# data[].attributes.body
In a flipped classroom the teacher delivers content outside of class time; application and problem solving take place during class time.

Allows for students to work at a pace that works for them individually instead of moving at a pace set by the teacher.

# data[].attributes.body
With competency-based learning the focus is on the mastery of the content. Competency is defined as a combination of skills, abilities, and knowledge attained to perform a specific skill(s).

Allows for students to work at their own pace and take the necessary time that they personally need to master the skill. It also allows for small group instruction where the teacher can work with specific students on a particular skill.

# data[].attributes.body
-Allows for small group instruction, teacher can focus on specific groups
-Collaboration with peers
-Students can work with peers on mastering the same content

# data[].attributes.body
-Small groups can still be utilized
-Students can work on mastery of specific skills/content
-Can have a nice balance of whole group instruction virtually with group practice in person
-A drawback to virtual would be if students use the internet to find answers rather than mastering the content on their own.

# data[].attributes.body
Success is measured by a content based assessment. This can take many forms, it does not have to be just a written assignment. Students can create projects or even present orally as long as they can show mastery of the content.

# data[].attributes.body
https://www.teachthought.com/learning/what-is-competency-based-learning/

https://www.ed.gov/oii-news/competency-based-learning-or-personalized-learning

# data[].attributes.attachment_link.readable_text
by TeachThought Staff

What is competency-based learning? Competency-based learning is an approach to education that focuses on the student's demonstration of desired learning outcomes as central to the learning process.

It is concerned chiefly with a student's progression through curriculum at their own pace, depth, etc. As competencies are proven, students continue to progress. It is similar to mastery-based learning, with the primary difference being that competency-based learning often focuses on observable skills or 'competencies,' while mastery learning may be academic-as likely to focus on concepts as skills.

Like most things education-related, there is disagreement of what competency-based learning actually means, what its defining traits are, and how it should ideally be used or function. It is traditionally thought of in terms of skills and vocation, but it can be entirely 'academic' as well.
The Characteristics Of Competency-Based Learning
A key characteristic of competency-based learning is its focus on mastery. In other learning models, students are exposed to content-whether skills or concepts-over time, and success is measured summatively. In a competency-based learning system, students are not allowed to continue until they have demonstrated mastery of the identified competencies (i.e., the desired learning outcomes to be demonstrated). In this way, the definition of competency-based learning is closely tied to mastery learning.

Competency-based learning is similar to outcomes-based learning in that said outcomes-in this case, called 'competencies'-are identified beforehand, and students are frequently assessed. In this way, competency-based learning can be thought of as a form of outcomes-based learning.

See also 21st Century Teacher's Dictionary
Pros & Cons Of Competency-Based Learning
Its effectiveness, of course, depends on the ecology it is embedded in. In a system with deep and diverse support systems, robust assessment forms, and clear and manageable learning outcomes that are accessible to all learners, competency-based learning can be an effective model, potentially reducing inefficiency (including time spent learning) and increasing pedagogical precision and student achievement.

Its strengths lie in its flexibility, as learners are able to move at their own pace. This supports students with diverse knowledge backgrounds, literacy levels, and other related aptitudes. Its challenges should sound familiar to most educators, including the difficulty in identifying-and agreeing upon-the most important competencies, how to best assess them, and how to support learners that struggle.

On paper, technology adds a new wrinkle to competency-based learning, as it provides students with access to content to develop said competencies. If every student can access the same content the teacher does, there is less of a need for the class to move together, and students are able to prove their understanding on more personal and authentic terms.
What Is Competency-Based Learning?; Infographic source Rasmussen College

# data[].attributes.attachment_link.description
by TeachThought Staff What is competency-based learning? Competency-based learning is an approach to education that focuses on the student's demonstration of desired learning outcomes as central to the learning process. It is concerned chiefly with a student's progression through curriculum at their own pace, depth, etc. As competencies are proven, students continue to progress.

# data[].attributes.body
With the flipped classroom the application of instruction is very similar no matter the environment.
The teacher must provide instructional material in both situations that is viewed/learned outside of classtime. With in the class time students can work together to problem solve and apply strategies they learned outside of class. This can easily be applied if students are in person or online.

# data[].attributes.body
-Exit tickets
-Unit exams
-Consider progress over time
-Student feedback
-Observe student participation

# data[].attributes.body
https://www.schoology.com/blog/flipped-classroom

https://www.teachthought.com/learning/the-definition-of-the-flipped-classroom/

# data[].attributes.attachment_link.readable_text
Announcement: PowerSchool is preparing the release of its updated global privacy statement.

Join Us On Social!

Follow the official PowerSchool channels for helpful tips, great resources and all of the latest news.

Subscribe to Our Blog!

Load more

Showing all 0 results

post

# data[].attributes.attachment_link.description
Access videos, whitepapers, eBooks, webinars, blogs, infographics, case studies, demos and more in our resource hub to support your success.

# data[].attributes.body
Gamification is an approach in which the teacher incorporates game design elements into the classroom/learning environment.

This approach allows for students to take a different approach to learning. Many students struggle with traditional learning so this offers an additional way for them to understand the content.

# data[].attributes.body
With gamification the teacher needs to apply aspects of games into their classroom. This can take place both virtually and in person. Some things the teacher might do are:
-a class point system
-a story line/goal objective
-player/student control
-using techonology (online games)

# data[].attributes.body
Ways you can see gamification success:
-high student engagement
-comprehensive tasks at the end of a unit
-increased student confidence

# data[].attributes.body
https://www.trueeducationpartnerships.com/schools/gamification-in-education/

https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0042-5

# data[].attributes.attachment_link.readable_text
'Gamification' is a fancy word that has been largely used in the education and learning sector for many years. But what does it actually mean and how can it lead to improved learning outcomes?

In this guide we're going to explain the benefits of gamification in learning and how both teachers and parents can use it to increase students' concentration and knowledge.

# data[].attributes.attachment_link.title
Gamification in Education: What is it & How Can You Use It? | True Education Partnerships

# data[].attributes.attachment_link.description
'Gamification' is a fancy word that has been largely used in the education and learning sector for many years. But what does it actually mean and how can it lead to improved learning outcomes? In this guide we're going to explain the benefits of gamification in learning and how both teachers and parents can use it to increase students' concentration and knowledge.

# data[].attributes.body
TBL is the teaching strategy in which skillful thinking is the main goal of content instruction. Skillful thinking includes, decisions, arguments, analysis, and creativity.

This allows for students to use multiple aspects of thinking to improve their learning. This would be a more traditional teaching method.

# data[].attributes.body
In both in person and virtual settings, teachers need to make sure they are doing the following:

-Make connections between everyday life and content
-Model skills
-Guided Practice
-Having students write about skills
-Students evaluate own thinking

# data[].attributes.body
The best way to measure success is going to be formal and informal assessments. Students need to be able to model the skills they have acquired.

# data[].attributes.body
https://www.youtube.com/watch?v=REb_8_hX-qU

https://impulseducacio.org/2020/09/15/thinking-based-learning/?lang=en

# data[].attributes.attachment_link.title
V.O. Robert Swartz: Thinking based learning