# data[].attributes.attachment_link.readable_text
your shriveled husk floats into the uncertain sky. you are grateful for the chance to sustain your animal with your final fluid\n\n[[begin|Start]]

victim of some mass skirmish or another, one of those engagements so far from the heavylands that it never got a name, only absences in trade route account books, a dimpling of borders\n\n[[reet|core]]

useless for harvesting. even the tool that could cut through their cadmium bark would only reveal a layer of caustic sap\n\n[[reet|core]]

<<set $why = either("utterly obedient","hungry","thirsty","curious")>>you have an animal\n\nyour animal follows you because it is <<$why>>\n\n[[commence|core]]\n<<silently>><<set $speed = either("sluggish, padding movements","fleet and mincing steps","scurrying movements","a solemn stepping of hooves")>><<set $distance = 0>><<Set $vita = 0>><<endsilently>>

flip phone, and two of the numbers glow red\n\n[[reet|pack]]

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your animal nuzzles the stretched fabric between your breasts\n\ngive how much milk?\n\n[[scant]] | [[mid]] | [[all]]<<set $distance += 1>>

calculates the mass of anything in the blink of its eye. this is an older apparatus so you have to give it a few flicks before it'll focus.\n\n[[reet|pack]]

one of the few independent heavy settlements, reclusive scaleheads with precious mass in their skins and bladderstones. righteously suspicious of outsiders, considering the history of skinning and gutting by lightboned skyfalling humans.\n\n[[reet|core]]

plastic tubing sticks from the wound in your pet\n\nbrushing along the reeds like a finger along a fence\n\n[[reet|animal]]

<<if $password is "vereor">>the hunter steps back through a hulkroot arch streamered in vines, and is seen no more\n\n[[the way is unobstructed|core][$distance += 1]]<<else>>the hunter takes your life and uses it for ballast\n\nin the meantime, your animal disappears\n\n[[begin|Start]]<<endif>>

your flow is fair and lilting in the throat\n\n[[la|core]]<<set $vita += 1>>

wrapped in old yellow bandages, pendulous bracelet on the wrist, a couple joints too long\n\n[[reet|circle]]

<<if $vita is 0>>you rub your animal's flank with your gloved hand, consulting your phone with the other.\n\nthe contact list is growing new numbers - myopic, stunted digits wending through pixel afterbirth.<<endif>><<if $vita is 2>>your animal's head turns into a sun. the light's breeze wags the leaves.\n\nyour phone rings. you shush your animal, and it dims enough for you to hear the voice on the other end. you cling to a branch as the cold sky licks your feet.<<endif>><<if $vita is -2>>your animal is not heavy enough to stick to the earth. it disappears through the canopy in a slow splash of leaves.\n\nyou delete the numbers from your phone and they make a sound like dying caterpillars. the milk in your breasts weighs both of your feet to the ground.<<endif>>

[[tube]]\n[[remove collar]]\n{{{*}}}\n[[reet|core]]

your animal laps listlessly at the miserly drops\n\n[[la|core]]<<set $vita -= 1>>

you hand over the shipment into the darkness. an [[arm]] reaches through and [[takes it]].

could be caches left by someone with too big a catch to bring back in one trip. could be a small village of drifters, chains anchoring box homes. could be traps with their jaws sunk into the kind of thing that the land would pay good money to bring from the sky.\n\n[[reet|core]]

you flip your phone free, pressing the red buttons that warp the whorls on your fingertips. no ringing comes from the speaker, but some time later, a [[circle]] grinds open in the side of the temple.

