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1. Upoznavanje s
UPUTAMA za izradu SWAY prezentacije
(1. AKTIVNOST)

2. Stvaranje nove Sway priče pomoću PREDLOŠKA
- 1.zadatak-
(2. AKTIVNOST)

3. Stvaranje praznog portfolija, umetanje i uređivanje sadržaja
(3. AKTIVNOST)
- 2.zadatak-

4. SAMOVREDNOVANJE
(4. AKTIVNOST)
i Ispunjavanje upitnika

5. Dijeljenje sadržaja
(5. AKTIVNOST)

6. Vrednovanje sadržaja (svojih kolega)
(6. AKTIVNOST)

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Pitanja na koja je potrebno odgovoriti kako bi se stvorio portfolio:

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Pitanja na koja je potrebno odgovoriti kako bi se stvorio portfolio:

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1. Za što ćeš koristiti portfolio?
(svrha)
2. Kome ćeš prezentirati portfolio?
(ciljana publika)
3. Koje radove želiš uključiti?
(sadržaj)
4. Koji procesi planiraš uključiti u razvoj portfolija?
(selekcija, refleksija, davanje povratne informacije)
5. Koliko vremena misliš da će trajati razvoj tvog portfolija?
6. Kako i kada će portfolio biti podijeljen s relevantnim osobama?

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podatke sustavno unositi,

pri uređivanju i organizaciji portfolija  provjeriti

jeste li  naveli sve potrebne podatke,

jesu li svi podatci potpuno završeni.

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UPUTE za izradu SWAY prezentacije

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Evo kako, Sway iz uputa, izgleda u oku promatrača:

# data[].attributes.subject
Evo kako, Sway iz uputa, izgleda u oku promatrača:

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#Tvoj zadatak je da u redu ispod pozdrava Bok dodaš dio koda u kojemu PizzaBot pita Kako se zoveš?
#Pokušajte dodati još linija koda u kojima Bot nama nešto govori.  

print('Bok!')

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score = 0

#question 1
one = input("What is the smallest planet in the Solar System?")
if one == "Mercury":
  score += 1
  print("Correct!")
else:
  print("Incorrect. Correct answer is Mercury.")
  
two = input("Botany is the study of _____ ?")
if two == "plants":
  score +=1
  print("Correct!")
else:
  print("Incorrect. Correct answer is plants.")
  
three = input("How many pairs of wings does a bee have?")
if three == "2" or three == "two":
  score +=1
  print("Correct!")
else:
  print("Incorrect. Correct answer is two.")
  
four = input("What is the name of the largest ocean on earth?")
if four == "Pacific":
  score +=1
  print("Correct!")
else:
  print("Incorrect. Correct answer is Pacific.")

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Python in the browser. No installation required.

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https://codeweek.eu/training/creative-coding-with-python

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by Ivana Vezjak
Moving from visual to text-based programming is a natural flow in coding. While visual programming is often great for beginners, after a while, students may crave a new challenge. Text-based programming is the next step for anyone who wants to dive further into programming and computational thinking.

In this video, Ivana Vezjak introduces you to Python's basic syntax. Python is one of the most popular programming languages today, used in many fields like data science, AI, machine learning, web development, etc. While Python is a powerful programming language used by experienced programmers, it can be used even by those without any coding experience because of its simplicity and clear syntax.

With Python, students can create quizzes about historical events, solve math problems and make physics simulations, create games, build websites, conduct data analysis for scientific projects, and much more. Python has a rich and extensive standard library, a large community, and a great number of tutorials and projects available online, which can be used for teaching, learning, and practicing. By coding in Python, analysing programs, and fixing bugs, students develop creativity and learn how to be consistent, persistent, and patient. They learn analytical thinking and problem-solving skills by breaking down complex problems into smaller components. These competences will help them in how they approach problems in every other domain of their lives.

Download the video script

Ready to share what you learnt with your students?

Choose one of the lesson plans below and organize an activity with your students.

Other related resources

Python Standard Library
Collection of pre-built code and modules (e.g. turtle module, math module etc.).

CodeCombat
Educational video game for learning programming concepts..

CodeClub projects
From beginners to advanced, step-by-step programming projects for kids..

Invent your own computer games with Python
Book that will teach you how to program your own computer games with Python..

CodeWars
Educational community where students and teachers can train themselves through a series of challenges..

Hour of Python
Collection of Python introductory lessons (both text-based and blocks) using interactive Trinkets..

Do not forget to add your activity to the Code Week Map!

You can easily organize a lesson in your classroom, an open day, or an event at your school. Just find a date and register your activity in the Code Week map. Each activity organizer will get a certificate of participation for their effort.

If you would like to connect with an international group of enthusiastic teachers, join the EU Code Week Facebook group for teachers! To take a step further and collaborate with other schools in your country or across borders - join the Code Week 4 All challenge.

# data[].attributes.attachment_link.description
by Ivana Vezjak Moving from visual to text-based programming is a natural flow in coding. While visual programming is often great for beginners, after a while, students may crave a new challenge. Text-based programming is the next step for anyone who wants to dive further into programming and computational thinking.

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Predložak kôda: https://trinket.io/python3/96604a078c
Dovršen projekt: https://trinket.io/python3/4f804a61b9

Moj prvi kviz