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I usually use games during my lesson as I think they are extremely motivating for pupils. I usually use games from the web or from CDROMS but I have never tried to design a game no, should I know where to start from. Students could be far better than me in coding, so it would be interesting if they could design their own games!!!! On my account I could facilitate this peer learning platform and try to encorage them create games which are purposeful and educationally oriented.

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I sometimes use games during my lessons.I think games are extremely motivating all learners.

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Game design and programming can be very engaging for our students. Learning through games is encouraging and motivating.

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Games can be used in the classroom to a certain extent. The tools presented by Ollie seem user-friendly and if students tried them out, that would be really nice. The point here is to make games design educationally oriented and purposeful

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This is a new world for me...

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Only knew the Scratch and the minecraft, thanks for the presentation. The tools offered by Ollie are very interesting: I'd like to learn more about Scratch and Minecraft

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in history I use minecraft

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I often use games during my English lessons as I teach in a primary school. The pupils enjoy a lot and they do not think they are also studying. But I have never designed a game; I always games on a CD or on the web.

The children are really good in playing .I tried Scratch and they liked playing.

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The potential for creativity is definitely enhaned when students are leading the learning. As I am totally lost when it comes to gaming it would be interesting for me to devise lesson that are student lead and I facilitate this peer learning platform.

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Los juegos les gustan mucho a los alumnos.

Yo, ahora estoy en un juego, pero regulado por otras entidades, sobre toma de decisiones y creación de empresas.

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Games have so much potential for learning, and when students create their own, it brings creativity on a higher level. I hope to see more games in schools in the future.

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Games are a powerful tool for learning - I do feel my hunger unsatisfied though and will reach in greater detail to other resources you have on the games course. As I have not yet mastered scratch - shame on me - I try to combine the tools I do know such as Hot Potatoes apps to combine them into a semi-gaming environment.

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Having been teaching EFL has given me the chance to use games as a means to connect, collaborate and communicate . Still, I have never designed a game so elaborate as minecraft, only puzzles and simple coding activities. Grateful for getting an idea how to access games' design! Hopefully, there will be more time to deal with it along with some critical thinking on how engaging with them can help learning.

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I have never disegned games myself, but I sometimes use games during my lessons.I think games are extremely motivating not only to young learners.

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Just started a coding project with 3rd grade. Been doing some of the lesson of code projects as a start, going onto scratch real soon, and want to advance onto doing some Lego robot programming. Might also want to consider checking out spark if the school rolls out Windows 10. Have previously used minecraft for math lessons.

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I have never used coding before. My students have played with scratch in the ICT lesson. I think that it would be nice for us that we haven t used coding before to participate in a seminar about this. Maybe European Schoolnet Academy may help us with this in the future. It would be great and really helpfull!!!

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We are starting our coding project with the help from a tutor teacher - I'm really looking forward to learning a lot from her and from the kids working on coding!

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I never used the coding to school . I created games with other tools, but I have to admit my ignorance about coding .

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Scratch is the favorite tool of my students. The graphical interface of Scratch is closer to the preferences of younger students and helps them better understand coding. Games design is not only building an interesting narrative or engaging virtual worlds or building puzzles. It’s about students’ motivation, creativity, computational thinking, pleasure, collaboration and imagination.

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I use the games design like Scratch often. I ask for students to design them and sometimes it is done in order to have a reflaction of one unit. So they contribute to the development of metacognition

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Using games in class may be very interesting and helpful in the learning process. However, I seldom use them partly because I think they are time consuming and also because, to be honest, I 'm not personally sure of the reliability of their outcomes.

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A good game design for me, as an English language teacher, is one that develops the four langauge skills /listening,speaking, writing and reading/ by means of all the things you mentioned in your question -interesting narrative and engaging virtual worlds.

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Last week my students partecipate to Code Week Eu. I used the Lim to present the Scratch project (I work in Primary school) and the children (7-8 years old) used the tablets app Scratch Junior. The challenge was to move the cat Felix across the screen using a series of simple commands; the children could also customise the background and the cat’s outfit too. They were very interested in coding and we’ll repeat as soon as possible this wonderful experience, because they develop the computational thinking by informal and cooperative learning.

