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Sports education model for in class competition 

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Sports education model for in class competition 

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4 Rotations Measure the playground Last week  of term  

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4 Rotations Measure the playground Last week  of term  

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Players would have to make a grid and use coordinates to place their "battleships" could use cones, Students haha. They would throw their beanbags/ to try and knock over the opponents ships.

Use a sports education model - everyone has a role -Coach, referee, scorekeeper etc links to school values- teamwork. Participation in maths etc. Lead to a tournament starting with your class- could have the strongest team from each class play their buddy class?

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The Amazing Race concept/ Navigational Rampage using cultural/historical links

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The Amazing Race concept/ Navigational Rampage using cultural/historical links

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Ceochasing - Questions at each mark could be related to our schools history or geography. small teams would together to crack the code

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Create a new document and edit with others at the same time -- from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Docs to edit Word files. Free from Google.

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Warm-up Fitness games. Agility based using a compass and cones to slalom through

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Warm-up Fitness games. Agility based using a compass and cones to slalom through

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Starting from different body positions, e.g. lying down on your front, back, side or sitting down cross legged, get up and sprint over a set distance. Have a partner time you from the moment that you get up to when you return. • On the signal, get up as quickly as you can and run as fast as possible to the finish line, touch the floor and come back again. • What can you do to improve your time? Think about turning and pivoting on the balls of your feet, rather than turning in an arc shape

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treasure hunt to be carried out in their environment at school using clearly identified boundaries. A map of the area is drawn with key features. The concept of a legend is to be introduced by asking students to identify and label key features marked on the map in the designated area.

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Link the digitech curriculum. map out and reenact

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P.e game involving small teams holding onto a rope at all times-  Hide letters and markers under cones on the court - one team mate would yell out different loco-motor skills and directions to veer their group to the correct cone/letter.

first team to complete their task card wins

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Students could map out an area of the school and challenge groups to find their hidden items. Could be used to help teach students how to use a map. N S E W. 

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Challenge other groups/teams/classes to crack a code of their choice. Each group would have a task card with clues and coordinates. The coordinates leading them to  letters that they need to collect in the correct order. -Fastest/ most accurate wins.