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I am going to make a simulation game that students can find the solution by themselves.
I need to research theses 3 things
1. How to make program with scratch.
2. Which case of student will make students sympathize?
3. How can I make students to play this game?

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Teachers and students need to communicate. If a teacher cannot notice students' feeling or thinking, it will be very hard to study to both teachers and students.

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If a student and a teacher has the first meeting, they may be shy to each other. However, role of teachers such as homeroom teacher, or subject teacher, or tutor is making students going through the  right way and giving some advice to them. However, if teachers don't have enough information of student and just be shy, it can mean a teacher didn't communicate and have concern about their student. Also, it can mean a teacher do not want to help his/her student. In this case, people say that a teacher does not know how to utilize humans ability that the robots or AI cannot have. If this relationship continues, despite a happening of little incident, a teacher will scold her/his student one sidedly. And their relation will be worse. So to prevent misunderstanding and to enforce the trust between teachers and students, they need to communicate.

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1. How can I make many characters that users can choose?
2. How can I make a lot of probability that students choose another behavior?
3. How can I draw my own characters in scratch?

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1. How can I make students to use this program?
2. Can students try to get help which fits to their own problem through this game?
3. Which expression can express student's mind well?

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1. Which message can I give to student users?
2. Can this game can change the thoughts and viewpoint?
3. Can they get some comfort that they are not only?

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Communication between teachers and students and effort of teachers to read students emotion or thinking is needed. In addition, students also try to open their hearts and get some advice from teachers. Whether problem is solved or not is up to themselves, but I think this game might be helpful to give some comfort  to them and encourage them

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Teachers can install a chatting application to chat with students. It can make communication not only at school, and it can increase probability that students send a message first if teacher says first I made a account of chatting application. And this will be also shorter way to prevent school violence or trouble that students are suffering.

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In my opinion, communication between teachers and students are really important to make efficient and successful class. According to EdTechReview,  "Communication is both expressive and receptive. Educators should be skilled in listening and understanding in thoughts and ideas of their students and elaborating things clearly. Educators need clarity in communication while talking to their students....Educators must be able to "read" their students mind.Effective communication also includes converting a boring conversation into interesting using good presentation and communication skills." Same as my opinion, teachers need to show at least some effort to read students feeling or thinking, and communicate with students. In addition, some people might claim that their problem could be solved with such an game, but the purpose of this game is providing inspiration to them. And the another purpose is just giving comfort such as "there are plenty of people with problem, therefore you are not weird or strange. Do not be afraid, and find the way".
Citation:
"Importance, Tips and Ways of Communication Between Teacher and Student." EdTechReview, EdTechReview, 21 Jan. 2015, edtechreview.in/trends-insights/insights/1781-importance-tips-and-ways-of-communication-between-teacher-and-student.

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Click the character, and go to the control. Choose one movement that you want. If you do not want to interrupt when another character is talking, we can put "wait" box.

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Disorganization/feeling overwhelmed

Failing to friendship

Poor grades/not studying or reading enough

Skipping classes

Wasting time

Citation in MLA format : "Common Problems for Students." IPEW , Ronald Elsenbaumer, www.ipfw.edu/offices/family-outreach/for-parents-from-sap/commonproblemsforstudents.html. Accessed 10 Apr. 2018.

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Not getting on with teachers

Bullying

Relationships with parents

Citation in MLA format : "Problems at School." Young Minds, Young minds, youngminds.org.uk/find-help/feelings-and-symptoms/problems-at-school/. Accessed 11 Apr. 2018.

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3 things to look at when comparing software

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3 things to look at when comparing software

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Game play
Characters and graphics
Age

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Game play
When I click the "click here', it turns over. And there is a cake with two words 'Happy Birth day'
Characters and Graphics
There is a penguin and when it turns over, there is a cake and a passage 'Happy birth day'. A cake is floated from the bottom, and the passage is dropped from the top.
Age
Every one can use this game because there is only the passage 'happy birthday'. This is only for the send their mind.

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Game play
There are some blue boxes to block the road and with arrow keys people can move the ball which is the main character.
Characters and Graphics
The ball is the mover and explorer which find the end of the road, and the maze is constructed with blue boxes.
Age
I think children over 5 can play this game because they need to be able to utilize the arrow keys. And they also have to be able to find the end of the road and which way will lead to the end.

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Game play
There is a character looks like orange dust, at the first, it says that "Click me to score points". And it starts to appear and disappear. It repeats quite many times.
Characters and graphics
There is a character looks like an orange dust which is symbolize the scratch. And the background is surface of the moon.
AGE
I think children who are over 3 or 5 can play this game because this is only needed to know how to use or move mouse and follow the orange dust with eyes. However, children need to control their anger because it can make them anxiety if they cannot follow them.

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Game play
The greeting card has no any game playing because it is only for showing their mind, however, maze starter and hid and seek have nice game play. But I think hide and seek is better than maze starter since people can the end of the maze very easily, while, anyone cannot foresee where the orange dust will appear. People can watch above the maze, therefore, its very easy.
hid and seek > maze starter > greeting card.

