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Understand 5-point perspective in 1 minute

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Easy 5 point perspective for beginners | Class-24 | How to draw 5 point perspective | How to draw

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How to Draw in Five Point Perspective - an easy and fun art lesson

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Drawing in five point perspective is a lot of fun. This is a complete lesson on how to draw a cityscape with colored pencil in five-point perspective.

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Odds are by now you have encountered 5-point perspective, or wide-angle or fisheye perspective, before. Whether you've heard it called fish-eye, bubble art, curvilinear perspective or something else, the idea is the same: to fit a lot of space on the page you have to bend that space a bit. There are a few ways to go about doing that, and I'm going to show you how I like to approach a wide angle drawing or "point of view" sketch in a few simple steps.

Before you get into the training, why not catch-up on some other unique drawing skills? Take a look at these tips for isometric drawing or discover some core skills; Creative Bloq has advice for pencil drawing techniques, too.

Years ago, when I first started doing sketches from life, I was trying to draw a row of buildings from across the street. I wanted to include everything I could see; the whole city block. I sketched the top and bottom edges of the buildings parallel to the horizon but it just didn't look right.

Then I remembered how buildings in panoramic photos are wider at the centre and they taper down to the right and left as they recede from the viewer. In doing this, the top and bottom edges of the buildings curve to meet vanishing points on the horizon to the right and left. I tried this in my sketch and it worked!

Continue reading to learn how to add as much detail into a scene as you can using the wide-angle perspective drawing technique that emulates how the eye works. Let's get started...

How to draw 5-point perspective

This article originally appeared in (opens in new tab) , the world's best-selling magazine for digital artists. Subscribe here (opens in new tab) .
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Odds are by now you have encountered 5-point perspective, or wide-angle or fisheye perspective, before. Whether you've heard it called fish-eye, bubble art, curvilinear perspective or something else, the idea is the same: to fit a lot of space on the page you have to bend that space a bit.

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This forty-page PDF takes you from traditional Renaissance, one and two point perspective, all the way to six point perspective. Six point allows you to draw the total up, down, and all around scene. Grids can be copied to help students move through these different systems very quickly. It gives students and artists a whole new way of thinking.

One Point Perspective

One point perspective takes one of the three sets of parallel lines of the cube and projects them to a point, a VANISHING POINT. We will say this is the North direction. The other two sets of lines of the cube continue to run parallel and unaltered. This vanishing point can also be considered where your eye is located in relation to objects found on this page. This location of the eye or (vanishing point) becomes the place where cubes shift across in space to show their opposite side, from right to left and from above you to below you.

Two Point Perspective

Two point perspective uses two of these three sets of parallel lines of the cube. It projects one set of parallel lines to the North point and the second set of parallel lines to the East vanishing point. In two point perspective, the third set of lines continues to run parallel. In this case, they run straight up and down. Notice the two points we are using, North and East, are 90 degrees of our horizon. This HORIZON LINE is also the EYE LEVEL LINE. The eye is better to use because if you are underground or in outer space there is no such thing as a horizon but there is always a location of your eyes (eye level).

Three Point Perspective

Three point perspective uses all three sets of parallel lines of the cube. Similar to two point perspective, one of the sets of parallel lines aims toward the North point and the other set aims toward the East point. The third set of lines projects toward the Nadir point (below you) or the Zenish point (above you). Either Zenith or Nadir can be used with the same grid by spinning the three point perspective grid 180 degrees. You can project all of these lines with a straight edge.

Four Point Perspective

The four point perspective system can be thought of in a couple of different ways. First, we use the same logic it takes to get to three point perspective. But if the cube we are looking at is very tall and projects above you and also goes below your eye level, these up and down lines must project toward two points. Not only does the cube look fat in the middle, it also seems to get smaller as it goes above and below your eye level. These lines, which used to be the up and down parallel lines of the cube, are now curving in like a football coming together at the Zenith and Nadir points. If you were on the twentieth floor of a skyscraper, looking out the window at another skyscraper, forty stories high, you would see this type of effect. A second type of four point perspective is what is called the continuous four point perspective system. This system keeps the Zenith and Nadir lines of the cube actually parallel, and curves the North to South and East to West lines of the cube

Five Point Perspective

This system of perspective, using five points, creates a circle on a piece of paper or canvas. You now can illustrate 180 degrees of visual space around you. It captures everything from North to South and from Nadir to Zenith. Think of yourself inside a really exciting visual environment like St. Peter's Basilica in Rome. You bring a transparent hemisphere with you. When you find a spot in the Basilica where any direction you look is visually exciting, you put the hemisphere in front of your face and copy what you see on the inside of it. The hemisphere shows five vanishing points, north, on the left, east in the middle and south on the right. There is also a point above your head and another below your chin. One hundred and eighty degrees of the total environment can be drawn in this hemisphere. Think of how this would look on the flat surface. You would have to rely on five point grid system on the flat page to do the same thing, but it really will work.

Six Point Perspective

The sixth (South) point is missing from five point perspective drawings. Within five point we get half, or a hemisphere, of the visual world around us. To get the rest of the picture, the the whole picture that is, you must add that last vanishing point. You would have to turn around and look at the room BEHIND you to see the rest of the room and to find that last point. If you were in the transparent sphere in St. Peter's Basilica you would have to copy not only what you see in front of you, but everything behind you as well. A good way to do this on flat paper is to draw the last vanishing point on the back side of the first drawing. Yes, I mean on the back side of your first drawing. The same grid will help you finish the total picture on this back side. When the rest of this picture is drawn you have a 360 degree picture in all directions.

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This forty-page PDF takes you from traditional Renaissance, one and two point perspective, all the way to six point perspective. Six point allows you to draw the total up, down, and all around scene. Grids can be copied to help students move through these different systems very quickly.

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Dick Termes is an internationally acclaimed artist who's work has been recognized from San Francisco to Paris, France, from New York to Japan and his one of a kind spherical paintings have been published in books all over the world.