# data[].attributes.headline
Challenge gauging students exposure/levels with video games

# data[].attributes.subject
Challenge gauging students exposure/levels with video games

# data[].attributes.body
Some families do not have access to video games or do not allow them. So their varying degrees of comfortability with the technology can cause lesson development challenges

# data[].attributes.body
If students are not guided the right way it can be frustrating for some.

# data[].attributes.body
Collaborative learning is crucial to learn "life" skills. If games are overemphasized students will miss on developing these skills

# data[].attributes.headline
Exposure to a potentially unsafe environment/conversations with strangers

# data[].attributes.subject
Exposure to a potentially unsafe environment/conversations with strangers

# data[].attributes.headline
Shows that school can be fun! Especially for older students

# data[].attributes.subject
Shows that school can be fun! Especially for older students

# data[].attributes.body
Let students learn through a world they know and are comfortable with

# data[].attributes.headline
Distraction from the goal and invested in the competition rather than real content from a game

# data[].attributes.subject
Distraction from the goal and invested in the competition rather than real content from a game

# data[].attributes.body
All students can be engaged and can be fun.

# data[].attributes.headline
Easily side tracked if not properly used and facilitated 

# data[].attributes.subject
Easily side tracked if not properly used and facilitated 

# data[].attributes.body
Possibly easier to get off task

# data[].attributes.headline
Gives students the ability to show their creativity and engages students in their learning

# data[].attributes.subject
Gives students the ability to show their creativity and engages students in their learning

# data[].attributes.headline
Easier to track student learning (if program has data collections)

# data[].attributes.subject
Easier to track student learning (if program has data collections)

# data[].attributes.body
reliant on technology to solve problems or learn

# data[].attributes.headline
Takes extra time to plan out game lessons

# data[].attributes.subject
Takes extra time to plan out game lessons

# data[].attributes.body
students may not have access to technology

# data[].attributes.headline
can help to strengthen skills students already know in a fun and engaging way

# data[].attributes.subject
can help to strengthen skills students already know in a fun and engaging way

# data[].attributes.headline
Without proper internet safety/tracking protocols students can get easily off task

# data[].attributes.subject
Without proper internet safety/tracking protocols students can get easily off task

# data[].attributes.body
makes students uninterested in the slow-pace reality

# data[].attributes.body
less social interaction in the classroom

# data[].attributes.body
Interactive and engaging.

# data[].attributes.body
Engaging and higher participation

# data[].attributes.headline
Allows students to apply their knowledge rather than memorize

# data[].attributes.subject
Allows students to apply their knowledge rather than memorize

# data[].attributes.headline
Could lead to higher student engagement.

# data[].attributes.subject
Could lead to higher student engagement.

# data[].attributes.body
*Identity
*Risk taking