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I've tried at Kodu, Scratch, Sratch Jr., Tynker, Codu, Python and more but I use mostly Codu, Scratch, Alice and Khanacademy with mu students.

Like to look at the others you mentioned.

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I think games design can be pretty much about anything.

I would use some of these tools for children to build their own game using the vocabulary of the current topic rather then only taking part at something that has been made by a teacher. I am not sure whether this can actually work but it looks interesting and is worth trying.

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I'm not sure how can I use games in my classroom, but I'll check those sites and maybe I get an idea. :)

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Francly speaking I'm not into games in classes. But very often things Idon't like my students do. I think I'll give them the idea, introduce the tool and see the result. Sometimes it works. Because the target users and people creating digital content are students.

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I find Scratch a very powerful tool both for primary and secondary school to introduce students to computational thinking and coding and to create educational contents as simulations, animation and so on.

I don't find the other proposed platform so interesting. No one of them is free (in particular Microsoft ones, tied to the use of an xbox or a windows pc).

Besides this I think that Minecraft is very limiting. It allows students to approach coding only using javascript (and this is not so easy to do). And... opening the page of Minecraft in Education I found there advertisings about "only for adults games". Really I don't think it would be a good idea to use it.

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I have never used games and coding at school, maybe because according to me it takes a lot of time and I didn't have a lot.

I don't like "Minecraft", the shapes aren't close to the real world and children can have a wrong idea of the world around them, I prefer "Scratch" , it's more charming, the comic characters' shapes are round and this is important from my point of view

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When designing games for/with our students we talk about serious, educational games. Games need to have a goal which could relate to real-life (i.e. pick up as many garbage as you can), some kind of competitiveness (to make it engaging) and a reward system (assessment). Children can be taught things through games in a more relaxed, energetic way.

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I think games are extremely motivating and appealing to young learners. I must confess I have never designed games myself but I'd like to try my hand at it. The only problem is time to experiment. The course is very interesting but there are so many things to try and work on and at the moment I feel I'm struggling to keep up with so many useful ideas and so little time .....

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Yes, definitely we can use a gaming tool like scratch and make interesting narratives/animation. Creating a puzzle is also a game , an application designed for smartphones/tablet is another. I believe that very few teachers (expect of  ict teachers of course) use coding for the game creation. Most of us use ready applications for designing simple games

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I am very interested in Scratch and I think it is a very useful tool. I however hasn't really understodd it as soon as it gets a little more difficult. I am trying really hard tp learn more. I bought a book to help me, I am looking into CS First, and I am trying to create through Scratch. World Scratch Day would be great. I have never heard of Itching for more - I wil look it up. Kodu, seems like a very nice tool as well, I have never seen it before. Is it free? Can you access it from ipad as well as computer?

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Already I said that I use web2 tools in classroom. Many times I use an online tool "classtools" and I find very fun and keeps my studend in interest. I'll recommend to my students to use Ollie's tools for creative homework.

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I recently met the scratch program and would like to try it on my third class primary pupils to develop computational thinking.

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In the past I have used with my students the games of SIM series like Sim Life, Sim Ant, Sim Earth, Sim City and others like CAT (cellular automat tools), Bodo farmer, Nouvelle vague, etc.. and made small games with LOGO. Now the guys use Scratch to create games.

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I'm working in progress about tools for game design.

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My students from the fourth year in a technical high school are creating a video game based on a number of questions they have to answer in order to pass different levels. I prepared the questions.

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I have partecipatedin Games in school and there were amazing experiences for using games in school activities.l raccomand it.

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I have partecipatedin Games in school

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I have parte

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It is
about using digital competences in some other learning process.

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My sons loved Lego Mindstorms and Minecraft and they often explained me what they did. But somehow I never thought about using it in school.

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I have participated in "games in school" and would higly recommend it too. I had noticed how my students talked about minecraft and then saw it on the course too. I showed Kodu and minecraft to my children and now we are playing together. I plan to use it in my classroom too.

