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March Coding, Pancakes, Pancakes

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1. Visit the Code Week platform https://codeweek.eu/ and go to the Add Activity page https://codeweek.eu/activities-locations. Select your school and then fill in the required details for your coding activity.

2. Paste the access code you received, cw25-......., into the field “CODEWEEK FOR ALL – ACCESS CODE”.

3. Click Submit.

4. Share it (and the code!) so more organizers can join your alliance.

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Thalia Athanasiadou, Kindergarten of Akrini

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Iliana Konstantinidou

Dimotiko Scholeio Xylofagou A, Cyprus

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Manciulea Mihaela Elena, Școala Gimnazială ,,Liviu Rebreanu" București

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Manciulea Mihaela Elena, Școala Gimnazială ,,Liviu Rebreanu" București

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Friends, Eric Carle - Code Week

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On the Bee-Bot grid, children program their little robot friend to reach his friend by choosing the correct path and avoiding obstacles or dangers along the way. Unplugged Activity - Children help the boy to find the correct path through a maze to reach the girl.

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Find my bear friend

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After reading the storybook, we began coding activities. The coding pages, integrated with the story, captured the children's attention more. They followed the instructions with more fun.

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Vinerea primary school, Romania

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We are starting a new story...

Coding in october is wonderful!

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Sofia Tsaliki, 10th Primary School of Palaio Faliro

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Kindergarten Manka Golarja Gornja Radgona, Slovenia

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Kindergarten Manka Golarja Gornja Radgona, Slovenia

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Code Week - learning about coding

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Code week-october activity

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Vasso Karakatsani, Ano Komis kindergarten, Greece

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Vasso Karakatsani, Ano Komis kindergarten, Greece

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Participation in Code week, October 2025

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Primary School narodnega heroja Rajka Hrastnik, Slovenia

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Primary School narodnega heroja Rajka Hrastnik, Slovenia

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Friends - Barbara Medvešek, OŠ Tončke Čeč, Slovenia

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Friends - Barbara Medvešek, OŠ Tončke Čeč, Slovenia

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Activities we did:

- we read the story Friends (Eric Carle),

- we did Pixel Symmetry - we created the symmetry of a flower by coloring pixels (squares),

- we colored a picture of friends according to the code (numbers and shapes),

- we did the BeeBot challenge - we used arrows to form the shortest path according to the instructions and used them to program BeeBot.

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Bee the Hero: Exploring the Children's Rights

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Bee the Hero: Exploring the Children's Rights

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October coding

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Code week 2025 here we are!!! Coding friends!!!

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Urzică Viorica                                       Liceul ,,Miron Cristea”                Grădinița ,,Piticot” Subcetate România

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Urzică Viorica                                       Liceul ,,Miron Cristea”                Grădinița ,,Piticot” Subcetate România

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Elif YAVUZ MUTLU-Teacher IBRAHİM ozturk Primary School/October Code Week Activity

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Elif YAVUZ MUTLU-Teacher IBRAHİM ozturk Primary School/October Code Week Activity

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After reading Eric Carl's book, Friends, a coding exercise was conducted. The children were able to reach a conclusion by reading the map based on the story pictures. / Eric CArleNin Arkadaşlar kitabını okuduktan sonra kodlama çalışması yapıldı. Çocuklar hikaye resimlerine göre haritayı okuyarak sonuca gitmeyi başardı.

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Elif YAVUZ MUTLU-Teacher Ibrahim Ozturk Primary School- Turkey.October Code Week Activity CERTIFY

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Elif YAVUZ MUTLU-Teacher Ibrahim Ozturk Primary School- Turkey.October Code Week Activity CERTIFY

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tHALIA aTHANASIADOU kINDERGARTEN OF aKRINI (1)

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Code with FRIENDS

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3rd Kindergarten of Veria, Greece - Antigoni Christoforidou

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3rd Kindergarten of Veria, Greece - Antigoni Christoforidou

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Kindergarten of Akrini/ Thalia Athanasiadou

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Kindergarten of Akrini/ Thalia Athanasiadou

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Coding for Kindness day!

