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Group name and individual progress

TEAM PDT (Chris Hadi Jamie Connor)
Chris Creation of mountain image
Hadi created a basic 8bit soundtrack
Jamie Programming - critique on srtwork
Connor absent

TEAM NEMESIS (Liz Brad Evan Jake)
Liz created artwork for enemy sprite
Brad
Evan - some work on Pulseboy
Jake Programming

TEAM ROCKET (Hamza Casey Julio Gemma)
Hamza absent in morning working on character
Julio working on Jump mechanics
Gemma late now working on Sprite artwork
Casey Creating custom fonts

TEAM SHOELACE (James Connor O Anthony Nat)
James Animated sprite character front and side
Connor O Absent
Anthony Creation
Nat Boss artwork almost complete

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Unit 7 Develops students’ abilities to critically analyse, and integrate, knowledge and understanding acquired in previous units and to investigate the specific skills and attributes required for creative production and communication in interactive-based media platforms.

Unit 3 is linked to Unit 7 and encompasses the practical elements of building a 2D Game
1. Be able to analyse an interactive-based problem in creative media production.

2. Be able to use an integrated approach to interactive-based creative media problem solving and production.

3. Be able to evaluate solutions to an interactive-based problem in creative media production.

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Finished 2D game
Game Design Document
Minutes of Meetings
Blog production log
Reflection
Peer observation and comments

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Overcome technical and personal issues when planning and completing your game

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Respect others ideas and views during group discussion

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Group Tasks: Week Beginning 14/11/2016

- Choose team and team name (Complete)

- Produce initial game proposal (Complete)

- Present proposal to tutors and peers, log all feedback (See Powerpoint requirements below) (Complete)

- Assign lead roles to your team (Artist, Programmer, Sound, Animation, UI) (Complete)

- Production of a Game Design Document (Share a document on OneDrive with each team member to complete at least one section) (Partially Completed)

- Creation of Weekly Plan from this week until week beginning January 9th 2017

- Begin working on core game mechanics and Initial Artwork

- Complete the game contribution document - Again use OneDrive as a shared document  - its learning unit 3 class resources - Game Contribution Document

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Hamza TL Art
Target
Absent
Casey Sound
Target
Introduction to new pulseboy program
Julio Programming
Target
Mechanics work out
Gemma Animation
Target
Absent/Late
Animation

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James TL Animation
Target
Main character animations completed
Connor O Programming
Target
Absent
Anthony Sound
Target
Working on main screen secondary role
Start screen load etc
Nathaniel Art
Target
Boss enemy artwork

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Liz TL Art
Target
Intro screen for the game
Enemy sprite complete
Brad Animation
Target
Practice animations sprites - Attack
Evan Sound
Target
Pulseboy use sound effects list
Music ideas style
Jake Programming
Target
Using placement/substitute images to work out mechanics

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Chris TL Animation
Target
Title screen and animation for torch
Hadi Sound
Soundtrack Pulse start using program
Jamie Programming
Target
Main gamemaker framework by date
Connor Art
Target
Absent

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You will need to be organised

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Work as a team

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Good communication = Success!

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The student will:

1. Understand progression opportunities within the creative media sector.
2. Understand the skills needed to pursue a career in the creative media sector.
3. Be able to carry out roles and responsibilities consistent with professional practice.

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Unit 3 will provide students with an introduction to the diversity of roles, responsibilities, employment and progression opportunities available within the sector. It will also develop an understanding of the media industry, how it works and the personal and professional characteristics needed for a career in creative media production.

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Unit 3 Introduction to professional practice in creative media production

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Unit 3 Introduction to professional practice in creative media production

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Week Commencing 14/11/16