblastomas.The researchers describe on using the olfactory ensheathing cells (OECs) to deliver an anticancer agent only to tumor cells and how the treatment reduced tumor size.The potential of OECs to travel into the brain and their attraction to inflammatory molecules including those secreted by tumor cells led the researchers to investigate their ability to against glioblastomas. The conducted experiment has lead to greater result that the OECs could be used as a therapeutic tool against different types of brain cancer and tumors located in other parts of the body.

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This literature review is done by Aishah binti Bakhtiar (55386)

Using Olfactory Displays as a Nontraditional Interface

in Human Computer

Interaction
1. EFE, Alper. Using Olfactory Displays as a Nontraditional Interface in Human Computer Interaction. Journal of Learning and Teaching in Digital Age (JOLTIDA), [S.l.], v. 2, n. 2, p. 14-25, jun. 2017. ISSN 2458-8350. Available at: <http://joltida.org/index.php/joltida/article/view/30/93>.

Author : Alper Efe

Summary

Olfactory interface is an interface that rely on chemical transduction.But the smell interface is often forgotten or improperly stimulated, because non controlled odorants present in the physical space surrounding the user.Smell do has its limitations and disadvantages as a display medium,but it also has its strengths and many have recognized its potential.In daily lives,smell tells us whether food is safe to eat or fire is breaking out in the next room.There were many researchers trying to add scent to the movies and other multimedia with different methods.But they keep on missing their scent accompanying with the movies, this also made the audiences miss the scents.Despite on these difficulties, olfactory displays should rely on users distinguishing different smells, not the strength of smells.

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Date : 10/12/2018
Topic : Multimode Interface
Group : NoMore10 VS MIG

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Date : 3/12/2018
Topic : Small Screen Interface
Group : Unpredictable VS Insane

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Date : 26/11/2018
Topic : Taste Interface
Group : WildBlue VS Geeks & Freaks

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Date : 19/11/2018
Topic : Olfactory Interface
Group : Error404 VS Belle Femme

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Date : 12/11/2018
Topic : Voice & Interactive Voice Responce Interface
Group : Sapheiros VS Legion

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Date : 29/10/2018
Topic : Auditory Interface
Group : Aquasome VS Slyther

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Date : 22/10/2018
Topic : Locomotive Interface
Group : Kancil Merah VS Ohana

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Date : 15/10/2018
Topic : Gesture Interface
Group : Daedalus VS Y-Nots

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Date : 8/10/2018
Topic : Haptic Interface
Group : Vulpes VS INoted

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Date : 1/10/2018
Topic : Non-traditional Interface
Group : IT Miao Miao

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This literature review is done by Farah Haziqah Binti Baharom (55936)

Tongue Mounted Interface for Digitally Actuating the Sense of Taste

Author : Nimesha Ranasinghe

Abstract:

Most of the systems for generating taste sensations are based on blending different chemicals appropriately, and there are less proven approaches to stimulate the sense of taste digitally. In this paper, a method to digitally stimulate the sense of taste is introduced and demonstrated based on electrical and thermal stimulation on human tongue. Thus, two digital control systems are presented to control taste sensations and their intensities effectively on the tongue. The effects of most persuading factors such as current, frequency, and temperature have been accounted to noninvasively stimulate the tongue. The initial experimental results indicate that sour (strong), bitter (mild), and salty(mild) are the main sensations, which can be evoked while there are evidences of sweet sensation too. Based on the results of the Tongue Mounted Digital Taste Interface, we have then developed another system which named as the Digital Sour Lollipop to effectively control the sour taste digitally. Initial experimental results of this system show the controllability of sour taste up to three levels of intensities using the electrical stimulation on human tongue.