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Ανώνυμο σχέδιο (6)

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Anca Cioara, primary school, Romania

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Manciulea Mihaela Elena, Școala Gimnaziala Liviu Rebreanu București, Romania

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Kindness day-coding activities

Fireflies TEAM

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3rd Kindergarten of Veria, Greece - Antigoni Christoforidou

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I'm looking for my friend to give her a bouquet of flowers.

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I'm looking for my friend to give her a bouquet of flowers.

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Coding Actinity for Kindness Day- A Letter to my friend!!

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Agapi Kosmidou-5th Kindergarten of Naousa

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Agapi Kosmidou-5th Kindergarten of Naousa

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Friendly Letter – A Fun Coding Activity for Friends

In this activity, children receive a secret letter from a “friend.”
Their mission is to decode the message by coloring the pixels according to the color code and revealing the hidden text.

Below the message, they’ll find another coded section – this time, the sender’s name is hidden in symbols or pictures!
Using the provided code key, children must crack the code and discover which friend sent them the letter.

This activity combines creativity, problem-solving, and the basics of coding in a fun and friendly way!

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Students must look carefully at each picture and write the first letter of the word that names it. When all the letters are put together in order, they form a secret word and a hidden message related to friendship and kindness.

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Kindness Day (Iliana Konstantinidou_Xylofagou A Primary School)

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Kindness Day (Iliana Konstantinidou_Xylofagou A Primary School)

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Sofia Tsaliki_10th Primary School of Palaio Faliro_The secret code_Friends_Kindness day

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Sofia Tsaliki_10th Primary School of Palaio Faliro_The secret code_Friends_Kindness day

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Coding Kindness Day

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Coding week - Kindness day

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Friends & Kindness Day - Barbara Medvešek, OŠ Tončke Čeč, Slovenia

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Friends & Kindness Day - Barbara Medvešek, OŠ Tončke Čeč, Slovenia

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Activities we did based on the story Friends and on Kindness Day:

- we made Pixel Symmetry – we created a heart symmetry by coloring pixels (squares),

- we colored pictures of hearts according to the code (numbers and colors),

- we deciphered and coded pictures according to the legend,

- we solved the friendship maze – we helped the boy find the right path to the girl,

- we made a jar of good deeds – we glued hearts into the jar and discovered the code of kindness and good deeds,

- we did the Beebot Challenge – we found paths between friends on the floor grid and collected as many hearts as possible.

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Today is Monday - Barbara Medvešek, OŠ Tončke Čeč, Slovenia

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Today is Monday - Barbara Medvešek, OŠ Tončke Čeč, Slovenia

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Activities we did:

- we read the story and the poem Today is Monday,

- we told a story using the cards from the poem Today is Monday,

- we did a BeeBot challenge - we used arrows to create a path that followed the foods in the poem (from Monday to Sunday),

- we decoded and encoded the pictures as shown in the legend

- we played online games where we tested our knowledge about healthy and unhealthy foods,

- we made a plate with our favorite foods - we cut out different foods from advertising flyers and stuck them on a plate to create our own plate of our favorite foods.

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Christmas coding - Barbara Medvešek, OŠ Tončke Čeč, Slovenia

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Christmas coding - Barbara Medvešek, OŠ Tončke Čeč, Slovenia

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Activities we did:

- listened to the song Today is Monday,

- did Pixel Symmetry - created the symmetry of the Christmas tree and Santa Claus by coloring pixels (squares),

- colored Christmas patterns - found the correct sequence of colors and continued the pattern,

- colored the picture according to the code (numbers and colors),

- solved Codebreaker - used the key to break the code,

- searched for pictures on the grid - followed the arrows and connected the path to the corresponding picture,

- solved the tasks in the Escape Room and helped save Christmas.

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Students with coding activities without using a computer (unplugged activities), colored Christmas patterns (combining number and color), solved mazes, completed the symmetrical Christmas tree and/or Santa Claus.

