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https://www.big3.sg/blog/cgi-usage-in-dr-strange-multiverse-of-madness
https://www.marvel.com/characters/doctor-strange-stephen-strange/on-screen
https://observer.com/2022/05/doctor-strange-a-barrage-of-special-effects-splashes-of-horror-and-nothing-up-its-sleeve/

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The MCU is no stranger to CGI and previously, we’ve also explored the use of CGI in Spiderman: Homecoming.

Directed by Sam Raimi, famously known for his Spider-Man trilogy, fans were curious to see what the director would add to the MCU. It’s unsurprising that Dr Strange 2 would be infused with his unique dosage of horror and gore. This would only be enhanced by computer-generated imagery (CGI). Since the movie is set in the multiverse, CGI plays a crucial role in immersing the audience and making the multiverse believable.

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Doctor Strange was nominated for both a  BAFTA and an Academy Award for Outstanding Visual Effects as well as 5 VES Awards. The film won the VES Award for Outstanding Created Environment, the Annie Award for Outstanding Achievement in Animated Effects in a Live Action Production and the Hollywood Award for Visual Effects.

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Primarily responsible for contributing 300 shots for two key set pieces of the film: a mind bending kaleidoscopic New York sequence done in Vancouver and San Francisco, and the destruction and subsequent time reversal rebuilding of Hong Kong done in London.
Both sequences had unique artistic and technical challenges. For New York, it was taking the concept of fractals and designs depicted in M.C. Esher’s artwork and twisting and bending a photoreal city to fit. For Hong Kong it was reengineering our entire destruction pipeline so the destruction of the buildings could be reversed on camera, something we’ve never been asked to do before.

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There are many aspects to the VFX process but they can all be organized into three main types: CGI (computer generated imagery) is a ubiquitous type of visual effects., compositing, and motion capture

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Visual tricks or techniques used by filmmakers in motion pictures and other visual mediums to create an illusion that may be impractical or even impossible in a live-action shot.