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The metro space station is a new home after the earth it's not the safe place to live and is on outbreak. The monster caused the people that live there die in the metro. Dimitri volunteer himself to travel in the centre of the metro to end the outbreak. And finally he save the metro space station.

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Character Profile
Name: Cawller
Age: 8 Years
Like: Eating humans head
Dislike : Share the food with others

Very deadly in close combat

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Dimitri dreams of himself running away from the Crawller that chasing him from the lab and he able to escape through the vent. In the mean time Alex wakes Dimitri from the nightmare.

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Dimitri went with Alex to meet the council to discuss about how to eliminate the monster that crawling around the metro station. To eliminate the cause and someone need to travel to the center of the metro station to start the reactor. Dimitri volunteer himself to clear the monster outbreak. Dimitri went to metro with full loaded of AK-47. Dimitri fight the monsters called The Crawller and he had a trouble with the escape route because the Crawller keeps coming all over the place. able to escape the threats with the helps of  Rangers.

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The Rangers tells him to take the G1 route because it more safer and they will able to continue their mission. On the journey they arrive at the center of the metro and it appears the reactor is surrounded with a massive fungus that block the power to function the reactor. Although the monster The Crawller keeps seeking a way to kill him, Dimitri survive from the attack. Dimitri grabs the flamethrower that left behind by someone that come there from here before. He burned the fungus and it appears the fungus is flammable . He then start the reactor then all the power came back to generate for metro like it used to be. Dimitri finally save the metro space station for good.

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1. Level Game
2. File Name
3. Players objectives
4. Story Beat
5. Play Style
6. Enemies
7. Game Mechanics
8. NPC's (Non Player Characters)
9. Bonus materials
10. Time of Day
11. Color Mapping

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Spot any issues in the beat chart.

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Character Profile
Name: Dimitri
Age : 27 Years
Like : Eating Mogarita
Dislike : People who talks behind

Very passionate and kind towards people.

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Theme : Outer Space + Gritty Urban + Haunted
Player Goal :  Escape / Survive

https://padlet.com/m_aamin96/Metro_Space_Beatchart

https://padlet.com/y_ummuhani/Day3

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Construct 2

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No coding required

Game Changing Visual Scripting

Our powerful event sheet view empowers you to create and modify your creations. It's fast. It's easy.

Bring your ideas into reality. Construct's been designed to allow you to make your own game you've always wanted to make.

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Game Making Software - Construct 3 ★★★★★

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Construct 3 is the worlds best game making software. Make your own game in your browser without coding or with Javascript. Building games has never been easier!

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Write this for each level.

Level : 1

Game Name : Metro Space

Location : Lab

TOD : Nightr

Story : Dimitri dreams of himself running away from the Crawller that chasing him from the lab. And find a path to escape.

Gameplay :
Running
Sneaking

Objective : Player need to hide and find away to escape from the monster.

Progression : Hiding and sneaking. Player learns how to hide from the enemy.

EST Player Time : 4 minutes

Color Map :
White(Background)
Blue(Ground)

Enemies :
Crawller

Mechanics :
Sneaking
Opening Door
Climbing Ladder
Treasure Chest

Hazards :
Crawller
Cawller
Spike

Power-Up :
None

Abilities :
None

Economy :
Collect Gold

Bonus Materials :
None

Music Track :
Warning
Victory

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Write this for each level.

Level : 2

Game Name : Metro Space

Location : Tunnels

TOD : Morning

Story :  Dimitri and Alex went to the tunnel. The only routes to go to the center of metro. They fight the crawller and had trouble because the monster is too many. And they had problem to find the escape. Then then rangers come for help.

Gameplay :
Jumping
Running
Avoiding

Objective : Player need to find the path through the horde of cawller.

Progression : Player learns how to escape and reflex more faster.

