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Each branch is morphed in it's own way to prevent identical branches.

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Basic texture placed onto tree to add colour.

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Dead tree - 3D model by Bill Bui (@Billbui)

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I extruded from the cylinder base and morphed each branch individually to make it natural .

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Started off with a cylinder as the initial piece which was going to be extruded at different parts to make branches.

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Dead tree

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The area underneath the character is eroded, creating a footpath for the player to follow. This footpath leads directly to the waterfall.

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Natural erosion can be seen where the waterfall has eroded the surrounding area, thus exposing the underlying rock.

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Top down of the environment shows that most real estate on the map is covered by the waterfall and the trees. This enforces the forest esque semantic.

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To maintain and strengthen the apocalyptic theme, animals have been placed in the environment. This highlights how these animals are no longer disturbed by humans and can flourish naturally.

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A waterfall was added which makes the environment more dynamic and active.

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As the player enters the environment, it is much clearer that it is a forest type environment. Thus the atmosphere is set prior to seeing the rest of the environment.

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For the second iteration of my environment, I had a complete re-design of the map. The area in which i was working on was greatly reduced meaning I could focus more on obtaining a specific look/atmosphere. Also, working on a smaller area, increases the detail which can be provided.

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This is what the landscape looks like once this is completed. As you can see different materials can be seen in one area. This can only be done through this method.

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This is what the final result looks like. This menu allows you to pick one of the three materials ( rock, dirt and grass ) and paint them onto the environment.

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Using this image as inspiration, i created a cabin-like look by making the side of the house logs.

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Worn-down house

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Open link to access current progress and aim for this unit.

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The extrusions and indentations was created using the sculpt tool in the landscape menu.

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The crashed spaceship was downloaded of sketch-fab. In future iterations this will be from my own creation.

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The bushes and rocks was painted onto the environment using the foliage menu.

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Using the tutorial, I textured my environment with multiple different materials. This was done with the material painter.

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This is my first iteration of my environment.

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Tutorial video to assist in texturing landscape in UE4.

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Texturing a Landscape in UE4 (Unreal Engine 4)