3rd Kindergarten of Veria, Greece - Antigoni Christoforidou

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Urzică Viorica, Liceul ,,Miron Cristea” Subcetate, Grădinița ,,Piticot”

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Urzică Viorica, Liceul ,,Miron Cristea” Subcetate, Grădinița ,,Piticot”

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December coding part I

Because Saint Nicholas mixed up the little boots, he asks the children to help him by doing a color-coding activity together. The children will take turns picking a color card, decoding it, and placing the little boots on the board in the correct order.

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Urzică Viorica, Liceul ,,Miron Cristea” Subcetate, Grădinița ,,Piticot”

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Urzică Viorica, Liceul ,,Miron Cristea” Subcetate, Grădinița ,,Piticot”

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Coding Kindness Day

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Urzică Viorica, Liceul ,,Miron Cristea” Subcetate, Grădinița ,,Piticot”

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Urzică Viorica, Liceul ,,Miron Cristea” Subcetate, Grădinița ,,Piticot”

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December coding part II

The children drew a color card, decoded it, and then colored the little boots according to the extracted card.

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Winter coding at Vinerea primary school, Romania

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Baby Bear, What do you see?

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Today is Monday

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December -the season of joy

The smart and hardworking Fireflies in action...

Lots of fun activities and coding.

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code week activities!!!

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Iliana Konstantinidou, Xylofagou A Primary School, Cyprus

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Iliana Konstantinidou, Xylofagou A Primary School, Cyprus

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Students have to put the foods mentioned in Eric Carle’s story Today Is Monday in the correct order and then draw their favourite food or the food they would like to have on each day of the week.

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Other coding activities...Fireflies are awesome!

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Fireflies and coding activities in December...

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Fireflies and coding activities in December...

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Fireflies and coding activities in December...

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Agapi Kosmidou_ December coding_ Today is Monday

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Agapi Kosmidou_5th Kindergarten of Naousa

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Agapi Kosmidou_5th Kindergarten of Naousa

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Animals Looking for Their Food

Children use ScratchJr to program animals to move and find their food. Through this playful activity, they learn basic coding concepts such as sequencing and develop logical thinking while discovering what different animals eat.

Age group 4–7 years old ,Tools: ScratchJr ,

Themes: Programming, Computational Thinking

Learning goals: Understanding sequences,Logical thinking
Introduction to coding, Learning about animals and their food

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Coding January...Little bear

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Baby bear, baby bear, what do you see? -Manciulea Mihaela Elena

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Baby bear, baby bear, what do you see? -Manciulea Mihaela Elena

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Antigoni Christoforidou - 3rd Kindergarten of Veria - Greece

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Antigoni Christoforidou - 3rd Kindergarten of Veria - Greece

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Coding activities with book "Today is Monday!" by Eric Carle

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Today is Monday and Christmas coding, Monika Jager, OŠ NHR, Slovenia

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Today is Monday and Christmas coding, Monika Jager, OŠ NHR, Slovenia

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Baby bear, baby bear what do you see?, Monika Jager, OŠ NHR, Slovenia

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Baby bear, baby bear what do you see?, Monika Jager, OŠ NHR, Slovenia

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Baby Bear, what do you see? Thalia Athanasiadou/Kindergarten of Akrini

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Baby Bear, what do you see? Thalia Athanasiadou/Kindergarten of Akrini

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Thalia Athanasiadou Kindergarten of Akrini (3)

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Maria Theochari_11th Kindergarten of Argyroupolis    

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Maria Theochari_11th Kindergarten of Argyroupolis    

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Baby bear what you see?

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Agapi kosmidou_January coding activity_ Baby bear, what do you see?

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Agapi Kosmidou_5th Kindergarten of Naousa

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Agapi Kosmidou_5th Kindergarten of Naousa

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The Code Week activity with Bee-Bot for kindergarten is based on the story “Baby Bear, Baby Bear, What Do You See?” by Eric Carle and aims to introduce children to programming through play. First, we read the story and talk about the animals that Baby Bear meets. Then, on a grid mat, we place pictures of the animals from the story in different positions, and the Bee-Bot starts from Baby Bear’s position. Working in small groups, the children choose an animal and program the Bee-Bot using simple directional commands so that it can reach Baby Bear’s friend, counting the squares and testing the route. If the Bee-Bot does not reach the correct destination, the children identify the mistake and reprogram it, developing logical thinking, cooperation, and an understanding of sequencing, while connecting the story with STEM and creative programming.

