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with my theme of anatomy i made sure to keep it broad and not specific so I can experiment and try many different approaches to my idea, the main focus is to be accurate and correct while making pieces from anatomy

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taking my new found insporation from David Altmejd i started to create these sketches for final piece 3D idea, sticking with the amalgamation of body parts i created these with only the parts of the body i find interesting such as the rib cage, fingers, hands, eyes, mouth etc.

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my mood board is sort of how I envision my project unfolding with all these different kind of elements interloping, I know some of it strives away from my theme of anatomy but I plan on making sure it is all still related either through artists of through other works of art

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although little nightmares and its genre isn't true to human anatomy i wanted to use the grotesque emphasise on the humans to show all these parts of the body like all the wrinkles, teeth, skin, eyes etc.

i have always been a massive fan of little nightmares so it was incredibly enjoyable to draw some of my own designs in their style and its a great push towards what i have in mind for my future ideas

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A couple of the outcomes i made at the start of my responses were just copies of actual designs in the game, this was to get a feel for the style so i then could create some of these freaky humanoid monsters which i feel turned out really well and was a-lot of fun in the process as this is one of my favourite games of all time

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Nunzio Paci is an Italy-based visual artist working in painting and drawing. He has developed a method which is worried with scientific and environmental issues, with emphasis on anatomy and the man and nature relationship, his work kinda strives from nature and the relationship of plants and humans, he aims to find through his work the perfect balance of reality and imagination exploring themes like growth, decay and regeneration.

I really enjoy seeing Paci's artwork as the details weave deep into each piece seeing new things each time you look, the way he weaves the plants into the nerves, bones and organs to make them part of the body is fascinating, his knowledge of the human anatomy and the way he puts it on paper is very impressive and is what i'm aiming to capture in work this project.

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as a class we got lucky enough to visit the Tim burton exhibition in London, it was a very cool experience to see his planning, sketches and 3D models in person as they are at such a high level of art which very few can do, all of his ideas are so thought through with many variations of characters and designs just to decide whats final, his control of the materials he uses is incredible as he's able to perfectly turn his sketches and ideas into real life.

it has given me some inspiration for my project going forward and also useful ideas such as producing many experiments to get the best out of my concepts and hopefully bring them to life like Tim Burton does.

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after having a peer review i now have a push in a certain direction for my project, there i routes with my themes still to explore and create for such as i need to look less physically and more mentally such as emotions and fear being portrayed more but this doesn't mean i steer away from what i doing as its very important that i keep up with with my physically models and sketches of the human body

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second test with clay, with this piece i was trying to use some techniques with tools like the stratching to create a fur look and also the rings on the tail, this again was only for the purpose of getting used to clay again and i really liked how this turnt out.

alot better than my first try with clay this projected but that was expected, moving fowards i will utilise 3D and clay for multiple pieces throughout this project.

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more angles of my rat clay piece

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decided to fire it in the kiln as i really enjoyed making it and how it turnt out, fur became alot less visible after being fire, this means if i strach clay in the future for texture i need to do it alot harder.

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first coat of paint onto the rat clay piece, here i was trying to match the tones of a mouse off a refrence photo, this actually took me longer than i expected as i dont usually work with aycrlics that often, it did however turnt out how i wanted so it was a success.

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this is my finished clay piece after being fully painted, i put on a few more coats of paints like the dark textures along the back to create a gradient on the fur on the whole body, and then after i added some highlights like some white around the edges of the eyes to make them stand out and also some light pink for the feet and tail but very lightly applied.

I'm very happy with how this turnt out considering its my second attempt in a long time at clay and aycrlic it turnt out better than i could of imagined and this has helped me be more confident with my 3D pieces going foward.

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this was another experimentation purely educational, i was attempting a way of building up a hollow object with long rolls of clay by laying and stacking them on eachother and fusing them with a slightly watered down clay mix which acts like glue, i also trying to see how intracite i could make some smaller designs such as the eye in the centre which ive used stippling for texture, and also the small loops with go around the whole rim.

thankfully i've learnt for this that clay will sag alot over time if not supported from belowas the loops are now disfigured, i will remember this for my next clay piece.

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this was my first ever time using wood and the tools designed for it so i didnt make anything specific at the begninning, at first i was trying to get a feel for it seeing how the tools worked and how much force i needed to put into it to shave away the wood, i actually really enjoyed trying this as its very different to other 3D methods as the material you are working with is firm and finite so you have to be very precise and sure of your idea, although you could use wood glue it takes plenty time to stick so its a difficult medium to use.