Link
https://ieeexplore.ieee.org/document/6246147

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This literature review is done by Farah Haziqah Binti Baharom (55936)

Passive Viscous Haptic Textures

Author:     Gianni Campion et all
Abstract: We describe the use of eddy current brakes for the synthesis haptic textures. Textural effects are achieved through rapid variations of the viscous damping coefficient that these brakes create when activated. We demonstrate that eddy current brakes can be actuated reliably at frequencies typical of haptic texture rendering. Performance is evaluated by measuring the movement of the manipulandum with an accelerometer while modulating the viscous force at high frequency. Key advantages of this technique include guaranteed passivity of the haptic synthesis, accurate results from the linear dynamics of these brakes, and elimination of the need to estimate or observe velocity.
Link
https://ieeexplore.ieee.org/document/4479996

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This literature review is done by Nur Aireen Natasya Binti Mohamad Jaffri (57123)
---------------------------------------------------------
Gustatory Interface: The Challenges of ‘How’ to Stimulate the Sense of Taste

Author :  Chi T.V., Daniel A., Damien A., Marianna O.

Abstract :
Gustatory interfaces have gained popularity in the field of humancomputer interaction, especially in the context of augmenting gaming and virtual reality experiences, but also in the context of food interaction design enabling the creation of new eating experiences.

Link : https://core.ac.uk/download/pdf/111629120.pdf

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This literature review is done by Nur Aireen Natasya Binti Mohamad Jaffri (57123)
---------------------------------------------------------
Usability Studies on Mobile User Interface Design Patterns: A Systematic Literature Review

Author :  Lumpapun P., and Nuttanont H.

Abstract :
Mobile platforms have called for attention from HCI community. Although there are several studies investigating dimensions related to mobile user interface, a standard of mobile user interface design patterns has not been established. This current article provides an overview of the existing studies on mobile UI design patterns and covers altogether 10 different categories.

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This literature review is done by Nur Aireen Natasya Binti Mohamad Jaffri (57123)
---------------------------------------------------------
Designing an Interface For a Mobile Application Based on Children’s Opinion

Author :  Radoslava K.

Abstract :
Software developed together with children is a new and innovative approach where design and functionality of the application is developed in collaboration with the end user. The role of children in the design and creation of new technologies is of great importance to the quality of the obtained final product. We cannot expect them to program or to determine what training material to cover, but they can tell us what excites them and what is important and interesting for them. Children are creative and inventive; however, working with young children is definitely a challenge. However, this is the right way of getting a product that fully meets their needs.

Link : http://online-journals.org/index.php/i-jim/article/viewFile/6099/4250

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This literature review is done by Farah Haziqah Binti Baharom (55936)

HAPTIC SCIENCE AND TECHNOLOGY IN SURGICAL SIMULATION, MEDICAL TRAINING AND MILITARY APPLICATION

Author :  Snehal N. Meshram et al

Abstract

In this era, haptic has been using in wide range of application in numerous including military field and medical. In this journal, the author highlighted on medical and military filed. One of the technologies which help the surgeons to undergoes  even the toughest surgeries successfully is Virtual Reality. Furthermore, Haptic using in military field is new and not wide. Basically, Haptic is defined as the science of applying tactile sensation to human interaction with computers which enables an interaction with virtual, real and remote environment. In this paper, Military actions and operation include many different areas in one large scale of military operation involving strategies, medical, combat, communication, logistical and maintenance areas. Traditionally training in military or “old school method” has been trained in technical and also theories and will be practicing theories in real life environments.  there is also a need in military field for the modern technology using haptic functioned as research and new technologies which can help in training and operating in various military areas. The using of new technologies can bring along advantages that can lead to improved performance and reduced risks. Haptic is the “science of applying tactile sensation to human interaction with computers”. In our paper we have discussed the basic concepts behind haptic along with the haptic devices and how these devices are interacted to produce sense of touch and force feedback mechanisms. Also the implementation of this mechanism by means of haptic rendering and contact detection were discussed. The use of haptics has potential to enhance the feeling of immersion in training whether the training is performed in virtual reality simulators or real life training situations

Link
https://www.ijcsmc.com/docs/papers/April2014/V3I4201448.pdf

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Day : Friday
Date : 21/09/2018
Location : SIR Room

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Day : Thursday
Date : 4  October 2018
Location : CAIS

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Result from our discussion

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Discussion about Journal on 19/10/18

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Day : Friday
Date : 9/11/2018
Location : SIR Room

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Eventhough there's no table, we still can continue our discussion with a smile on our face :)

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This literature review is done by Sharifah Aisyatul Najwa Al-Hendwan binti Syed Hassan(57814)

Topic Multimodal Interface is done based on two journals.

