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As everyone has said, you have done an amazing work and increased the bar.

A great idea and it is just the beginning — you revealed the realities of creating games that are fun and meaningful.

I personally learned few things while taking these games myself and I will let my son play and will provide you feedback of what he thinks and how much information he got from them.

Zain

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I found your overviews on the evolution, history (I had played a lot of the games and used many of the platforms you discussed!), pedagogy of GBL and the design process insightful and I learned a lot from these sections.

One question, did you actually create the games in the games section? I was a little confused on this as they were presented as created by your company but it also seemed that they were created by other organizations. From the viewpoint of a future learner using this OER, I was concerned that there was no clarification that this was a fictitious company.

One last bit of feedback was I think the question about the business model choice could have given me a bit more guiding information as I found myself confused at this stage. I thought perhaps I had missed some background information about how to choose a revenue model. It wasn’t explicitly clear on what criteria and perspective I was choosing the model from. I think just a little extra information on that Padlet activity would clarify the question for learners.

Overall I think this is a strong resource with a ton of solid information. Good work.
--Tanya.

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Wow, Brian and Casey, thank you for such a comprehensive first project. Way to set the bar high guys! This project is wonderfully done, and was very fun and informative. You have covered all the bases and have made the assignment clearer. I enjoyed the variety of tools you used- the introductory videos, follow up questions on each page, theoretical foundation, statistics, quotes. I especially enjoyed the timeline of GBL evolution and walking down memory lane with games like Where in the world is Carmen Sandiego. The comprehensive market analysis and monetization scenario for future venues was informative and interesting to read. I appreciate your hard work, and thank you for a great website!

While I use GBL with my students in class, I am hesitant to use it as the main teaching strategy. I believe that students can thrive in a game-enriched learning environment, however, there are many ways that different students learn and thrive. I can definitely see how GBL could help some students learn and thrive.

-Kat

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Thank you for being the first group to go and present your venture topic. I thoroughly enjoyed the information you provided. There was a great variety in text information, videos, interactive games and the ability to provide feedback. The venture was organized and structured well within this weebly website and I appreciate the effort it took to create this in such a short time. There was also a great variety in market topics, actual games, proof, support and resources which worked well as a whole. While I provided many opposing views and/or disagreed with some of the content, I enjoyed the ability to present my opinion in relation to the provided content.

Personally, I would provide a little more clarification on certain subjects. For example, under the "market opportunity" where we had to choose between 1 of the 4 options for purchasing GBL, it left a lot up to imagination or required a background in a relative study. As a current teacher who purchases a lot of software for the classroom, I found myself reading and re-reading a few aspects of the data that was presented. For the games section, I was wondering how many of those games are currently used and how effective they actually are. I provided feedback and my classmates did as well on their first play of the games, but I would like to see anecdotal reports of real students playing the games as well.

Overall, amazing project and I enjoyed my time combing through your website. I hope my group and others can maintain the standard and the high bar you two have set for us.

Derek Wong

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I really loved your game based learning website and I think your group has done a fantastic job of proving how valuable game based learning is. I hope that i am able to include more areas of GBL into my own classroom because I see a lot of potential for learning something such as coding. I had a lot of fun on the Wonderville games and I believe I will use one of them within my own classes when teaching about generators and magnetic fields.
Your site progressed logically and the information that was displayed was well laid out. It is aesthetically pleasing and is highly interactive which I like. I found the font very easy to read and pages were not cluttered.
-Marshall H

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This project is extremely well done. You have covered every base, and now I truly understand the assignment. (Thank you for that!) I am still a skeptic when it comes to GBL as the main teaching strategy, although I do use GBL as rewards, to reinforce the learning. It is undeniable that GBL is here to stay and that many students thrive in a game-enriched learning environment. Heck... I was one of those students!!! Oregon Trail and Lemonade Stand were highlights in my education, no question. Having said that, when Mrs. Wong (my Gr.5, Oregon Trail teacher) gamified our math class by having a prize for the student who finished the optional, supplementary math package, I worked for hours to get first place. And now I teach math. I can honestly say that Mrs. Wong changed my life!!! I have attached a FlipGrid video I made a few months ago that talks about how this experience set me up for my future life. :)