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Me and a fellow classmate wanted to attempt at creating something out wood as we had both never had before, we decided on creating a sword as its something that doesnting require many pieces nor alot of detail on it and for beginner wood workers it was straight foward.

we both first focused on creating the blade and the handle as both connect, the handle didnt require much attention, a little sanding, but the blade we both worked on sharpening it and getting it to that ideal width for a blade, after we did that i drilled a hole right through where the handle and the blade connect for a place for the hilt to go.

we both wittled down a smaller piece of wood until it would just about fit in the hole then sanded it down, we we're both happy with how this turnt out as it has a unique look and feel to it.

one thing i learnt was the wood can chip unpredictably alot of the time taking out chunks which you need, as you can see the blade it self is very rough and rather bent because its uneven.

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Thinking more about my theme this time when my making a 3D piece i returned to a organ im very familar with, the last time i made an eye piece was my final project last year where i made a clay eye piece.

i knew i couldnt do the exact same again so instead of building it up with clay i used random materials instead, i first found an empty cylinder which i filled each end with foam to create circular eye shape, i then paper mache then whole thing a few times.

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I wasnted the happiest with the paper mache as my canvas for my paint so i went back and wrapped the whole thing in mudrock to give it a overall much smoother look compared to the paper mache, while leaving the mudrock to fully dry i began making the tail.

this is where i had the most era, i wanted to orignally make a tail with alot of overlapping segments to give the nerve look to it, unfortunatley the mudrock was incredibly difficult to shape on its own as it wouldnt connect to anything, i then used some clay but it kept cracking the smaller the lines i made so i eventually just made a tail out of foam and wrapped it with mudrock which came alot better than i expected.

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all sketches I've replicated from Leonardo da Vinci, i feel some what content about these as i really like the designs of each one of the originals portraits but its Leonardo's style which i just cant perfect, his use of crosshatching and how hard he's using his pencil on the paper is astonishing and it will take me a will to crosshatch as good as him

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Leo was from a period of time where anatomy study wasn't all there so although these sketches are technically not accurate or modern they still incredibly interesting, the reference photos i used are still just amazing to look at as its still Da Vinci style and techniques so they are still quality sketches

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after i then stuck the tail onto the back of the eye making sure it was secured with some hot glue, then i used tiny pieces of mudrock to create some nerve like lines coming out of the tail and sticking onto the eye itself, once everything 3D was done i began painting first all in while to give me a blank canvas and to smooth out holes within the eye, i then used a couple different reds for the tail nerve and then also the rest of the nerves on the eye, also added some more with small red lines of paint.

I then focused on the iris adding as much detail as possible to make that spot stand out in the piece, I think it came out well but i believe i could of done better with different materials but thats part of the learning process.

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Started to create a small frame of head out of some chicken wire, i wanted to experiment with some plastic materials but still sticking to my theme so i created this head with some features such a jaw and a nose, after getting the shape right i began creating a neck for it which also acts as a stand for this piece.

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once having both of these structures created i then began connecting them by tighlty wrapping chicken wire on each piece of metal on the base of the head.

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after connecting the pieces and making sure its the desired shape i want, I cut out a section of a plastic bag and began to wrap the entire structure in it, to hold it down and make sure its wrapped around the piece correctly i used duct tape.

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I then used a heat gun lightly around the whole piece which esstinally shrink wrapped the whole piece in this plastic bag and bits of the tape giving it this really cool effect almost like a withered skin of a fruit, one thing noticed is that too long on the heat gun makes these smaller holes appear in the plastic which also look intresting but not what i was going for.

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After letting the plastic cool down for a second i realised i didnt like how the duct tape contrasted the orange plastic bag and it just looked tacky so i decided that I'd make it all one colour, i ended up chosing silver as the light that bounces off of it really highlights some of the cool textures that the heat gun has created.

I really like how this one turnt out due to its unqiue texture and also its wire frame within the piece.

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After thinking for some time and advice from others i created this sketch with the parts of anatomy i deem the most interesting but also i wanted it to still be somewhat proportional in terms of how the actual size of the limbs would be, the only outlyer is the mouth but i felt it didnt matter as much due to how much the mouth is often in motion and making expression therefore i added two fingers stretching it apart either side

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first continuous line drawing ive done in a very long time, just to practice my linework a bit and also just practicing drawing the human face to help me memorize the shapes of certain features for when im drawing or making something in 3D

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Wanting to do something more realistic I started to look at the parts of the body i find most interesting again and i found myself really drawn towards the hand and forearm area as the complexity of the limb is amazing yet so dense, The hand is composed of many different bones, muscles, and ligaments that allow for a large amount of movement and dexterity, i knew i wanted to make a 3D forearm so i decided to make a small mock up to get an idea of how i should go about making all the joints and bones.