EST Player Time : 10 minutes

Color Map :
Black(Background)
Pink(Ground)

Enemies :
Cawller
Cawllers

Mechanics :
Opening Gate (Door)
Climbing Ladder

Hazards :
Cawllers
Cawller
Spike

Power-Up :
None

Abilities :
None

Economy :
Collect Gold

Bonus Materials :

Music Track :
Warning

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Write this for each level.

Level : 3

Game Name : Metro Space

Location : Centre Of Metro Space

TOD : Evening

Story :  The Rangers tells them to take G1 route because it more safer. Dimitri and Alex arrive at the center or the metro and find out that fungus is blocking the reactor. So Dimitri need to burn the fungus to start the reactor.

Gameplay :
Jumping
Running
Shooting

Objective : Player need to kill all monster and find a way to start the reactor by burning the fungus.

Progression : Player learns how to defend and fight the monster.

EST Player Time : 7 minutes

Color Map :
Brown (Wall)
Orange (Background)

Enemies :
Cawller
Cawllers

Mechanics :
Hidden Weapon

Hazards :
Cawllers
Cawller
Spike

Power-Up :

Abilities :

Economy :
Collect Gold

Bonus Materials :

Music Track :
Warning
Combat
Victory

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Memories that have been "lost" as a result of amnesia can be recalled by activating brain cells with light.

In a paper published today in the journal Science, researchers at MIT reveal that they were able to reactivate memories that could not otherwise be retrieved, using a technology known as optogenetics.

The finding answers a fiercely debated question in neuroscience as to the nature of amnesia, according to Susumu Tonegawa, the Picower Professor in MIT's Department of Biology and director of the RIKEN-MIT Center at the Picower Institute for Learning and Memory, who directed the research by lead authors Tomas Ryan, Dheeraj Roy, and Michelle Pignatelli.

Neuroscience researchers have for many years debated whether retrograde amnesia - which follows traumatic injury, stress, or diseases such as Alzheimer's - is caused by damage to specific brain cells, meaning a memory cannot be stored, or if access to that memory is somehow blocked, preventing its recall.

"The majority of researchers have favored the storage theory, but we have shown in this paper that this majority theory is probably wrong," Tonegawa says. "Amnesia is a problem of retrieval impairment."

Memory researchers have previously speculated that somewhere in the brain network is a population of neurons that are activated during the process of acquiring a memory, causing enduring physical or chemical changes.

If these groups of neurons are subsequently reactivated by a trigger such as a particular sight or smell, for example, the entire memory is recalled. These neurons are known as "memory engram cells."
Shedding light
In 2012 Tonegawa's group used optogenetics - in which proteins are added to neurons to allow them to be activated with light - to demonstrate for the first time that such a population of neurons does indeed exist in an area of the brain called the hippocampus.

However, until now no one has been able to show that these groups of neurons do undergo enduring chemical changes, in a process known as memory consolidation. One such change, known as "long-term potentiation" (LTP), involves the strengthening of synapses, the structures that allow groups of neurons to send signals to each other, as a result of learning and experience.

To find out if these chemical changes do indeed take place, the researchers first identified a group of engram cells in the hippocampus that, when activated using optogenetic tools, were able to express a memory.

When they then recorded the activity of this particular group of cells, they found that the synapses connecting them had been strengthened. "We were able to demonstrate for the first time that these specific cells - a small group of cells in the hippocampus - had undergone this augmentation of synaptic strength," Tonegawa says.

The researchers then attempted to discover what happens to memories without this consolidation process. By administering a compound called anisomycin, which blocks protein synthesis within neurons, immediately after mice had formed a new memory, the researchers were able to prevent the synapses from strengthening.

When they returned one day later and attempted to reactivate the memory using an emotional trigger, they could find no trace of it. "So even though the engram cells are there, without protein synthesis those cell synapses are not strengthened, and the memory is lost," Tonegawa says.

But startlingly, when the researchers then reactivated the protein synthesis-blocked engram cells using optogenetic tools, they found that the mice exhibited all the signs of recalling the memory in full.