Characters and graphics
I think greeting card has the best characters and graphics because its purpose is for showing a person's emotion or thinking,  so it has a lot of graphics and characters to show those things, on the other hand, rest of them has only one character with only one background. Therefore I think the greeting card has the best graphics and characters.
Greeting card > Hide and Seek = Maze starter
Age
I think all of them is suitable for every ages because there is nothing harmful or violent. However, I think a game for the most enormous age is greeting card because there is no any difficult gameplay. And the second one is maze starter because it is quite easy to finish and success it. The last one is hide and seek since it is quite difficult and it causes some headaches.
Greeting card > Maze starter > Hide and seek

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I am going to write about my summary of my research, a game I am going to make, and explanation about my plan. And these things are going to make me much easier to make my game. Also revising this while I make a game, I can remind basic knowledges and get some more ideas.

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I am going to make a simulation game which can give inspiration that students can find their own solution in their problem. In this game, there will be some options which means characters that users can choose. There will be three or four students as options, and they are going to have different problems but those problems might be easy student to empathize.

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According to my research, students are distressed by relationship and study. In detail, students have relationship between their parents, their siblings, their friends, and their teachers. Their parents might discriminate them from their siblings, and connected with that, their siblings may ignore and slight them even though the users could be older than their siblings. It can cause their students' lack of love.
Then, often arguments or other things can make problem between their friends. At the worst situation, they can be get bullied. The problem with their teachers might be caused by their friends.
And the kinds of schoolworks problems are dissatisfaction on their grades, skipping classes, and feeling overwhelmed because of stresses.

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The problems that students are suffering are related each other there is no one with no problem. There are big two categories, however, they are related each other, so there is no big difference. One is about schoolwork and the other one is about surroundings. I hope that no-one has agonies or problems including me, so I planned to make this kind of game.

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Category 1 - programming
My product will be made with scratch which is a programming programs or making games. I will have different choice options which can make different conclusion.
Category 2 - Question about motivators
My product will be including a short survey at the end of the game, to ask about a rate of satisfaction they felt during the game. Also, it will be including a question about the way that they found this game, and how they play this game.
Category 3 - Learning
As I mentioned, my product will have short survey at the end, it also have a question about they find their own solution for their problem. If not, I am going to put my e-mail to help them. If I get less than 5 mails, my product will be successful.
Category 4 - Audience /Client
My product will be designed for grade 8 students. The product will be successful if students said ' I am grade 8, and it was really helpful' at the survey which is at the end of my product.

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This is a flow chart of simulation game, and I skipped every single step of choosing the word or action. I mean I combined every stop that will be in game play into one.

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I chose flow chart 1 because it has effective instruction. It was planned   to make a game with scratch, and there is survey at the nearly end part of the flow chart. And it is much specification for instance, there is logging in part and making accounts. And there is no exact word, but the notice that if the user have question, problem they can email to me. Moreover, there will be one more notice that if the user could not solve their problem, they can contact to the creator, and the creator will give some advices and comforts. In addition, in the survey, there will be a question about their grade for checking whether they are in grade 8 or not.
And the rest of them are too simple to follow which can make the players

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1. Flow Chart

(At the bottom, there is a screen shot of a flow chart.)
2. List of Backgrounds
Classroom, night sky to represent about the game play.
3. List of Characters
Three students with frustrated and annoyed face.
4. List of the “Questions” for the educational part.
- What grade are you in?
- Which part was most successful?
- Did you get inspired to solve you problem?
- Rate the game
5. Drawing of sprites
I am not going to draw my own character, I am going to import some characters from google.

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A sentence or two
Two images

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"GOOGLE IMAGES"
CLASSROOM
AND
FRUSTRATED STUDENT

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This is my product, a Educational Scratch Game

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This is my product, a Educational Scratch Game

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I am creating some sprites to show my name and the name of game. And I imported some frustrated characters from "GOOGLE". The reason that I found frustrated character is because all of them have their own problem. I also imported classroom background because there is no any picture of classroom in Scratch.
This is only starting part, then I think I am following my flowchart partially. So I think the solution which is needed to follow the plan is finishi

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I did not used the students who were sitting on their chair. Because it was to hard to find, and also I need to separate from the background which is attached with them to make them stand. There were a lot of difficulties to use it, so I changed my plan to standing students.

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Time changes. Interruption, delays, shortcuts, improvement in process

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You have a basic Plan that is in an outline. Peers would have difficulty following to create a similar solution to you (Achievement: 4)

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The first test to measure my specification

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The first test to measure my specification

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Insert a image which is test sheet

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This is the second test to gather data on the success of the specifications.

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This is the second test to gather data on the success of the specifications.

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Do you think which was the best part?
Did you get spired to solve you problem?
How many sprites can you see?
How many backgrounds can you see?
Were the problem that the student in the game had same with yours?

