# data[].attributes.body
Backgrounds
- 3 Static - Shots 1,4,5
- 3 Looping - Shots 2, 3, 6

Character Interaction
- 1 Single Sequence + High FX - S* 1
- 1 Looping horse + Chara. interaction - S* 2
- 1 Interaction/expression Sequence - S* 3
- 1 Small/Dynamic Movement - S* 4
- 1 Slomo Anticipation - s* 5
- 1 Impact Loop - S* 6

# data[].attributes.attachment_link.title
K&k - LA Shootdays 19th:20th - Storyboards

# data[].attributes.body
a horse is a sack of wobbly potatoes

# data[].attributes.body
- might change brush used to look more like bubbles, depends on what the live action looks like

# data[].attributes.body
- working on an animation test to see how it will look
- would require a slightly flat / half drunk beer

# data[].attributes.body
longer than what it should be so we can cut stuff out/replace scenes

# data[].attributes.body
feels weird.....

# data[].attributes.headline
Horse Form Character Sheet - Uncoloured 

# data[].attributes.subject
Horse Form Character Sheet - Uncoloured 

# data[].attributes.body
- I'm gonna redo some of the legs because he's looking a bit thin and wonky

# data[].attributes.body
they're super static in these but working on documentin some designs of them in motion

# data[].attributes.body
- still deciding on hat

# data[].attributes.headline
A whole bunch of recent pictures/activity from them!

# data[].attributes.subject
A whole bunch of recent pictures/activity from them!

# data[].attributes.body
still figuring out how the 3d warp but will probably be 2d frame by frame, not in after effects

# data[].attributes.body
Aggressively Positive
Magical Presence
Cheeky
Bold
Free agent, its own agency - agenda
Free spirit
Chaotic
Buckaroo..

# data[].attributes.headline
got some in before my photoshop trial ended lmao

# data[].attributes.subject
got some in before my photoshop trial ended lmao

# data[].attributes.body
first is more of a concept, the other two are more streamlined for easier animation

# data[].attributes.body
- simplified down all the shapes
- maybe keep him very 2D and cartoony, he is fully part of this magical world
- what does his outfit looklike when he is in human form? does it change through out depending on scenarios?
- need to work on giving him expressions

# data[].attributes.headline
Rotoscoped Character Design - Different digital mediums

# data[].attributes.subject
Rotoscoped Character Design - Different digital mediums

# data[].attributes.headline
Key words/phrases for character design - 

# data[].attributes.subject
Key words/phrases for character design - 

# data[].attributes.body
Bold
Crude
Rambunctious
Roudy
In your face/loud
DRUNK
Sloppy, Spitting, froth
Beer.
Swaying, bouncing, Sloshing
Marching, drum/clap
Rhythmic -
- Bellies sway with the rhythm
- Beer spills on the beat
Sticky floor..
Hairy, sweaty
Tipsy, Topsy Turvy, Heavy Footed

# data[].attributes.headline
...... Dancing overweight character... Bouncy is the keyword

# data[].attributes.subject
...... Dancing overweight character... Bouncy is the keyword