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Today is Monday coding. Hatice Zehra UÇAR. TÜRKİYE

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Today is Monday coding. Hatice Zehra UÇAR. TÜRKİYE

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We read the book "Today is Monday." We did a matching activity where we identified what the animals in the story ate on which day.

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We read the book "Today is Monday" and did a coding activity related to the book. We cut out the pictures of the animals from the story, which are in the boxes on the left, and pasted them into the empty boxes on the right.The important thing for students to pay attention to here is to get the correct positions when placing them in the boxes.

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Today is Monday coding. Hatice Zehra UÇAR. Şehit Şükrü Bayrakcı İlkokulu İstanbul-Kartal /TÜRKİYE. december coding

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Today is Monday coding. Hatice Zehra UÇAR. Şehit Şükrü Bayrakcı İlkokulu İstanbul-Kartal /TÜRKİYE. december coding

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Baby bear, what do you see? - Barbara Medvešek, OŠ Tončke Čeč, Slovenia

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Baby bear, what do you see? - Barbara Medvešek, OŠ Tončke Čeč, Slovenia

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Activities we did:

- we read the story Baby bear, baby bear, what do you see?

- we told the story using the cards from the story Baby bear, baby bear, what do you see?

- we did a BeeBot challenge - we used arrows to create a path that followed the order of the animals from the story,

- we placed the missing animal pictures in the right place in the Sudoku grid,

- we solved mazes where we helped the mother bear find the right path to the baby bear,

- by coloring pixels (squares), we copied the symmetry or the whole picture to the other side,

- we solved an online quiz where we tested our knowledge of the content of the fairy tale and played the online game Memory with animals from the story.

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Vasso Karakatsani, Ano Komis kindergarten, Greece

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Vasso Karakatsani, Ano Komis kindergarten, Greece

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Algorithms and Sequencing . Students will "program" a path for Baby Bear to find Mama Bear by creating a sequence of commands.Extension: Physical Coding

Create a large version of the grid on the floor using masking tape. One student acts as the Programmer (holding the arrow cards) and another acts as the Robot (Baby Bear). The "Robot" can only move when the "Programmer" shows a card!

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Vasso Karakatsani Ano Komis kindergarten, Greece

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Vasso Karakatsani Ano Komis kindergarten, Greece

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Step 1: Set the Program The teacher calls out a day: "Today is Wednesday! What do we eat?" The students identify the Elephant and the Soup.

Step 2: Create the Algorithm Place the Elephant card at a random spot on the grid and a "Start" token at another. Students must work together to place Command Cards (arrows) in a line to create a path for the "Robot" (another student or a toy) to reach the Elephant.

Example: "Forward, Forward, Turn Right, Forward."

Step 3: Execute (Debug) A student acts as the "Robot" and follows the arrow sequence exactly. If they miss the Elephant, the group must "debug" their code by fixing the arrows.

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Vasso Karakatsani,Ano Komis kindergarten, Greece

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Vasso Karakatsani,Ano Komis kindergarten, Greece

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In this activity, students will use directional and action-based "code" to help a boy travel through different environments to find his best friend. The story involves a boy encountering specific obstacles (a river, a mountain, a meadow, etc.). Students will learn that for a "program" to work, the actions must be in the correct sequence and match the environment.Step 1: The "Algorithm" Design Before moving, students sit in a circle. You ask: "First, the boy came to a wide river. Which code do we need?" The students pick the SWIM card. Repeat this for the mountain (CLIMB), the meadow (RUN), and the forest (WALK).

Step 2: Stringing the Code Tape the cards in a horizontal line on the wall or floor. This is their "Script."

Script: [SWIM] → [CLIMB] → [RUN] → [WALK] → [SLEEP]

Step 3: Execution Choose a student to be the "Boy" (the Actor). As the class reads the code aloud ("Swim! Climb! Run!"), the student performs the actions across the room until they reach the "Friend" (another student) at the end.

