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Text needed to be edited as the interaction was changed to click to start and not press any button for ease of design

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Pirate Shirt Texture Edited to be relevant to the Lego World

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Pirate Shirt Texture Edited to be relevant to the Lego World

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Group One Work In Progress Video to be reviewed by Group Nine

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Group One Work In Progress Video to be reviewed by Group Nine

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https://youtu.be/tpINhYGlAMU

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Video showing how animations play on the ship during pilot mode

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Video showing how animations play on the ship during pilot mode

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Video showing how you switch cameras during pilot mode

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Video showing how you switch cameras during pilot mode

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Short Storyboard Outlining Flight Abilities

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Short Storyboard Outlining Flight Abilities

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Incorporating the new ship into the flight design

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Incorporating the new ship into the flight design

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I intended on building a full scale weather system within the game and this was my attempt at playing with different particle effects. This image shows my best attempt at snow in the northern hemisphere

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Attaching miniature houses to the earth to add a sense of realism/adding more scenery

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All free source material that I intended to use within the project including 3D models of houses and rain particle systems

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Placing the animations in the scene to make sure they work and to scale them

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An image of me trying out different title image scenarios within Photoshop. I chose to use Final Fantasy to fit within the theme we had chosen

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Adding UI elements so the user can switch between cameras whilst the game is playing

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The airship with cameras now looking at its back, front, left, right, top, bottom and the world view

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The draft airship on the earth for the first time with only one camera set to follow it from behind

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Initially placing both spheres within the Unity3D interface to create a visualization for the world

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A Lego Cloud built in mecabricks to add some 3D effect in between the two spheres

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Creating the SkySphere - Work in Progress

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Creating the SkySphere - Work in Progress

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I textured the inside of a sphere by flipping the normals with a seamless sky texture. I then added the same cloud effect I had previously added to the earth sphere

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Creating the EarthSphere - Work in Progress

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Creating the EarthSphere - Work in Progress

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Preparing the earth sphere for animation; I used the curve editor to ensure it was being animated on the correct axis

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Creating the EarthSphere - Work in Progress

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Creating the EarthSphere - Work in Progress

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The earth sphere with both the earth and the cloud textures applied for a photo realistic effect

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Creating the EarthSphere - Work in Progress

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Creating the EarthSphere - Work in Progress

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The sphere when it has only had the earth map texture applied to it

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Creating the EarthSphere - Work in Progress

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Creating the EarthSphere - Work in Progress

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The sphere when it was just a primitive, I used the compact material editor to apply a seamless earth map texture

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Making the Airship Control Room in Mecabricks

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Making the Airship Control Room in Mecabricks

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Side view of the finished airship

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Making the Airship Control Room in Mecabricks

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Making the Airship Control Room in Mecabricks

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Stair View from inside the airship

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Making the Airship Control Room in Mecabricks

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Making the Airship Control Room in Mecabricks

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Pilot View from inside the airship

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Group One's Peer Review of Group Nines Work In Progress

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Group One's Peer Review of Group Nines Work In Progress

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https://www.youtube.com/watch?v=rrkUJMMswJU&list=PLXaYGZCIkh21IGcDHhYbbiw4-Y7kTl9w8

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Making the Airship Control Room in Mecabricks

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Making the Airship Control Room in Mecabricks

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The finished Product in the Mecabricks Interface

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Making the Airship Control Room in Mecabricks

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Making the Airship Control Room in Mecabricks

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Top View of the finished design

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User built plane designs on Mecabricks, there is extensive reference materials and inspiration on this website alone

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Example of a more complex airship built on Mecabricks, We are allowed to use 50% Lego assets so we can use this to build a majority of our ship against a reference image

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Example of an airship built on Mecabricks

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Initial sketches of the inside of the airship and the control panel

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A small piece of writing outlining the interactivity of the inside of the airship

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A small piece of writing outlining the interactivity of the inside of the airship

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This is an example of a cockpit with more of a modern style, with a control panel and a window which could be a good style to fit the cameras in without them looking out of place

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This is a cockpit of an old aircraft; I like this one because of the wheel being used as the point of interaction rather than buttons. This could be a bit too counter intuitive however

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A collection of round lego bricks that can be used as a reference to model buttons and other round objects

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This Minifigure Design is from Star Wars but it would be nice to have a similar design for the ships crew

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To add to the believability of the environment it would be nice if our lego figures had themes outfits to match - such as this captains outfit to distinguish him from the crew

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I found a few images of fantasy airships that people have built in the game, Minecraft. Due to the blocky style, you can see how we can adapt this style to create our own design out of lego. This one in particular has a bow and wings rather similar to our initial design.

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This is a nice top down view of what the airship deck would look down from a birds eye, underneath the balloon/sails. Not a view we would naturally see but would be nice to implement for one of our cameras to capture all angles

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Seeing the airship like this would be effective, with clouds rather than an earth background; the ship can remain stationary with only the wings and clouds moving to create the illusion of flight

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The pilot should be able to see something similar to this when they are controlling the cameras on the ship

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This picture pinpoints almost exactly the style I'd like the inside of our fantasy airship to have. I especially like the decorative stairs. Its an effective design yet still simple enough to achieve realistically

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We should keep the design simple so it is effective but still easy to model without spending too much time on the model rather than the interactivity; something with this much detail would be enough

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This is a nice perspective of an airships main deck; we could have the creature at the point being used as an extra layer of interactivity