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The three topics that sparked my interest (and with which I would like to experiment in my classroom) are:
1) STEAM
- Interdisciplinary content and practice makes English more interesting and accessible to students with diverse interests and who, tbh, might not like or see the arts as necessary/valuable. Showing the inextricable and long-standing relationships between the arts and STEM not only helps students appreciate arts more, but also broadens and deepens their understanding and practice of STEM, too.
2) Open Educational Resources
3) Web-based projects and research
- I see 2 and 3 working closely together in my classroom as I work to design a unit around research and the responsible use of tech for the purpose in an English classroom. At Parker, research writing is mostly only taught in history classes (in the humanities), and I'd like to diversify that offering by teaching students about research in English. That said, it would require a lesson and practice with identifying content that is both accessible and reliable. I would definitely work with our librarian to craft this unit and make it as meaningful and current as possible!

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Fear of technology picks at me too

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I think you'll find that your new team will be very open to these kinds of approaches.

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I'm shy...

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I agree about the lack of work-force is not keeping up with student use and need; but then, do we have the time to squeeze more in?

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Yes. My high school students especially are light years ahead of many teachers in this area

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Second attempt... I think you're right about the students leading the way... they have the time and inclination, and they always seem to be current with technology.

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I only understood refraction while painting a martini!

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I can go over that with you if you want. :)

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I have heard you talk many times about digital compass and am eager to learn about it. With that said, I feel like I would understand it best if I got to do a simulation. Perhaps that answers your question? - Betsy

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tech in schools-perfect time for the students to  be our teachers?
From Robin

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Kahoot--when we talked about this a bit ago, I was going to start, but now it's been so long I don't remember how; need to give it a try

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That's awesome! But think about had he not been given access to the arts because of budgetary focus on STEM?

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Totally agree that it's difficult to learn new technology. I wish we had more time to incorporate what we are doing right now into our PD sessions as I think more faculty would find the value if they had more hands-on activities

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Agreed... Often taking a role as a peer with the students to learn new tech can really model for the students strong mindsets while the teacher is getting new skills.

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I totally agree that advancing the use of technology at an appropriate pace will depend on the students to lead the way.  This is an uncomfortable situation for most teachers, but it's the future.
Bob

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Yes to Gamification! I'm loving integrating Kahoot into my class! :)

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See my post (Betsy) about taking a risk to learn new technology alongside of students.

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Agreed... can not afford to miss any entry points. - Dj

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I'm interested in learning more about NGSS as I think they would fit many of the things I'm doing in technology.

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I'm really interested in that seamless idea too! I use all kinds of tech in my class

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Agreed. But missing a 'gateway' makes it seem as though STEM is the only entry point to successful student outcomes. Sorry, I take umbrage with STEM and I can go on a diatribe later.

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I think you make a great point about teaching technology skills. Even teaching kids at the lower school, I feel that I have to spend a lot of time in the classroom teaching not only how to use the tools appropriately, but also the safety, privacy, and kindness required to access the tools we'd like to use. I definitely feel that we need more support even from a young age to learn digital citizenship, before they get to middle school!

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Yes but By the time we hit 1:1 and smooth efficiency the tech is old. - Dj

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I actually feel much better about myself this class, as I've got the content knowledge and the technical knowledge, but the pedagogical is what I'm light on. And that graph made me feel much better about having 2 of 3 skills, instead of 1 of 2.

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I understand that feeling completely. I feel that STEM ignores the emotional side of learning and makes students who can analyze but not emote, which is necessary for empathizing with people in other cultures.

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I am sometimes afraid of trying new technology.  I like the encouragment in the Coding section of the 2nd article to model a growth mindset for student and to take on the challenge of approaching something that is new and different.  Teachers can learn the technology along side of the student.

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NGSS integrated science-I've been integrating NGSS into my lessons the last 3 years, I'm interested in finding out more about this focus as a hot tech topic

LearnZillion, or Engage NY

STEAM- I can speak about this at length, and not just from my own experience-Marco wants to double major in drama and physics!

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I love the notion of making technology seamless, and I believe this generation of students will show us the way.  Our 1:1 ipad program is working much better than it used to, and now the kids use the ipads every day.

Our teachers have just begun to take advantage of the many ways that they can leverage technology, including for promoting collaboration, so I'm looking forward to gaining greater insights.

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Gamification - Digital Compass game - will my students learn the topic better through this simulation or me teaching the topic.

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I thought the STEAM section was interesting, as someone who lives in an area that straddles the line between STEM and A, and gets marginalized by both...

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STEM to STEAM--arts are an important gateway; we can we "miss a whole entry point. "

"Connecting with others online can be a powerful experience, both for teachers and for students." I don't do this; sounds like I am missing out

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The is a lack of work-force to teach tech in our schools at the rate the tech is being created and used by students.  We will remain behind if educators are the ones determining the information/skills.  This is a great are for student-lead identification of the content and skill the would like/need to learn.

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"without that A in STEAM, you're not going to get innovation." In a master's level course on research methods that he teaches, he gets a lot of students who are arts or music teachers beginning work on their theses in his class. He often hears them comment on how disconnected they feel from the rest of the STEM activities in their schools. So the key to STEAM succeeding is "getting the 'A' to really be a part of it, as opposed to the STEM [teachers] basically having their own part and then the A being kind of off to the side, not truly integrated." Once that integration happens, Nank said, "then I think it will be really hot."

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- "Using classroom response systems for interactive assessment"
I have just recently tried this in class and I've been amazed at the results. I feel that it's sparked great conversations in our class and helped me catch errors before they become too engrained.

I also love the idea of using coding in the classroom. I interned for a software engineering company and was amazed that there were almost no women. I'd love to get girls into computer science and engineering from an early age so that they see it as an option. I'm just not sure how to integrate it into our curriculum