Step 4: The Debugging Challenge Switch two cards (e.g., put "Climb" before the River). Ask the students: "Will this code work? Can we climb across a river?" This helps them understand that the code must match the logic of the world.

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Vasso Karakatsani, Ano Komis kindergarten, Greece

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Vasso Karakatsani, Ano Komis kindergarten, Greece

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To celebrate Kindness Day, here is an unplugged coding activity for kindergarteners called the "Kindness Mission Coder." This activity combines Social-Emotional Learning (SEL) with the basics of computer science: Sequencing, Commands, and Events.The Core Concept

A "Mission" is a code. To complete a mission, the Robot must follow the steps in the exact order. If they skip a step, the kindness isn't delivered!Kindness Action Cards (Icons):

🤝 High Five

🌸 Give a Flower

📖 Share a Book

🗑️ Pick up Trash

How to Play

Step 1: Define the Mission Set up a grid on the floor using tape. Place a "Goal" card (like "Share a Book") on one square of the grid. Place the student (the Robot) at the "Start" flag.

Step 2: Write the Program The "Programmers" (the rest of the class) work together to pick the arrows needed to get the Robot to the Kindness Goal.

Step 3: Add an "Event" In coding, an Event is something that triggers an action.

Tell the students: "If the Robot reaches the 'Goal' square, then they must perform the Kindness Action."

When the student reaches the square, they perform the "Share a Book" gesture with a classmate.

Step 4: Debugging (The "Oops!" Moment) Intentionally place an arrow in the wrong direction. When the Robot walks off the grid or misses the goal, ask: "Our kindness didn't reach our friend! How can we fix the code?" Let the students swap the arrow to "fix" the bug.

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Antigoni Christoforidou - 3rd Kindergarten of Veria, Greece

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Antigoni Christoforidou - 3rd Kindergarten of Veria, Greece

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"Baby Bear, baby bear what do you see?"

After watching the story "Baby Bear, Baby Bear what do you see" (Eric Carle) and listening to the song on the computer, the students then suggested other animals the little bear might see. They drew them and programmed the mouse robot to meet them, following instructions given to them by a classmate.

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Antigoni Christoforidou - 3rd Kindergarten of Veria, Greece

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Antigoni Christoforidou - 3rd Kindergarten of Veria, Greece

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"Baby Bear, Baby Bear what do you see?"

The students helped the little bear find his mom by planning the correct route through the maze.

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Iliana Konstantinidou - Xylofagou A Primary School

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Iliana Konstantinidou - Xylofagou A Primary School

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After reading ‘Baby Bear, Baby Bear, What Do You See?’, the children had to cut out each picture and stick it onto a different sheet of paper, placing the animals in the correct order as they appeared in the story.

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Hatice Zehra UÇAR. Şehit Şükrü Bayrakcı İlkokulu

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Hatice Zehra UÇAR Şehit Şükrü Bayrakcı İlkokulu İstanbulKartal- TÜRKİYE (1)

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Vasso Karakatsani, Ano Komis kindergarten, Greece

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Vasso Karakatsani, Ano Komis kindergarten, Greece

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How to Play:

1. Start at the rooster station

2. Follow the directional arrows along the winding path

3. At each animal station, count the animals and perform their action

4. Use coding vocabulary: START, SEQUENCE, REPEAT, STOP

5. Complete the algorithm by reaching the finish line

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Iliana Konstantinidou, Xylofagou A Primary School, Cyprus

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Iliana Konstantinidou, Xylofagou A Primary School, Cyprus

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February Coding Activity- Rooster's off to see the world

Colour the rooster according to the colour code.

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Rooster's off to see the world - Barbara Medvešek, OŠ Tončke Čeč, Slovenia

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Rooster's off to see the world - Barbara Medvešek, OŠ Tončke Čeč, Slovenia

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Activities we did:

- we read the story Rooster’s off to see the world,

- we told the story using the cards from the story Rooster’s off to see the world,

- we did a BeeBot challenge - we used arrows to create a path that followed the order of the animals from the story,

- we placed the missing animal pictures in the right place in the Sudoku grid,

- we solved mazes where we helped the rooster to see the world,

- by coloring pixels (squares), we copied the symmetry or the whole picture to the other side,

- we solved worksheets - we counted the animals in the columns and wrote the number in the square below & we connected the number of animals with the corresponding number of dots.