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Great job going first! It was fun to watch the videos and imagine this was a real company. Perhaps when it comes time to finalize and submit something to NMC, you could report on Wonderville directly, explaining the use in the classroom and some creative twists. I think that Wonderville is a great opportunity for teachers within the emerging/maturing market of gamified learning. If you provide creative application of this creative technology it definitely fits the bill. - Robert Rem

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Wow, Brian and Casey, thank you for such a comprehensive first project. Way to set the bar high guys! This project is wonderfully done, and was very fun and informative. You have covered all the bases and have made the assignment clearer. I enjoyed the variety of tools you used- the introductory videos, follow up questions on each page, theoretical foundation, statistics, quotes. I especially enjoyed the timeline of GBL evolution and walking down memory lane with games like Where in the world is Carmen Sandiego. The comprehensive market analysis and monetization scenario for future venues was informative and interesting to read. I appreciate your hard work, and thank you for a great website!

While I use GBL with my students in class, I am hesitant to use it as the main teaching strategy. I believe that students can thrive in a game-enriched learning environment, however, there are many ways that different students learn and thrive. I can definitely see how GBL could help some students learn and thrive.

-Kat

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I really enjoyed your OER, and particularly appreciated on a personal level your history of educational games. I also think you provided an exemplary amount of information regarding the validity of GBL while differentiating it from gamification (although I do think there is still some crossover between the two, especially in the science behind the appeal of gaming in education). I probably felt the most out of my depth looking at your market research and monetization options, although it seemed very thorough. Once I read through it a few times it began to click. I wonder if a summative infographic explaining your possible revenue models might help. I quite enjoyed exploring your game examples, and the use of Padlet allowed for the quick sharing of ideas and reflections.

One area I was a bit confused about at first was your choice to go with a bit of venture/entrepreneur role playing, although I appreciate it now when I look at the OER in its entirety. Perhaps more of a mention of this on both your ETEC launchpad post and as a sidebar on your Weebly home page would help make this clearer, although it might just have been me :).

Thanks for doing a great job and for setting an example for the rest of us!

Jonathan Nilson

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At first I was shocked at how quickly I progressed through the site, only to realize that I was directed near the end from the intro page. Not sure if this was done on purpose. After finishing, I restarted from welcome and progressed through from the start. - Robert Rem

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Hi guys, you have definitely not only set the bar but raised the bar for the rest of us to follow.  A couple things just in terms of navigation.  Brian, in your video, you mention clicking on the "link below" to access your video.  However, when I opened your actual YouTube video to watch your intro, it open in another window so I was actually looking for an interactive link within your YouTube video.  I would adjust it so it opens in the actual site like Casey's so we can actually "click on the link below".  Another thing that confused me was clickng on the drop down arrow on the Market Opportunity heading and it going to a page with only the word "monetization" available and requiring us to click on more time.  The first time through this totally confused me and I actually skipped this page until I accessed it from the "next page" button on the bottom of the Market Opportunity page.
That being said, I LOVED the design with the font, the image viewer, the timeline and the formatting you used to insert the information. Although you provided a lot of text that needed to be read, you formatted it in such a way that was very easy to read. The accompanying images you included provided even further background for the concepts you introduced.
I loved that way you embedded or linked everything so that I could actually stay in your site the whole time.
You guys did a great job of scaffolding - taking us from the bottom and slowly providing us with information around the "who, what, when and how" of GBL.  I especially liked how you differentiated between GBL and gamification.
I am a bit skeptical however, on your figures you used in your "Monetization" page. Although I do realize this is based on figures reported by Docebo using Ambient Insight's information, I would say the love of playing a game does NOT directly translate to profit earned - especially in the educational industry. I'm just thinking of the games I played through this site which were very simplified in terms of graphics and user interface. As an educator, I would definitely NOT direct any of my budget towards purchasing or paying subscription fees to play these. I hear this on a regular basis in the educational field, that there just isn't enough of a market to make them truly financially feasible to develop them to the point that the commercial games have. Minecraft is successful as it was developed for the commercial market BUT found a great educational application of it.
Lastly, I loved your concept of setting it up as an actual venture for the users to explore.  Great job and kudos.
~Shannon H