First journal is

Multimodal BCIs: Target Detection, Multidimensional Control, and Awareness Evaluation in Patients With Disorder of Consciousness. this journal is about reading brain patterns and convert it into signals to control external devices.

Link: https://ieeexplore.ieee.org/document/7299246

Second journal is

A Multimodal Adaptive Wireless Control Interface for People With Upper-Body Disabilities. This journal is about  A multimodal wireless BoMI with body and head motion control is proposed, for people living with upper body disabilities, as an alternative to conventional control interfaces.

Link: https://ieeexplore.ieee.org/document/8331092/authors#authors

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This literature review is done by Sharifah Aisyatul Najwa AlHendwan binti Syed Hassan(57814)

Topic locomotion interface is done based on two journals.

First journal is Task Based Locomotion. This journal is about the use of kinematic models for generating realistic human motion, which is most often with the help of motion capture data.

link: http://delivery.acm.org/10.1145/2930000/2925893/a82-agrawal.pdf?ip=49.50.237.137&id=2925893&acc=ACTIVE%20SERVICE&key=69AF3716A20387ED%2ED42AF13046ABD06D%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&__acm__=1544985842_5d984e3077d9fc45aa9f2178af24cc5f

Second journal is Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments. This journal is to investigate whether small scale interactions between a real user and a virtual human during locomotion tasks are preserved in VR compared to interactions in real conditions.
link: https://ieeexplore.ieee.org/document/7946183

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this literature review is done by Shahira Nazira Binti Shahrol Rizal (59166)

BrailleTap: Developing a Calculator Based on Braille Using Tap Gestures

Author : | Sampalli S, Alnfiai M.

Abstract
| The aim of this paper research is to design a touchscreen calculator. However, the constraints on this design is to the individual with limited or no vision. Therefore, author had proposed on BrailleTap which a button-free calculator application for touchscreen devices is that utilizes tap gestures to operate.

Methods & Materials
| In the pilot study, the author compare two performance between TalkBack calculator and BrailleTap  which is both a mobile devices apps that aim to increase the accessibility of calculator to visually impaired individuals. The results shows that the participants are more comfortable in using the BrailleTap in oppose to TalkBack  calculator and the data shows they were fast on using BrailleTap as they comment they were more familiar with the system than using keyboard button

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This literature review is done by Siti Nurul Asyiqin binti Shahrin (57952)
---------------------------------------------------------
Title
Beyond Fun: An Interactive and Educational 3D Traffic Rules Game Controlled by Non-traditional Devices

Journal
Rodrigues, M. A., Macedo, D. V., Serpa, Y. R., & Serpa, Y. R. (2015). Beyond fun. Proceedings of the 30th Annual ACM Symposium on Applied Computing - SAC 15. doi:10.1145/2695664.2695915

link
http://delivery.acm.org/10.1145/2700000/2695915/p239-rodrigues.pdf?ip=49.50.237.136&id=2695915&acc=ACTIVE%20SERVICE&key=69AF3716A20387ED%2ED42AF13046ABD06D%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&__acm__=1544976404_26e443da4a14239efe194d887b9dd1e6

literature review
Non traditional devices is a devices with interfaces(gesture interface, haptic interface, auditory interfaces, etc) example for non-traditional interfaces is joystick(gesture interface), smartphone(haptic interfaces) and etc. In this topic will discuss about the use of non-traditional devices with interfaces in interactive and educational 3D traffic rules game. There are many type of action that have been carried out by the local Coordination of Traffic Education. The Purpose to develop this type of game is to inform and spread awareness to the citizens about restrictions, conditions, obligations and prohibitions on the road

There are many educational games that based on traffic laws and regulations in some places around the world. However most of the game only use mouse and keyboard and lack of graphic elements thus only targeted the children. Other author discuss to try involving the children, youth and adults in this electronic games as a ways of teaching and learning

This topic is to present the design and the implementation of the 3D traffic rule game. The result from the use-based evaluations that have been conducted shown that this game can be used to familiarize users with principles of safe driving and acquaint them to the traffic laws and regulations.