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Going into this i wanted to use a material that i rarely use for 3D pieces, although its basic card is very unfamiliar to me when it comes to 3D aside from making tiny simple structures so i knew it'd be a challenge.

Starting with the actual forearm side i used scotch tape to stick some long card strips into a hexagon sort of shape

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for the hand i used my own as a refrence as i could put my hand onto of the card to get a rough idea of the shape, I also did the same for the fingers but i did one segment of the finger at a time so it was accurate in size and shape, i defenitley struggled with the thumb the most due to its different shape and how it connects to the hand but after a few attempts i got the right shape

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after sticking all the hand and finger pieces on with scotch tape and making sure it was secure i figured i wanted to get a little bit of texture for the top of the hand, i weaved two pieces of card together and bent it a little so it putrudes upwards to give the look of knuckles on the hand

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experimented a bit with more card and weaving it in and out of eachother to create this orange and white pattern, also used some orange card to highlight where the knuckles and tendons are, i ended up not really liking this at all because of the colour clash

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Although i could of finished this piece here i still felt as i could develop it alot further into a realistic looking forearm, i began by full getting rid of the all the orange card as i felt it ruined the look

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i then wrapped the whole piece in a thin layer of mudrock to create a canvas like layer for me to build off of, after all of that layer dried i began building up the forearm muscles with mudrock and also adding length to fingers to make them look more natural

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using the mudrock i went around the whole piece, at first making the larger muscles and tendons which required more mudrock, then once all of that was set i used small lines of mudrock to make these thin line textures, i also used this same method for the knuckles and the bone between them

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once all of my hand was made i sanded down between the fingers to make them a little less chunky and then i put down my first layer of paint, once it was all painted red i went back in with some white aycrlic to highlight the tendons and bone

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after all of that dried i began with the finer details and differences in colour such as yellow between the bone and also a lighter pink to show where the muscle connects, then i went in with my darker tones and small lines in the muscles

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trying out some new materials and really enjoyed using this, miliput comes in two seperate materials which you need together to create this greyish yellow putty which sets after 4 hours, decided to create some smaller body parts like fingers and eyes to test out how the material works

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Extended Diploma proposal sheet - blank - Copy

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these are all my miliput creations after they had set, really enjoyed how this material felt and it was very easy to mold to my desired shape, i plan on using these again.

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after a small tutorial on how to make molds out of plaster i grew stuck on the idea of making a mold and mass producing my finger, the problem with my miliput finger piece was how it was in a hooked shape so i used an alternative material for the mold which is dental alginate typically used to make molds of teeth so a much more flexible material for the mold.

after wrapping the finger in this material and waiting a day for it to set, i sliced it open carefully to slip out my finger from the mold, i then placed the mold in a bit of plaster and waited for that to set to have a stand for my mold while its in use, i then could finally pour in some plaster to the actual mold and it set very quickly

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was really happy with this mold as it came out pretty much identical to my original piece

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quick piece of another forearm this time done in clay, this time round i wanted it to be more of my own piece rather than something accurate so i built every part of the hand in a different way and seperated in random positions, really happy with how it looked, i think the general roughness to the piece really adds more charcter to it, compared to my other forearm i prefer this alot more as its more me

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at this point in my ideas i knew i wanted to focus on the torso and the head section, this because the i corralate the torso and the face to being the most recogniseable human features and also good base to build on to or even in the torso or head

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after researching David Altmejd i was massively inspired and pulled in a certain direction for my piece, David talks about how he looks at anatomy but only focuses on the parts of the body he finds intresting so when he combines reailty and imagination you get these freaky humanoid people, with his ideas ive started to sketch these amalgamations of body parts which i really enjoyed doing as anatomy through my eyes

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orginally i was planning on building this entire torso and head from scratch until i saw Hannah Rowans Armour Piece which takes the shape of the neck and collar bones which gave me the idea of using a mannaquine as a mold, this saved me alot of time and gave me a more accurate torso and head which would of taken me hours