"If you test memory recall with natural recall triggers in an anisomycin-treated animal, it will be amnesiac, you cannot induce memory recall," Tonegawa says. "But if you go directly to the putative engram-bearing cells and activate them with light, you can restore the memory, despite the fact that there has been no LTP."
"Groundbreaking paper"
Further studies carried out by Tonegawa's group demonstrated that memories are stored not in synapses strengthened by protein synthesis in individual engram cells, but in a circuit, or "pathway" of multiple groups of engram cells and the connections between them.

"We are proposing a new concept, in which there is an engram cell ensemble pathway, or circuit, for each memory," he says. "This circuit encompasses multiple brain areas and the engram cell ensembles in these areas are connected specifically for a particular memory."

The research dissociates the mechanisms used in memory storage from those of memory retrieval, according to Ryan. "The strengthening of engram synapses is crucial for the brain's ability to access or retrieve those specific memories, while the connectivity pathways between engram cells allows the encoding and storage of the memory information itself," he says.

Changes in synaptic strength and in spine properties have long been associated with learning and memory, according to Alcino Silva, director of the Integrative Center for Learning and Memory at the University of California at Los Angeles. "This groundbreaking paper suggests that these changes may not be as critical for memory as once thought, since under certain conditions, it seems to be possible to disrupt these changes and still preserve memory," he says. "Instead, it appears that these changes may be needed for memory retrieval, a mysterious process that has so far evaded neuroscientists."

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picower institute for learning and memory

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Researchers at MIT have discovered that memories "lost" as a result of amnesia can be recalled by activating brain cells with light, using a technology known as optogenetics. The finding suggests amnesia is caused by blocked access to memories in brain cells rather than by damage to cells themselves.

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They say that before the age of seven children tend to have an immature form of recall where they do not have a sense of time or place in their memories.

In older children, however, the early events they can recall tend to be more adult like in their content and the way they are formed.

Children also have a far faster rate of forgetting than adults and so the turnover of memories tends to be higher, meaning early memories are less likely to survive.

The findings also help to explain why children can often have vivid memories of events but then have forgotten them just a couple of years later.

Professor Patricia Bauer, a psychologist and associate dean for research at Emory college of Arts and Science who led the study, said: "The paradox of children's memory competence and adults' seeming "incompetence" at remembering early childhood events is striking.

"Though forgetting is more rapid in the early childhood years, eventually it slows to adult levels.

"Thus memories that "survived" early childhood have some likelihood of being remembered later in life."

Professor Bauer and her colleagues studied 83 children over several years for the research, which is published in the scientific journal Memory.

The youngsters first visited the laboratory at the age of three years old and discussed six unique events from their past, such as family outings, camping holidays, trips to the zoo, first day of school and birthdays.

The children then returned for a second session at the ages between five years old and nine years old to discuss the same events and were asked to recall details they had previously remembered.

The researchers found that between the ages of five and seven, the amount of the memories the children could recall remained between 63-72 per cent.

However, the amount of information the children who were 8 and nine years old dropped dramatically to 35 and 36 per cent.

When the researchers looked closely at the kind of details the children were and were not able to remember, they found marked age differences.

The memories of the younger children tended to lack autobiographical narrative such as place and time. Their memories also had less narrative, which the researchers believe may lead to a process known as "retrieval induced forgetting" - where the action of remembering causes other information to be forgotten.

As they children got older, however, the memories they recalled from early childhood tended to have these features.

Professor Bauer said: "The fact that the younger children had less-complete narratives relative to the older children, likely has consequences for the continued accessibility of early memories beyond the first decade of life.

"We may anticipate that memories that survive into the ninth or tenth year of life, when narrative skills are more developed, would continue to be accessible over time."

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Scientists pinpoint age when childhood memories fade

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They say that before the age of seven children tend to have an immature form of recall where they do not have a sense of time or place in their memories. In older children, however, the early events they can recall tend to be more adult like in their content and the way they are formed.

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Character Profile
Name: Cawllers
Age: 10 Years
Like: Eating humans head
Dislike : Share the food with Cawllers

Very deadly in close combat