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I've finished Games in school and learnt a lot, would highly recommend it

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I have never used game design in my classroom. Its interestins and I'll try to use it.

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I have already heard from scratch , but never used . Regarding the minecraft , my students play a lot and we talk about the game when we approached the rocks and minerals , but never played in class.

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I don't know anything about game design...the things showed in this interesting video are all new for me! I have to learn a lot about it.

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All new things for me!!!

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Last years my students take part to an international project called "Programme the future" that is base, as scrath, on coding.

It has been so much interesting

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I have never used digital games in my class.   I have found these tools  very interesting and I am going to try to use them!

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I know scratch, kodu and minecraft. In my classroom I've used only scratch to make Christmas cards to sent to our friends on etwinning space.

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I also followed the MOOC on Game Design and with a lot of effort I was able to do this with Scratch. I've also used Kahoot.com for interactive quizzes and quizlet.com

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Here's a matterwhere I have everything to learn ... I hope to be able to keep up with Ollie and colleagues ...

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I know Scratch and Scratch Junior. The programs are excellent teaching resources.

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I hope one day I'll be able to use these wonderful Games design resources

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I know Scratch and I tried it but I think it is difficult for primary students.

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I'm a language and literature teacher by I'll try to add some learning activities which require games or creating short PC games in my classes.

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Scratch and Kodu are nice. They can act as good resources of learning.

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I know Kodu and Scratch, my kids are playing Minecraft a lot. But not in a classroom. It presents me some challenge. I will try.

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I have learned to use Scratch and I took a course in robotics but I don't use them with my students: I teach Italian literature in secondary school and I have not yet discovered how to use effectively coding and games. But I'm faschinated by it.

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Algorithm should be learned using coding... as I did when I was 12 using a TI-66 calc...

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I really like Scratch. At school library, I’ve already use Scratch and Scratch Junior. Scratch Junior is on every iPad we have and it’s amazing how rapidly students start programming. When I observe them, I always admire the way they share their discoveries and the way they know how to ask for help when they need.

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I tried to build some quizzes using Hotpotatoes but that seems not as efficient as free or paying apps. So I prefer using many apps depending on the subjet instead of using my time coding right now. Maybe later... For sure ;-)

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I’ve never used any game design resources. It’s a very interesting topic with a lot of potential benefits in teaching/learning contexts. I hope  to learn more about that and try something with the students  in the future.

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I think that games have great potential in teaching and learning.

Theachers have to think about learning processes. I am thinking about a game I saw with coins (an app in iPad - TodoMath- for very young learners): it was very useful to learn decimal numbers.

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I have heard and tried all the tools mentioned by Ollie and in my opinion koding is to learn mathematics, language, creativity, problem solving and like the old mathematicians, learn how the world around us is working. I also fancy code academy.com. In our school we participate in First Lego League and a group of pupils gets to code in the mindstorm robot software.

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This topic is really fascinating and amazing but I think it's too difficult to me!!!

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I've never used games in my classroom and never tried to code. Wiil explore Ollie´s suggestion and get started.

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Probably people learn mainly in two ways: playing and through stories

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The last two years in my teaching I made with my pupils educational games in programes as Zondle, ProProfs, Bookwidgets. I am researching and learning Scratch because I want to teach children how to make games using code.

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I never used digital games in my class.   I have found the tools proposed by Ollie very interesting and I will try to learn to use them.

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I am a science teacher.This year I want to teach scratch my student. I have learned scratch for a month. Last week I created scratch team with my students. We'll start next week. Computer games is so exited for the students. My students like scratch.

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I am a computer science teacher. I used Scratch tool to create games. My students created stories, games and competitions. It was very useful.

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I never created a game with my students. Ollie's proposals are interesting but at this point I feel very confused. Although I like to try new tools I don't know if I dare to make a game. We shall see ...

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I'm created simple games like a memory game . I think that games are very good way of learning. In future, I will try create the game using Scratch.

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I have never experienced creating digital games in my classroom. I have always thought that it needs more advanced digital skills. ı am sure it will be very interesting to use it both for me and for my students but I think that it needs extra time apart from the lessons.