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this is the finished front and back mold pieces after laying the clay down and smoothing it out to get the detail, clingfilm was wrapped around so it wouldnt dry and i could still add more clay

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after leaving it a night to dry and set a little i realised i wouldnt be able to have the back piece and front attached due to the fragile nature of the clay and how heavy it was already, knowing this i decieded that the piece would just be the front and layed it down on this board, from this point i continued to shape the torso a bit cutting off any exccess chunks of clay and then i connected the head piece and torso correctly filling in the gaps for the neck

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first small experimentation with clay, this was the first time i have used clay in quite a while so i was just trying to get a feel for it again, this was not the greatest thing I've made, the face wasn't well formed or any of the other features so this was not a success but Im glad as it made me realise i'll have to make things a lot larger as on this scale i was not able to add any details whatsoever

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The first thing i created on this day was the hand that lays on the face, using a similar technique to my mudrock forearm piece where i use my own hand as a refrence putting it ontop of my hand to get the proportions right, i managed to do this fairly quickly due to the practice ive had and it came out super realistic, next i carved out the mouth area adding the teeth in clay as i go along sticking them down with a watered down clay solution which acts like glue, i then added the mouth wrinkles around and also the dip that connects the top two lips then finally added some of my milliput mold fingers on the sides to look as if its opening the mouth.

i added two ribs after that just to get an idea of where the rest would go, after i began to mass produce alot of clay fingers all varying in size with the details such as nails and joints visible, this took me the longest.

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after building up my clay fingers to the point where theres not many gaps i slowly spreaded some more around the neck and shoulder area, all of these were glued in place with my watered clay solution.

added a few more ribs just to see how many i could fit around the mouth without it being to crowded, i lastly added the nipples for more accuracy

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quick colour test with a couple different types of clay and spray paint, i wanted to highlight the white in my piece, ribs and teeth, with a metalic look and i really liked how the silver looked in particular as it really stood out amongust the others.

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Last pieces of clay, added the rest of the set of ribs trying to make them as symetrical as possible in the proccess, added a few more smaller fingers to the shoulders and also tiny ones in the gaps of the head

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First day after letting it truly dry in the open without any clingfilm and i came across another hurdle, alot of the piece cracked and unstuck when it dried so alot of my time was put into resticking and filling any gaps that had appeared, although i knew it was only temporary as the cracks would reappear, it helped me have a smooth canvas for painting.

i first started with the same silver i was testing the day prior and i applied it to the ribs and teeth, i then let that dry and wrapped in masking tape so it would not be affected by the rest of the spray paint

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spraying the skin tone on i came across more problems with alot of the spray can colours i needed were pretty much fully out so some of the colours are patchy in areas such as this photo, i tried to overcome by just using a similar colour but still was very empty.

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after spraying as much as i could to cover the whole thing it was still very patchy but i was glad to get that base coat down, at this point i knew that I'd have go back over it all in aycrlic so i made a large amount of skin tone paint

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this is after i had painted the whole torso and head in this skin tone colour making sure to get any crevases that i had missed then i removed the masking tape to reveal the silver colour, the tape ripped off tiny bits of the silver off giving it a sorted rusted look i really liked.

while reapplying some skin tone paint i did accidently paint over some silver but this was an easy fix with some aycrlic paint

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while removing the hand to paint what would be the face the thumb and pinky snapped off which was a big problem as this part is pretty much just resting ontop of the piece meaning that it'd difficult to fix and get it to stay fixed.

to get around this firmly stuck the hand back with some clay glue, without the fingers fixed just yet, waited until it dried then stuck the fingers back with the clay glue and reapplied some paint and it looked good as new

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going back in with the paint and some different pink tones i made certains areas have more depth such as the collar bones, the line between the chest and around the lips, this is to give more life and realism, I also added the colour for the nipples, the colours at this point were starting to look more human.

I then lastly painted on all the dark tones starting with the fingers adding a gray nail to each one, i find that darker colours are better for nails as they stand out alot more.

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after doing all of the fingernails in a dark grayish colour i felt like the face still looked stranged so i decided to add a gradient of dark coming out from under the hand almost as if the hand is blurring the face which i really like, using the same paint i made the same gradient under the teeth making the silver really stand out.

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Last few touch ups such as giving the lips a chapped look with some red touches, a little more pink around the neck and wrist of the arm to make the whole piece a bit more vivid and finally with some black paint i touched up the base of the wrist and then went around the whole board my piece was on and painted it black to make it all stand out.