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Jake - Risk assessments and animatics
Adam - Excel work
Pat - Block Out in unreal
Blaine - Gaming Documents
All Working On Pre-Production

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Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.

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Adam- Asset list and the production scheduled.
Pat- Finding sounds for the game and experimenting with the sounds in unreal
Jake- Modelling the scanner
Blaine- continuing to model the mansion

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last week we continued with our pre-production: Working on Mood Boards, Play board, game document, as well as update/start our production schedule and asset list.
Jake - More Concept art (Mansion), block outs in Maya.
Adam - Concept art (Items and scanner.
Patrick - Continuing the storyboards. Unreal work.
Blaine - Block Outs in Maya (mansion).

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Adam - Working from home, making models
Blaine - proceeding to design assets for the project like the door, the layout of the building etc
Pat - working on the block out of the game for the project and also modelling assets for the game.
Jake - proceeding with texturing the scanner model and then moving onto the marketing products.

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A new year means a new project. We are starting by creating our own pre-production presentation to present to the class. My chosen Genre is Crime, I'm creating a Crime/Fantasy Game about border control in a time before technology (Medieval era).

Phase 1 -22/01/19

My Idea was to create a small fantasy environment while from the perspective of a guard at the gate of an excluded city. One that Is not as forward thinking as the rest of the world. The purpose of the game was to exclude magical items and creatures from the city.

To explore my idea I did research on both fantasy and crime, collecting images of different games like papers please to gain a larger understanding for these kinds of games.

The ideas I voted for were: Pats because I like the puzzle aspect, I would enjoy creating the puzzles for his portal esc game. Blaines because I like the mansion setting, I would like to model objects within a setting like this (Gothic chandeliers and paintings etc) and James' because I like the setting, I've always been a fan of 'I Robot' and would very much like to bring the concept of the movie into a game.

For This Synoptic Project I am working with Pat, Blaine and Jake.

-4th Feb

This week I've been personally updating the Trello moving around whats been started and what still needs to be done.

Furthermore I've been creating a play board which we can use to work with for our unreal project. This will explain how we want the player to play out the level. showing there options, and consequences of those actions.

05/02/19

Today I created some concept for ID and Invitations, these are not necessarily something we will use in game, however its the kind of look and theme we are aiming for in our group project.

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A new year means a new project. We are starting by creating our own pre-production presentation to present to the class. My chosen Genre is Crime, I'm creating a Crime/Fantasy Game about border control in a time before technology (Medieval era). SYNOPTIC PROJECT Phase 1 -22/01/19 My Idea was to create a small fantasy environment...

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15/01/2019:

Today I was tasked with making a concept presentation to pitch an idea for my game. First we had a look at 3 different games and write a brief overview of the story then what the mechanics of the game. After this we started writing out a synopsis for our own game idea. Then we started writing out mechanics that we wanted in our game.

22/01/2019:

My idea for the synoptic project was to make a Vr puzzle game. I looked into the Portal series and a similar vr game called Rangi, I used these two games as a basis to generate my idea of a vr puzzle game. After presenting to the class and voting for the ideas we liked I ended up in Adam's group and we a making a vr papers please style game.

04/02/1019:

Last week we set up all our communication channels and file sharing sites. We also set out our plans for when we're going to do the scrum meetings.

12/02/2019:

Today I have been working on unreal to pull some songs together that we can use in the game. We choose Bish Lasagna, We are number one and Megalovania as the songs that would be playing in the club, I took the songs into Audacity and edited them to add a muffled effect to them to make it sound like it was coming through a wall by using the Low Pass Filter. After that I exported them and pulled them into unreal and set up a box collider that plays the song when the player makes contact with it to test it. I set up spatial sound so if you were facing away from the audio source it would sound like its coming from behind and vice versa.

Published

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Phase 1 - 15/01/2019: Today I was tasked with making a concept presentation to pitch an idea for my game. First we had a look at 3 different games and write a brief overview of the story then what the mechanics of the game. After this we started writing out a synopsis for our own...

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Adam - Will be UVing and texturing the various objects he's created.
Blaine - Continuing modelling objects in Maya.
Pat - Continuing on Unreal.
Jake

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Adam - Will be modeling items
Pat - Working on sounds an assets
Blaine - Texturing book and bomb
Jake - Still modeling the sniper

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Adam - Doing the voice recordings for the game
Pat - Working with Adam to get the voice recordings working
Blaine - Modeling and texturing
Jake- Modeling and texturing, post production

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Adam -  texturing the mass models and working on the blog
Pat - adding the finishing touches to the game, adding extra mechanics etc
Blaine - modelling and texturing  the box and the button assets for the game
Jake - modelling and texturing more assets for the game, also designing the posters and game cover for the game as well

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Blaine - blog.
Pat - Continuing to work on game in engine.
Jake - Creating a game cover and blog work.
Adam - Creating a poster.

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Blaine- He's doing blog work at home.
Pat- Post production and blog work.
Jake- Post production and blog work.
Adam- Post production and blog work.