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<<if $distance gt 10>>\nyou press on to the temple towering, next to which the swamp is a carpet of damp moss.\n\nthe [[walls]] of the [[temple]] pass beyond sight into the mist.<<else>><<if $distance is 3>>{{{*}}} //Petrified Palisades// {{{*}}}\n\nstakes in the earth\n\nthe [[hunter]] has been watching for some time, but you only just noticed, when your animal moaned low at their presence<<else>><<if $distance is 0>>{{{*}}} //Limace Gapera// {{{*}}}\n\noozing [[shapes]] flow [[mud-sweating]] ravine<<endif>><<if $distance is 1>>{{{*}}} //Lanthornway// {{{*}}}\n\nemerald [[lanthorns]] radiate from [[metal branches]] in the canopy<<endif>><<if $distance is 2>>{{{*}}} //The Cess// {{{*}}}\n\nreek of bog vents, dire plumes<<endif>><<if $distance is 3>>{{{*}}} //The Basin// {{{*}}}\n\nbig [[water]] with an isle at the center bearing a [[wax fountain]]<<endif>><<if $distance is 5>>{{{*}}} //Chaingla// {{{*}}}\n\n[[chains]] trail into the sky.<<endif>> <<if $distance is 6>>{{{*}}} //Gangrove// {{{*}}}\n\nbony, noduled [[trees]] clasped together like pale wringing hands<<endif>><<if $distance is 8>>{{{*}}} //Bayr Yus// {{{*}}}\n\nThe maniprowed outline of the [[gator fortress]], grinding with the pipeline.<<endif>><<if $distance is 9>>{{{*}}} //Sylrines Apikitr// {{{*}}}\n\nthe [[torn]] out [[foundations]] of an old town<<endif>><<if $distance is 10>>{{{*}}} //Styg Gleans// {{{*}}}\n\npilar [[mounds]] heaving darkly, suckers in shadow<<endif>>\n\n<<if $distance is 4 or $distance is 7>>your animal settles on its haunches and looks up at you\n\n[[milk]]<<else>>your animal moves through the swamp with <<$speed>>\n\n[[{{{>>>>>}}}|core][$distance += 1]]\n\n[[animal]] | [[pack]] | [[trinks]]<<endif>><<endif>><<endif>>

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a breeze of paper money wafts through like a flurry of feathers. you quickly snatch at them before they flit into the sky.\n\n[[smoke curls from your phone|phone]]

rhythmic exhalations\n\n[[reet|core]]

pages thin as rolling papers\n\nyou might use them for that yet before the night is through\n\na lens hangs from the binding on a pewter chain\n\n[[hold it to the tiny text]]\n\n[[pocket|trinks]]

the blazing barbs of the lanthorn burn your hands\n\nthey will not give up their precious fire, nor their mite of sentience\n\n[[core]]

the hunter drags its weapon on the ground, but you know that weapon can leap in an exhalation\n\n"password."\n\n<<porpinput $password>>\n\n[[just so]]

you unbind the collar from the neck of your animal\n\nyour animal is sucked into the sky\n\n[[begin|Start]]

a baroque tube of enameled red-yellow cardboard and ivory encrustation\n\n[[tiny book]]\n[[poison urn shard]]\n[[grasp the cursed locket|locket]]\n{{{*}}}\n[[fade from material things|core]]

abyssal oilmire, a smell that lubricates your nostrils\n\n[[reet|core]]

you drop your phone, burning with a black fire, and fish another from your pack as the old drifts away in ruptured crusts.\n\n[[walk along the shadow of the temple]]

a silvery thicket of scratches all along the base, from mass scavengers ignorant of the ancient hardness of adamas.\n\n[[reet|core]]

hollow like the bones of birds. only tenacious roots keep them clinging to the undermuck, and when a tree dies they ungrasp, sending it into the sky like a vegetable uprooted by unseen fists\n\n[[reet|core]]

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the rubble of that town is now ballast in some ship. deep in that dark hold, can you see shoes, coins, stuffed animals strewn through the bricks? \n\neverything is mass.\n\n[[reet|core]]

a false fountain. there are many round these parts, giving your mass calc a sorry read of 0.\n\n[[reet|core]]

crypto-jettisonist screed, with an underlined phrase:\n\n"vereor"\n\n[[thumb close|trinks]]

two heavy metal balls leashed with chains\n\n[[reet|pack]]

mass leeches scrounging for trace minerals. fall asleep and you'll wake up with lighter bones\n\n[[reet|core]]

you get on your hands and knees\n\nwhen you touch the ground with all fours it has a lasting change on your limbs\n\nit signifies to the earth that you are an animal\n\nand the quintessence of base matter courses into you\n\n[[begin|Start]]

confers protection from a fraction of poison\n\n[[reet|trinks]]

mud clouds the air like a nightmare of shit\n\n[[reet|core]]

Porpentine Charity Heartscape

your pack, blue burlap, contains:\n\n[[burner phone]]\n[[mass calc]]\n[[shipment]]\n{{{*}}}\n[[reet|core]]

# data[].attributes.attachment_link.description
your shriveled husk floats into the uncertain sky. you are grateful for the chance to sustain your animal with your final fluid\n\n[[begin|Start]] victim of some mass skirmish or another, one of those engagements so far from the heavylands that it never got a name, only absences in trade route account books, a dimpling of borders\n\n[[reet|core]] useless for harvesting.

# data[].attributes.attachment_link.description
Cool room, concrete walls, table, two chairs. On the table is a cloth and a jar.\n\n >Angular face under close-cropped black bangs. Minimal eyeliner. Deep rims under her eyes. No sign of fatigue. > >Ceiling lights diffused behind frosted plastic, endless machine sigh of air conditioning vents. > >Thin but stable metal table.

