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After looking at several different website creators, Wix.com was by far the best. It was easy to use with multiple functions that made creating a webpage fun and creative.

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CREATION (Second life/Circle of Friends)

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CREATION (Second life/Circle of Friends)

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Second life was the platform used to create our prototype base for Circle of Friends. Here we were able to create a room showcasing a theme and what the interface would look like for users. It gave us the ability to demonstrate how users could interact with the product.

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We used movie maker to create a short clip to showcase what our product looked like in real life

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FEEDBACK WE RECEIVED FROM THE TARGET AUDIENCE

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FEEDBACK WE RECEIVED FROM THE TARGET AUDIENCE

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Minecraft is a platform game that allows a player to explore a foreign land and construct multiple structures from the resources found within the land. As a group we thought this would be a good example to use to showcase our concept. Minecraft has several different modes, one in particular “creation mode” gives the user the ability to construct all sorts of structures that one desires with unlimited access to all resources available in the game. The thought of being able to create different buildings and have multiple rooms inside that our online users could use to interact with one another made the game appealing to us, but as we started to use the program we were limited with what we wanted to do, which made us re-think whether to use this concept or not.

Pros

Ability to create buildings

Customizing each room to have its own style

Furniture can be placed within the game

Cons

Couldn’t link hyperlinks to other pages from within the game

Limited with decorating the inside of a room

Unable to have a chat feed

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WeeWorld makes games that inspire social creativity. With a focus on iconic design and playful self-expression, our games have entertained more than 60 million mobile and web players.

To get you started, Weeworld gives new users an avatar in which you can customize to your preferences and one room in which you can personalize and make your own. You can gain points for creating and interacting with the site, this allows you to ‘buy’ chat time where you can join other rooms, groups and interact with other children on the system and make friends.

Every day it's their goal to bring you and your friends a wee smile through fun, easy-to-play, creative games.
http://www.weeworld.com/about/

Pros:

Allowed you to create your own avatar and customize it

Reward system in place that would motivate children to participate more

Can make your own personal room/space

Allows you to find others playing nearby

Can join other pre-created rooms by other users

Can invite others to play

Can submit other users for breaching rules

Cons:

As an outsider ‘creator’ there is no way to monitor who joins the rooms

Can be difficult to navigate at times

Too many steps towards gaining access to rooms and chats

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Habbo-https://www.habbo.com/

Habbo was the first stepping stone towards the right direction of what our product would like to be. The website is an online virtual world aimed at teenagers which allows the users to chat with others across the world.

Habbo was a great concept to show us that what we wanted to create was achievable, but making it more appropriate for the age group we had to focus on.

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Kitely provides OpenSim-based virtual worlds. You are able to visit existing virtual worlds, or create your own worlds. To get you started Kitely gives you one world for free in which you can personalize and make your own.

https://www.kitely.com/services

Kitely- https://www.kitely.com

Was the first virtual world creator program we experimented with. This program did not reach the expectations we were looking for and did not work properly.

Pros:

None

Cons:

Aimed at an older audience

Too technically advanced for children and creators of world

Bugs in the website limited what we could access

Couldn’t create/build own virtual world

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http://secondlife.com/whatis/

Second life is a 3D online virtual world where users can create their own avatars, which then they can explore the online environment, create multiple types of structures (buildings, sculptures, interactive objects, etc)  and interact with other online users in the world.

This platform was perfect for us to model our project around as we were able to create a prototype world for children to use and interact with. Second life was far more appropriate site as we could insert youtube links, hyperlinks, and pictures that could broaden the children's knowledge and interaction with one another.

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4. FEEDBACK WE RECEIVED FROM TERRY AND CLASS

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4. FEEDBACK WE RECEIVED FROM TERRY AND CLASS

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Our ideas so far:

-          Making a website which incorporates other knowledge building games

-          A handbook on the newest craze or trend

-          Scavenger hunt website

-          Virtual worlds

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Digital Communications:

What technological communications could interest them?

-          Collaborative work places

-          Character building games

-          Avatars

-          Level up games

-          Building and Constructing

-          Tumblr/Pinterest sharing spaces

-          Social networking (Instagram, Facebook, Snapchat)

-          Knowledge building sights

-          Game board style, reward games

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Target Audience:

What are 7-11 year olds interests?

-          Movies

-          Games

-          Characters

-          Sports

-          Music

-          Lego

-          Animals

-          Television

-          Pokémon

-          History

-          Science

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In week 3 our group had to pitch our idea of the digital product we wanted to create to our class.