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Hatice Zehra UÇAR. Şehit Şükrü Bayrakcı İlkokulu İstanbul -Kartal  TÜRKİYE  

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Hatice Zehra UÇAR. Şehit Şükrü Bayrakcı İlkokulu İstanbul -Kartal  TÜRKİYE  

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We did different coding activities related to the book.

1. I prepared square coloring pages equal to the number of characters in the book.

2. They drew images of the characters in the book, equal to the number of characters in the book. This activity, which combined symmetry and coding, captured the children's attention.
3. This became the children's favorite activity :) They followed the coding instructions within the squares I drew on the ground in the schoolyard.

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"Baby bear, baby bear what do you see ?"

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Hatice Zehra UÇAR Şehit Şükrü Bayrakcı İlkokulu İstanbul -Kartal  TÜKİYE

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Hatice Zehra UÇAR Şehit Şükrü Bayrakcı İlkokulu İstanbul -Kartal  TÜKİYE

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We did some coding activities related to the book. These are:
- The animals that the baby bear sees in order from the baby bear to the mother bear were glued into square boxes. - I glued the 6 animal characters from the book around the cube I prepared. I gave the children cards with the animals on them. The cube was thrown, and whichever child had the animal on the face that came up, that child placed a Lego piece on their animal.

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Hatice Zehra UÇAR Şehit Şükrü Bayrakcı İlkokulu İstanbulKartal- TÜRKİYE

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Antigoni Christoforidou - 3rd Kindergarten of Veria, Greece

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Antigoni Christoforidou - 3rd Kindergarten of Veria, Greece

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The students guide the Bee-Bot as a Rooster, who begins his journey to discover the world and meets other animals along the way. In the end, all the animals end up together, a big group under the moon.

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Rooster's off to see the world - Monika Jager, OŠ NHR, Slovenia

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Rooster's off to see the world - Monika Jager, OŠ NHR, Slovenia

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We did:

-story reading and retelling the story,

-a BeeBot challenge - we created the sequence of animals that the rooster met on his journey; we read riddles and gave the BeeBot commands to move to the correct animal,

-solved a maze where the rooster had to reach the animal he met on his journey,

-colored the squares and created symmetry in the picture.

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Sudoku, maze, numbering worksheets!

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Elif YAVUZ MUTLU -Teacher Ibrahim Ozturk Primary School- İstanbul TURKEY

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Elif YAVUZ MUTLU -Teacher Ibrahim Ozturk Primary School- İstanbul TURKEY

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Eric Carle nin Arkadaşlar kitabı okuduktan sonra kitaptaki resimleri kodlama sayfası rehberliğinde yere aynı şekilde resimler konumlandı. çocuklar elindeki kağıda bakarak sırasına uygun resimler yoluyla hareket edip başlangıçtan bitiş noktasına vardılar. En sonunda hikaye sürecine uygun resimler büyük karton kağıtta sıralanıp yapıştırıldı/

After reading Eric Carle's book "Friends," the children arranged the pictures on the floor using a coding sheet. Looking at their papers, they followed the pictures in the correct order, moving from the starting point to the finishing point. Finally, the pictures, in accordance with the story's plot, were arranged and pasted onto a large piece of cardboard.By CANVA

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Our First Teacher Webinar Kopyası Kopyası Kopyası Kopyası Kopyası Kopyası Kopyası kopyası kopyası

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Kasım Ayı Kod etkinliği- November month Code Activity 

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Elif Yavuz Mutlu- Teacher Ibrahim Ozturk Primary School 

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Elif Yavuz Mutlu- Teacher Ibrahim Ozturk Primary School 

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Eric Carle nin Arkadaşlar kitabınınokuduktan sonra okuduktan sonra kitaptaki resimleri kodlama sayfası rehberliğinde yere aynı şekilde resimler konumlandı. çocuklar elindeki kağıda bakarak sırasına uygun resimler yoluyla hareket edip başlangıçtan bitiş noktasına vardılar. En sonunda hikaye sürecine uygun resimler büyük karton kağıtta sıralanıp yapıştırıldı/

After reading Eric Carle's book "Friends," the children arranged the pictures on the floor using a coding sheet. Looking at their papers, they followed the pictures in the correct order, moving from the starting point to the finishing point. Finally, the pictures, in accordance with the story's plot, were arranged and pasted onto a large piece of cardboard.