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this literature review is done by Shahira Nazira Binti Shahrol Rizal (59166)
_________________________________
DESIGNING INTERACTIVE VOICE RESPONSE (IVR) INTERFACES: LOCALISATION FOR LOW LITERACY USERS

Author :Grover A.S., Stewart O., Lubensky D.

Abstract

The main issue of this paper is to design IVR interfaces that focuses on the challenges of users being either semi-literate or non-literate. There are other issues that effects when it comes to designing IVR interactive such as different set of socio-cultural, linguistic and domestic challenges. Therefore, A.S Grover, O. Stewart, D. Lubensky [2014] propose a design model with three components to suits the needs of low-literacy user which is Get input, Error-recovery, and Play results (output).

Introduction & Literature Review
In this paper, the region that the research is being conducted is in the developing world. A.S Grover, O. Stewart, D. Lubensky [2014] emphasise on a larger population in those regions stated (e.g. India, South Africa, Brazil) that have low literacy and technologically in-experienced neglecting the technological advancement of the country.  Author states concern about the trustworthiness of the system as it can also affect the usability of the system. This statement is proven by the author from the recent study by Srinivasan J from the writing The Role of Trustworthiness in Information Services Usage: The Case of Parry Information Kiosks and study from L. Cloete, E. Barnard & H. Patel, Initial Experiments on the Effectiveness of Telephone Access to Government Services Moreover, author suggest two way of intuitive design option which is speech where user takes command or DTMF.  Proven from two study case by Sherwani et al and Ava aj Otalo study by Patel et al, two of the results shows a success significantly higher on DTMF usage rather than speech.

Methods & Materials
| Dialog design model: (1)  Get input- The author removes the use of natural language (NL) as part of the IVR and added semantic options in the form of numerical choices e.g. Dual Tone Multi Frequency (DTMF). (2)   Error-recovery-Author state that the important element of audio prompt design is to provide robust error management. Voice feedback needs to be clear and combine with icon and images to help user fix error. This is a multimodal strategy approach by the authors for more smooth usage of the system. (3)  Play results-author again stated about the usage of local language in exchange with natural language and persona of the voice feedback that should be culturally suitable for the developing world

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this literature review is done by Shahira Nazira Binti Shahrol Rizal (59166)
_________________________________
A QUALITATIVE EVALUATION OF THE ACCEPTABILITY OF AN IVR SYSTEM TO ENHANCE ADHERENCE TO ISONIAZID PREVENTIVE THERAPY AMONG PEOPLE LIVING WITH HIV IN ETHIOPIA

Author : Daftary A., Hirsch-Moverman .Y, Kassie G.M.,  Melaku Z., Gadisa T., Saito S., Andrea A. Howard

Abstract
The aim of this paper research is to evaluate patient acceptability towards IVR as part of the ENRICH study on prevention of tuberculosis among HIV-positive adults in Ethiopia.

Introduction & Literature Review
World Health Organization (WHO) reported that Ethiopia ranked on top tenth country of TB-burden countries. Author explains about Enhance Initiation and Retention in IPT Care for HIV(ENRICH) study that make a research on IVR usage among the patients as a tool to enhance adherence to IPT among adults living with HIV in Ethiopia.

Methods & Materials
In this evaluation, author explains that they chose to do qualitative methods to explore patients experience. Interview were completed with 16 women and 14 men  The IVR system designed to send four types of fully automated messages: (1)  Medication reminders (a daily reminder pre-set suit to patient preferences) (2)  Appointment reminders (1 and 2 days prior to monthly clinic visits) (3)  adherence assessments (sent monthly) (4)  side effects assessment (sent monthly)  the system protects patient confidentiality which to access they need a number PIN. It is a major concern for the privacy of the patients as most of them kept the diseases a secret to their anyone close to them. Communication via phone has been helpful to them to deal with transportation problem to go to the clinic as well as dealing with criticism.