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I never used digital games in my class.   I have found the tools proposed by Ollie very interesting and I will try to learn to use them.

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I use skratch and Oracle Alice in my classroom. I will do eTwinning project with my students on Minecraft. I think that is using game in classroom very good for students. They express their creativity.

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Usually I use games in class that are created by others.  But I love to make very simple games using learningapps.com. I think that using digital games in school helps to engage and motivate students. We can use digital games to  teach facts, problem solving.

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Is not easy to enter games design in lessons. But I will try.

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It seems very interesting, I love the idea that students learn by having fun. I've never used games, I'll try to use the tutorials that Ollie suggested and play a little bit by myself and then maybe I will propose it to my students.

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My students have scratch in their computers and sometimes they have played with it but not in a serious formal way (basically because I haven't spent enough time yet in scratch to help them or solve their doubts).

Some of my students play with farmville, one of the king games, they love building their farms , sharing tools etc. although they do so in their free time not in the school.

In my school we use a game called Jclic, it is something free, shareware, and it gives you the chance to create your own games, quizzes, puzzles, multiple choice, etc. it is useful for all ages and our students love it.

there are many activities graded by ages, subjects, etc. and you can download them or play online.

the only problem it's got is that it uses a Java platform, so you can't use it with google chrome, but it works great with firefox or explorer.

I think games have to help us to develop a more significant way of learning and we have to find good stuff for our students

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I'm afraid I have never tried to build virtual worlds in my classes or for my classes before! I think you need to be more experienced in other, more elementary uses of ITC in the classroom before experimenting on games, but I' ll try it in the future, as soon as I get just a bit more confident!

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I havent had experienced with games, as Im not working with students, but Id love to get more insight of using them!

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I must admit that I haven't used tools for game design. I decided to use some of them after course Games in school but there are so many tools that we can try so I didn't manage. But now I will use something and try to involve games in my classroom

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I use games in class that are created by someone else. The only game that my students and I created is "who wants to be a millionaire". I love ICT in classroom, but I'd rather have a combination of traditional way of games and ICT.

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I have never used the games Olie mentions but I have created a few simple ones for my classes. Students loved them . Games is tool that makes lesson more interesting and stimulating

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very interesting are the instruments indicated by Ollie to design games, I think I have to experience what Ollie has proposed

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I never use web-based games in my classes, but I use traditional ones. It is an interesting tool, but I can not imagine how I could use games like the ones presented by Ollie to teach languages. Any suggestions?

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I´ve never used any of these tools in my classroom. However, games are part of my teaching, but more traditional ones, and I have created several ones, such as cards, dominoes, bingo and others with the purpose of consolidating vocabulary. And generally it works and students like them. Creating games using the tools suggested may be the next step.

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I agree with Leonor on the use of games according to the objectives of the lesson. Games are good to develop student's thinking skills and creativity.

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I think that using games in the classroom depends on the subject it you have to teach.

I use some games already proposed for some subjects (like building narratives “in 4 or 6 hands”), but I never built any game, especially since it takes time and also because I'm teaching classes of a secondary school who have a final exam, which complicates a little bit the use of games.
But I would like to have more time to prepare different games, especially to assess critical thinking.

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Games in Schools was a great MOOC!

I use kodu and scratch to allow my students to freely create an original game. Usually they star to think they can never be able to accomplish the task, but when they start experimenting both programs the chose one of them and by then they are sharing ideas, tricks, code lines it's great to see what they can do!

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I never use games in my class, I understand that games are engaging for students and have pedagogical positive impact. I have also discussed with my students about their favourite videogames and I must admit that they are much more prepared on this matter than me, So I suggested them to try some games in class, so next time we will try scrtch, which I am ver bad at using it , I also would like to try Kodu. However I am very ignorant about this topic , I do hope I can learn how to use games for my classe

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Surely the possibility to create virtual worlds within which to make experiences educationally relevant offers possibilities for the moment unexplored. As always before considering these opportunities it is important to know very well the tools to use and to have a bit 'of time to try to use these tools. For example, in this period my son and I are using Minecraft to play together, maybe I will be born some teaching proposal.