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The Clue and Memorama games are two games that combine the ability to memorise, and by combining the two games, people can increase their ability to memorise while having fun.

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While Michelangelo Buonarroti was painting the Sistine Chapel, he heard footsteps in the distance, and while he was going to investigate who was causing the footsteps as he was losing his concentration, he suddenly fell to the ground dead.
The only suspects who were on the scene are:

Albert Einstein whose theory of relativity he stole.

Nelson Mandela his Nobel Peace Prize

Issac Newton whose theory of gravity he stole

Che Gevara from whom he stole Cuba

Mother Teresa of Calcutta with whom he had a quarrel

Charles Dickens from whom he stole his idea of writing Mobidick

And also 6 weapons were found throughout the chapel, which are:

A patent for a bomb

A biro

An Apple

A submachine gun

A bible

A book

The aim of the game is to find out who the murderer is, through the different clues that are scattered on the board, to find the correct clues the player must find the pairs of clues through something similar to memorama.

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Revolutions, turning point, development, spread, advances, movements, invention, foundation, discovery, progress, decade, millennium, era, century, generation, charismatic, influential, innovative, inspirational, brave, exemplary, original, creative.

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cardboard

colored sheets white sheets

two dice

scissors

scotch tape

marker colors

pencil

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CLUE DISADVANTAGES:
- Due to the main theme, which is to investigate and discover a crime, specifically a homicide, the game establishes that it is recommended for ages 8 and up.
- It requires time, since a game can last even up to 2 hours.

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CLUE ADVANTAGES:
- This game allows up to 6 people to play, so you can play it with family and friends.
- It helps to put into practice and improve the capacity for analysis, problem solving, deduction and memory.
- It helps to improve social skills and the relationship between the players, as interaction between them is necessary.
- Improves strategy and organizational capacity, as they are necessary throughout the game.

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11.
Whoever has seen the envelope for making an accusation must not cheat by saying what is in the envelope; If at the end of which all the players have already given their accusations and none of them got it right, then the murderer wins and escapes.

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10.
When the time comes for someone to think they have the solution, they will have to run to the center of the board and they can only make one accusation in the whole game, the player must take the cards out of the envelope and see them secretly, if they are correct then he wins the game, but if it is wrong then he will have to return the cards to the envelope without telling anyone and continue with the dynamic, but without being able to make another accusation. At that point the rest of the players still have a chance to guess.

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9.
The detective's notes will serve to write down which cards have been shown to rule out suspects, since you want to know who, with what and where the crime occurred.

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8.
On the other hand, if he arrives at a room, before entering the player must make a suggestion establishing the character, place and weapon with which he suggests that the murder occurred, and must put the character and weapon in said room. At that moment, each player starting with the player to the left of the person who made the suggestion will have to show him one of the 3 cards he said if he has them, otherwise he will say "I can't answer", but if he has at least 1 of the cards mentioned then you must show only 1 in secret.

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7.
Now, to start playing, the initial player is chosen first, who will have to roll the dice to know how much he should move, you can move forward, backward, to the right or to the left but you cannot move diagonally. The player when moving can reach a room or reach one of the red question marks on the board; If he reaches those question marks, he must take one of the cards and do what is established in said letter.

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6.
Then we must take the red cards and shuffle them to later leave them to one side of the table.

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5.
Later, we are going to shuffle the other cards together, we are going to distribute them so that each player has the same number of cards and if there are any left over then we are going to put them face up on the board so that everyone can see them. Within the game material there is a notepad, that is where each player can write down which suspect cards they have to discard suspects as the game progresses. It is important that no one sees your letters or your detective notes.

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4.
First we must take the different characters that are in the game and put them in the center of the board, this is the center of the mansion, we are also going to put the different types of weapons in the center. Then we are going to take the game cards, there are 3 types of cards (places, weapons and characters), we are going to take a random card of each type and we are going to put these 3 cards in the envelope that comes with the material, These 3 cards represent who, where and with what the character's homicide was committed. No one should see those three cards in the envelope until someone discovers them.

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3.
The board is divided by grids with boxes, red question marks and 9 places within said mansion, it also has cards with characters, weapons, places, red cards with question marks, 6 character tokens, 6 weapon tokens, two dice, an envelope and a notepad.

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2.
It is a board game that consists of discovering who, where and with what the murder of a certain character was carried out inside the mansion. It is also known as "Cluedo".

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Low variability: The game can become repetitive if played with the same set of cards over and over again, as players may learn the placement of pairs.
Dependence on luck: Although the game involves memory and concentration, the chance factor in the distribution of the cards can influence the results, which can be frustrating for some players.

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1.
It was invented by Anthony Ernest Pratt and his wife in 1944, but published for the first time in England by "Waddingtons" in 1949. Later the company "Parker Brothers" obtained the rights to the game to publish it in America under the name of clue. Later "Hasbro" acquires both companies, "Waddingtons" and "Parker Brother", thus acquiring the rights to the game.

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Memory development: Memorama is a game that tests and improves players' memory and ability to concentrate, as they must remember the location of the cards to find the pairs.
Cognitive stimulation: Playing Memorama stimulates cognitive skills such as visual perception, attention and processing speed.
Easy access: The Memorama board game is easy to find and buy, and is suitable for different ages and skill levels.
Socialisation: Playing Memorama can be a fun activity to share with friends and family, encouraging social interaction and teamwork in some cases.

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Place all the cards face down on a flat surface, randomly shuffled.

Players take turns turning over two cards at a time, trying to find a pair of identical cards.

If the two cards match, the player removes them from the game and places them in front of him.

If the cards do not match, the player turns them face down in their original position.

Players should remember the location of the cards as they play to make it easier to find matches on their next turn.
Play continues until all pairs have been found.

The winner is the player who has found the most pairs at the end of the game.

It is important to note that the rules may vary slightly depending on the version of the game or the players' preferences.

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The rules of Memorama are relatively simple. The game is played with a set of cards containing pictures or words that are paired in identical pairs. Here are the basic rules:

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The board game Memorama, also known as Concentration, Memory or Pairs, has its origins in an ancient Chinese game called "Jiànzi" or "Zhepèngqiú". However, the modern version of the game as we know it today emerged in the middle of the 20th century. It was popularised by the American game designer William Henry Hurter, who launched the game "Concentration" in 1958 under the Milton Bradley Company.