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The game is neither successful nor unsuccessful. My first specification is the game will have a survey at the end of the game to check whether students who played this game solved their own problem or not. However, I could not finish the game, therefore, could not insert any survey at the end of the game. So it is very hard to say both, the game was successful and unsuccessful. But with assuming the case that I ended up the game with survey, this could be quite successful because it can make students or others who are suffering problems relaxed and comfortable.

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2. Games and what makes them motivating (Interesting)

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2. Games and what makes them motivating (Interesting)

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I think its quite motivating because I used three characters, and one of them was from 'The Simpsons', so some people might feel that it is very friendly. And almost games have characters with glad and smiling faces, unlikely this game. This game has characters with frustrated face. And actually and sadly, it is very rare to see smiling students because their school life is not simple and smooth. So If the thumbnail is a screenshot of characters, this game can be attractive to others to use by empathy. So I think it is successful

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3. How to program a computer game using Scratch.

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3. How to program a computer game using Scratch.

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I think my skill which is using scratch was not efficient because I did not have good skills and informations. Therefore, the quality of my game was not high. It means that it was not successful on skills to use Scratch. It was first time to use Scratch, so more researching and study was needed.

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The following are improvements to my design.

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The following are improvements to my design.

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1) The Education in the game

I think it could be improved by put more students with much various problems to make the students can sympathize to the game. And by finishing the game, it is much improved than before because It means I can insert survey at the end of the game. Moreover, I can put my email at the end of the game, I will leave a message if you still have a problem or agony, you can email to me. And I will also leave a message about email to me if the users want to comfort others who has same problem with them. Then as a response, I will say to them, I will create the best solution that can help them.

2) Games and what makes them motivating
Motivation using the gameplay not character is needed. It does not mean that motivating with character is unfair, but motivating with gameplay is much important. And thumbnail is another important thing to be attractive and make more users. It is because thumbnail is the first thing that the users watch before they access a game or a video.

3) How to program a computer game using Scratch
More studying and researching is helpful to reinforce the skills and getting information. The most important thing is comprehension of Scratch, and how to make thing what is needed for this simulation game.

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The following describes the impact that the product had on the client/audience

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The following describes the impact that the product had on the client/audience

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1) The Education in the game.
Every users may feel differently, so it is hard to assert something. But this is standard of successful of this game. If users get comfort and inspiration to solve their own problem, this game is successful. The purpose of this game is not reaching to the success, it is just giving comfort, so I do not mind if I get a lot of e-mails. (I left a message that If you could not solve your problem, email to me.) Therefore, the impacts that the audience get would be comfort.

2)  Games and what makes them motivating
There is a character from the one of the most popular animation program 'The Simpsons'. Therefore, they might feel homesick or familiarity, and that will be the one of the reason the customers play it. Also, the customers may get comfort and positive emotion if they solved or get some idea to solve their problem. In another case, even though they could not settle their problem, if they get some positive emotion, this game will be successful.

3) How to program a computer game using Scratch
If there is some brief information about the creator, the customers might get some curiosity about the scratch because Grade 8 student made a game with scratch. Therefore, they may try to make some games using scratch by getting some competitiveness to the creator who is of the same age. (The target of this game is Grade 8)

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A variety of impacts are stated. Each paragraph has a heading and the outline is clear.  (Outlines the success with headings that are formatted correctly.  The writing has a structure.  (3-4)

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A variety of impacts are stated. Each paragraph has a heading and the outline is clear.  (Outlines the success with headings that are formatted correctly.  The writing has a structure.  (3-4)

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3

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This is a second flow chart of simulation game.

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This is a third flow chart of simulation game.

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C1 Plan of Manufacture for Programing G8.pages

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This game has a lot of choices that users need to make because this is a simulation game that the users discover the ending and conclusion of the game. The picture is a screen shot of my flow chart, and it says that choose behavior or word the character will do.

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At the introduction of the game I have some showing and hiding such as "press space bar" or "START". The reason that I hide sprites is I do not want that sprite appears until the end of the game.

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I always saved my work not to lose my working. If I did not save my work, I always need to start from the start, SO I think this part is the most IMPORTANT part during making game

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These three characters are much bigger than the background, therefore, I resized these characters to fit to the background. The way that I used to resize the characters is I zoomed out the character in the preview and I took screenshot of that. And I used that version of character to make the characters suitable to the background.

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I put some broadcasting messages to tell the direction the users need to follow. And there will be more broadcasting messages because this game is simulation game which the user makes their own games.

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There were very few options that I can make such as "If a sprite is clicked", "If space bar is pressed" than my imagination. My imagination was very detailed, for instance, there is only one script, so it is very easy to make orders. However, the each sprites have their own sprites therefore, it is very difficult to make that if sprite A moves first and sprite B moves next . Since this part was took quite a lot of time, I could not finish the game.

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Originally, I planned to make a log in part and make a new account part. However, this was too difficult to make them because I needed to make a lot of things such as form. Therefore, I gave up to make them, instead of them, I tried much concentration to make other details.