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Our First Teacher Webinar Kopyası Kopyası Kopyası Kopyası Kopyası Kopyası Kopyası kopyası kopyası

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Elif YAVUZ MUTLU - Teacher Ibrahim Ozturk Primary School

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Elif YAVUZ MUTLU - Teacher Ibrahim Ozturk Primary School

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Aralık ayı etkinliği Eric Carle nin Bugün Pazartesi isimli kitabı çocuklara okunduktan sonra kodlama etkinliğinde bölümlere ayrılmış ve numaralandırılmış kitap kapağı sıralanarak çocuklar tarafından tamamlandı. / In December's activity, after Eric Carle's book "Today is Monday" was read to the children, they completed a coding activity by sequencing the numbered chapters of the book cover.

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Our First Teacher Webinar Kopyası Kopyası Kopyası Kopyası Kopyası Kopyası Kopyası kopyası kopyası

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Elif YAVUZ MUTLU - Teacher Ibrahim Ozturk Primary School- Istanbul TURKEY 

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Elif YAVUZ MUTLU - Teacher Ibrahim Ozturk Primary School- Istanbul TURKEY 

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Ocak ayında Eric Carle nin Yavru ayı ne görüyorsun kitabı okundu. Kitap hakkında sohbet edildikten sonra verilen kodlama etkinliği sayfasında okları uygun yönlere doğru yapıştırarak kodlama çalışmasını tamamladılar./In January, Eric Carle's book "What Do You See, Baby Bear?" was read. After discussing the book, they completed the coding activity by pasting the arrows in the appropriate directions on the provided coding activity page.

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Our First Teacher Webinar Kopyası Kopyası Kopyası Kopyası Kopyası Kopyası Kopyası kopyası kopyası

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Vasso karakatsani, Ano Komis kindergarten, Greece

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Vasso karakatsani, Ano Komis kindergarten, Greece

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A recipe is an algorithm. In this activity, students will "program" Jack to visit different farm stations in the correct order to collect what he needs to build his pancake.·         Sequence: Get Flour → Get Egg → Get Milk → Get Butter → Cook.

·         If Jack tries to go to the Stove before he has the Milk, the program has a Bug! He must go back and collect the missing ingredient. Step 2: "Write" the Recipe Code Pick one ingredient. Ask: "How do we get to the Mill to get flour?" Students lay out a sequence of arrows on the ground:

·         Code: [Forward] → [Forward] → [Turn Left] → [✋ COLLECT]

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February coding_Rooster's off to see the world_Pixel art

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Agapi Kosmidou_5th Kindergarten of Naousa,Greece

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Agapi Kosmidou_5th Kindergarten of Naousa,Greece

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Unplugged coding activity titled “I Code and You Color the Rooster,” in which children are invited to color the pixels of a worksheet depicting a rooster by following a color code from 1 to 5. The code is presented using a real egg carton transformed into a double-entry table: numbers 1–5 are placed in the vertical column and the corresponding colors in the horizontal row, thus creating the “decoding key.”

Working in small groups, children observe the table and color each square (pixel) according to the number shown in the grid and its matching color, developing matching skills, concentration, and fine motor abilities. The coding key can vary from group to group, resulting in each team producing a differently colored rooster.

Through this process, children understand that when the code changes, the final outcome changes as well, experiencing in a hands-on way basic concepts of computational thinking and early programming.

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Agapi Kosmidou_5th Kindergarten of Naousa

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Reading a book Baby bear, baby bear, what do you see? And after reading activities - coding.

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Meeting our Rooster...

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Time to coding...

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Coding again...

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I chose fruits and vegetables by color and the season when they are picked.

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Favorite food...Modeling with clay.