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This literature review is done by Siti Nurul Asyiqin Binti Shahrin (57952)

Journal
Shimizu, R., Takase, Y., & Nakano, Y. I. (2017). Audio based group conversation support system. Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers on - UbiComp 17. doi:10.1145/3123024.3123079
Shimizu, R., Takase, Y., & Nakano, Y. I. (2017). Audio based group conversation support system. Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers on - UbiComp 17. doi:10.1145/3123024.3123079

Link http://delivery.acm.org/10.1145/3130000/3123079/p197-shimizu.pdf?ip=49.50.237.136&id=3123079&acc=ACTIVE%20SERVICE&key=69AF3716A20387ED%2ED42AF13046ABD06D%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&__acm__=1544945610_a7d24e50cccd0ca30303c1f1fbd0a229

Literature review:
In a group there must be someone who is passive through out the whole conversation. They  are not actively response to the conversation due to they are not given an opportunity to speak or they are in their own world and ignore people around her/his. The purpose of this project is to improved the group conversation with audio based support system that will triggers without disturbing their communication signals.

When the speaker A is done talking, speaker A has to look at speaker B to allow the speaker B to talk. When there is no interaction between speaker A and speaker B that will lead to the passive participants in a group. The main idea of this project is to notify the group who is now taking turn to talk by using the directional loudspeaker(DLs) and that will only target the specific direction.

The result of this project are shown that the contribution passive participants in the group are increased and this will make the purpose of this project can be achieve.

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This literature review is done by Siti Nurul Asyiqin Binti Shahrin(57952)

Title
How can we design 3D Auditory Interfaces which Enhance Traffic Safety for  Chinese Drivers

Journal
Wang, M. J., Li, Y. C., & Chen, F. (2012). How can we design 3D auditory interfaces which enhance traffic safety for Chinese drivers? Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - AutomotiveUI 12. doi:10.1145/2390256.2390268

Link
http://delivery.acm.org/10.1145/2400000/2390268/p77-wang.pdf?ip=49.50.237.136&id=2390268&acc=ACTIVE%20SERVICE&key=69AF3716A20387ED%2ED42AF13046ABD06D%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&__acm__=1544950780_843e60b6f24104d68840d32b2ad2d56e

Literature review
When we drive a car in a road there are many possibility to get hurt if we are not aware of the danger. This topic is to to discuss about how we can help to minimize the rate of accident on the road. Advanced Driver Assistant System (ADAS) technologies have been implemented in recent years. The functionality of ADAS is to give Blind Spot Warning(BSP), Lane Depature Warning(LDW) and Forward Collision Warning(FCW) but this features are only can be found in modern vehicles.

The main idea of this topic is to design a 3D Auditory Traffic Information System (3DATIS). This idea is to inform the drivers about their surrounding for example about the distance of the pedestrian, other cars movement and the location to the drivers. So that the drivers will response to the emergency case fast and accurate.

In conclusion, the result of the 3DATIS is showing a better performance and can be achieved. Thus, it will decrease the statistic of accident on the road.

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This literature review is done by Siti Nurul Asyiqin Binti Shahrin (57952)

Title
Designing Interactions with Multilevel Auditory Displays in Mobile Audio-Augmented Reality

Journal
Vazquez-Alvarez, Y., Aylett, M. P., Brewster, S. A., Jungenfeld, R. V., & Virolainen, A. (2015). Designing Interactions with Multilevel Auditory Displays in Mobile Audio-Augmented Reality. ACM Transactions on Computer-Human Interaction,23(1), 1-30. doi:10.1145/2829944

Link
http://delivery.acm.org/10.1145/2830000/2829944/a3-vazquez-alvarez.pdf?ip=49.50.237.136&id=2829944&acc=ACTIVE%20SERVICE&key=69AF3716A20387ED%2ED42AF13046ABD06D%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&__acm__=1544965133_a1a701f5522d5096960aac3f3e60d66e

Literature review:
Auditory User Interfaces is been develop rapidly in this recent years. Its offer the best solution to the problem of effective eyes- free mobile interactions with indoor location based information in non guide audio augmented environment.

