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There was an exhibition during the progress of this project, and many peers said it was a lovely work of art, completely different from my own style. This is a very satisfying evaluation for me, it is one of the goals of my work, which means that I have brought out another side of me.

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In the first scene, I refer to the photo of me sitting in front of the table, and I express the stress in the form of black ink. This scene implies that I am troubled by various things in reality.

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This scene is the process of me entering the spiritual world. In this scene, there are only two colors, black and white.

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From this scene it is already the spiritual world. I made an eye opening effect, and the first thing I saw was a small creature I imagined.

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The little ghost I drew here also appeared in my outcome model, I added more colors to this part

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Spiritfarer is a cozy management game about dying. In Spiritfarer, the main character, Stella, ferry master to the deceased. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife.

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In this part, I used the animated image of "I" I designed, and the whole picture became brighter and more colorful. It means the comfort I feel in the spiritual world.

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For the part of the video I decided to show it in a collage-style stop-motion animation. It's not going to be a long video, maybe under 30 seconds. I'm going to try to use a green screen for some of the content.

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After feedback, I did a lot of thinking. On the basis of the original, I wanted to add a video or animation to match my work. At the same time, I also redesigned the character, I made the character more in line with my own characteristics.
For short animations/videos, I also designed storyboards for them. The overall process is relatively straightforward, and it is a process from the real world to the fantasy world.

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Rael San Fratello Navigates the Boundaries of 3D Printing, Architecture, and the Impact of Division

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Rael San Fratello Navigates the Boundaries of 3D Printing, Architecture, and the Impact of Division

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https://www.thisiscolossal.com/interviews/rael-san-fratello/

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Nonsense Machines

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Geometry, scale and perspective are essentials in the work

of Tommy Støckel. His fascination with art history, science

fiction and illusions are reflected in collages, sculptures and

installations. Here, constructed futures seen in miniature

worlds and deserted sci-fi landscapes are represented. With

a precise mathematical technique Støckel creates collages

using figures cut out from catalogues and sculptures

showing different layers in an artificial decay of time.

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THREE SCULPTURES FOR ONE COLUMN
2015

Polystyrene, styrofoam

60 x 450 x 500 cm (3 parts).

​

Three large sculptures are arranged around a large black column in the impressive lobby of the 1950s Funkhaus. The three pastel-coloured objects appear to have been thrown casually over the column, and their cheap materials and geometric forms correspond with the patterns and colours of the surrounding architecture.

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IST DAS LEBEN NICHT SCHÖN?

2006

Mixed media

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i LIVES HERE
2020

Polystyrene

100 x 55 x 20 cm

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From a piece of art made from a matchbox, I created a mindmap. I think using objects in your life is a good place to start. I supplemented the background settings for my scene.

This will be a teleportation hub between the fantasy world and the real world. Creatures traveling between the two worlds have to pass here, which is why there are different elements in this building. It is also a symbol of my own spiritual world. For me, many times I choose comics and games to escape the real world, but I can't avoid real life.