# data[].attributes.attachment_link.title
1000 Miniature Meadows - Shanna May Breen & Luke Casserly - Dublin Fringe Festival 2020: Pilot Light

# data[].attributes.attachment_link.readable_text
16th-21st Sept - Canary Wharf, London

23rd Jan-17th March - Vault Festival, London
2018
9th-31st Oct - Royal Exchange Manchester

11th-16th Oct - Theatre Deli, Sheffield

3rd-8th Oct - Lincoln Performing Arts Centre

3rd-6th April - Almeida Theatre, London

28th Feb-4th March - Dartington Arts, Dartington
2017
27th-29th Oct - Brighton Dome, Brighton

2nd-26th Aug - Summerhall, Edinburgh Fringe
2016
18th-29th Oct - Birmingham REP

14th-17th July - Latitude Festival

11th-16th April - Derelict Festival, Preston

# data[].attributes.attachment_link.description
16th-21st Sept - Canary Wharf, London 23rd Jan-17th March - Vault Festival, London 2018 9th-31st Oct - Royal Exchange Manchester 11th-16th Oct - Theatre Deli, Sheffield 3rd-8th Oct - Lincoln Performing Arts Centre 3rd-6th April - Almeida Theatre, London 28th Feb-4th March - Dartington Arts, Dartington 2017 27th-29th Oct - Brighton Dome, Brighton 2nd-26th Aug - Summerhall, Edinburgh Fringe 2016 18th-29th Oct - Birmingham REP 14th-17th July - Latitude Festival 11th-16th April - Derelict Festival, Preston

# data[].attributes.attachment_link.title
INTEL VISUAL LIFE - THE EXPRESSIONIST  MICHAEL WOLFF

# data[].attributes.attachment_link.readable_text
Yes, Aero mobile (iOS) and Aero desktop have similar capabilities in terms of feature functionality. Aero mobile (iOS) makes it possible to create AR in AR with the added contextural view of the front-facing camera.

Aero desktop does not enable a real-time view of AR in AR because there is no front-facing camera on most desktop hardware. Aero desktop does give you greater control for placement and adding complex sequences of interactivity to objects in your scene. The desktop environment also provides direct access to content being prepped on other desktop applications.

# data[].attributes.attachment_link.description
Bring your design ideas into the world of augmented reality. Visualize prototypes in the AR and VR space. Easily create interactive experiences with Adobe Aero AR technology.

# data[].attributes.attachment_link.description
Yard Online: A Free Digital Festival of Live Events by The Yard Theatre

# data[].attributes.attachment_link.readable_text
Pile Up is an immersive performance involving a room full of cars which the audience can enter to experience unique stories of personal intersection. Each car will feature a cinematic soundscape that bridges the gap between audience and performer. Visitors enter a vehicle wearing a personal audio device which narrates the experience based on the point of view of a particular character. While some cars have room for multiple passengers others will only accept one at a time. Imagine entering a car with a lonesome trucker, a mother driving her daughter to school, a senior citizen taking their driving test or a couple on a date in the Hollywood hills. Each visitor embodies a character within a pre-determined narrative but is encouraged to interact with the other visitors in the car through audio cues and suggestions. Think of it as augmented or virtual reality for the ears.

# data[].attributes.attachment_link.description
Pile Up is an immersive performance involving a room full of cars which the audience can enter to experience unique stories of personal intersection. Each car will feature a cinematic soundscape that bridges the gap between audience and performer.

# data[].attributes.body
Innovative curation team

# data[].attributes.headline
Thinking about adding a fun narrative to some of the visuals to aid marker recognition and also for the viewers to have cute reminders along the guided exhibition. What do you guys think?

# data[].attributes.subject
Thinking about adding a fun narrative to some of the visuals to aid marker recognition and also for the viewers to have cute reminders along the guided exhibition. What do you guys think?

# data[].attributes.body
"Remember to keep hydrated by drinking some water."

# data[].attributes.headline
"Don't forget to take pictures along the way!"

# data[].attributes.subject
"Don't forget to take pictures along the way!"

# data[].attributes.headline
And then these are some of the more fun ones incase we decide not to go the other way.

# data[].attributes.subject
And then these are some of the more fun ones incase we decide not to go the other way.

# data[].attributes.body
Keeping in mind the common element of a "circle" amongst all the "instances"

# data[].attributes.body
poster inspo

# data[].attributes.body
poster inspo

# data[].attributes.body
poster inspo

# data[].attributes.headline
These are super rough, just playing arounddd

# data[].attributes.subject
These are super rough, just playing arounddd