The aim for this article is to give a user explore an acoustic virtual environment augmenting physical space by listening while they are walking. This is more useful when the user have seen the visual object and and had the visual attention plus they get to hear an explanation about the object.

In conclusion, this article is to investigated the efficiency and the usability of the complex spatial auditory displays design to enable user interactions.

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This literature review for Gesture Interface Topic is done based on three journals. For full review click this link to be directed to Google Drive.
___________________________________
The first journal is The Gesture Interface for Control of Angiographic System. This journal is focusing on the design and development of gesture interface for use in surgery applications.
Author(s) :

Link for the Journal
https://www.researchgate.net/publication/323858725_THE_GESTURE_INTERFACE_FOR_CONTROL_OF_ANGIOGRAPHIC_SYSTEMS
___________________________________
The Second Journal is about 3DAthlon: 3D Gestural Interfaces to Support a 3-Stage Contest in VR. The interaction techniques were developed so the player, our 3D-athlete, has control over the events in each task, following metaphors that facilitate the use of theinterface, and having status and spatial awareness supported by clear feedback cues.

Link for the Journal :
https://www.researchgate.net/publication/327776357_3DAthlon_3D_Gestural_Interfaces_to_Support_a_3-Stage_Contest_in_VR

__________________________________

The Third Journal is Usability Evaluation of a Gestural Interface Application for Children. This journal is more focusing on education that use the impact of gesture interface technology. This paper presents the development of an educational game covering the issue of misspellings of children in the literacy process and the use of the interface by gestures, such as motivation and attraction to the educational environment.

Link for the Journal :
https://www.researchgate.net/publication/304370802_Usability_Evaluation_of_a_Gestural_Interface_Application_for_Children

___________________________________

This topic is done by :
WAN SAJARATUL HIDAYAH BT WAN ZAINAL ADLIN (49410)

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Day : Monday
Date : 10/12/2018
Location : BS4, CTF1

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Second Place for Legion's Kahoot Activity

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Second Place for Legion's Kahoot Activity

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Our member, Nazira get second place for Legion's kahoot activity. Representative of our group.

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Our member, Nazira get second place for Legion's kahoot activity. Representative of our group.

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First Place for Sapheiros's Kahoot Activity

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First Place for Sapheiros's Kahoot Activity

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Our member, Nazira get first place for Sapheiros's kahoot activity. Representative of our group.

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Our member, Nazira get first place for Sapheiros's kahoot activity. Representative of our group.

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Day Tuesday
Date 25/09/2018
First Presentation

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Session 4 presentation: Locomotive Interface from Kancil Merah and Ohana group

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After class, we continue discussing for our project.

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Meaning : Fox is a symbol of agility , Mayflower is a symbol of welcome and Lily of the valley symbols of sweetness & trust .

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There are 7 members of us.

# data[].attributes.body
Selangor
13/11/1997
snaz.rizal97@gmail.com
59166

# data[].attributes.body
Selangor
03/11/1997
asfaisme@gmail.com
57952

# data[].attributes.body
Terengganu
01/06/1997
aisyatul_najwa@yahoo.com
57814

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Sarawak
09/09/1997
aishahbakhtiar997@gmail.com
55386

# data[].attributes.body
Shah Alam, Selangor
18/11/97
farah.haziqah@yahoo.com
55936

# data[].attributes.body
Kedah
20/12/1997
asyanatasya1997@gmail.com
57123

# data[].attributes.body
Kelantan
14/06/1995
onlyforikon95@gmail.com
49410

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WINNERS FOR OUR ACTIVITY ( GAME OF WITS )

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WINNERS FOR OUR ACTIVITY ( GAME OF WITS )

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8/10/2018

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25/09/2018

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Day Monday
Date 24/09/2018

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25/09/2018

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24/09/2018

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24/09/2018

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Day : Monday
Date : 8/10/2018
Location : BS4 , CTF1

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24/09/2018

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Thank you participating our activity.

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Day Tuesday
Date 25/09/2018
First Presentation

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Thank you for participating our games

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25/09/2018

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Thank you for participating our activity

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Thank you for participating our activity