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It is often hard to tell if students are engaging in work or if they are off task.

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Students can easily hide devices and "thumb" through them under their desks.

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Devices can serve many purposes such as a camera, calculator, search device, textbook, or video player

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Students can receive messages via alerts during emergencies in the school.

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Students can access videos to help them learn subjects or ways to solve problems in the classroom.

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Increase device use can increase the occurrence of cyberbullying.

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Phones can go off at any time with texts, phone calls, or social media updates. These interruptions can quickly take students off task.

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It is a daunting task to keep devices out of students hands, and punishing students for this can be detrimental to their education.

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Students push the boundaries of what is acceptable in school, and this only adds another area where these boundaries can be pushed.

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It can be difficult to get students that are holding devices to focus on something happening at the front of the classroom when what they have in their hands is so engaging.

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Students could show up to class wearing headphones and tune out.

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Many books and textbooks can be accessed on electronic devices.

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Bruder, Patricia. "Gadgets Go to School." Education Digest. 80.3 (2014): 15-18.

Deputy, Heather. "Were Letting Them Bring What?" Education Digest. 80.6 (2015): 30-43.

Schaffhauser, Diane. "Are Cell Phone Bans Worth The Trouble?" T H E Journal. 41.9 (2014): 12-17.

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A slew of new devices in a school could overwhelm a school's Internet.

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Students can use built in cameras to participate in online communication with other schools through technologies like Skype and FaceTime.

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In order to engage students and create comfortable work spaces, students can listen to their own music while completing classroom tasks.

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Sites like GoogleDocs, Dropbox, Edmodo, and NetTrekker allow students to store work in the cloud and avoid cluttering classroom with paperwork.

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Students can learn and express knowledge through new mediums like video, gaming, and, photography.

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BYOD allows students to participate in online polls, quizzes, and online entrance and exit tickets.

Websites like poll everywhere.com, Kahoot, and Twitter can be used more easily.

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Students that bring their own device are saving the school district money.

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The gap between wealthy and poor students would widen because wealthier students would have better technology than poorer students.

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Students can easily find their way around firewalls and on to games and social media

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Students are able to better use technology they are more familiar with