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White Gold Simple Elegant Professional Achievement Landscape Certificate 

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ABOUT THE PROJECT

With intelligence games, students can recognize and develop their intelligence potential, produce different and original strategies against problems, make fast and correct decisions, develop a systematic mindset, create different perspectives, produce skills to work individually or as a team, in a competitive environment within the scope of intelligence games, and solve problems. It is aimed to develop a positive attitude towards the problem quickly and effectively by using the solving steps. In this way, students' self-confidence increases and their success in academic courses is positively affected. Especially in preschool and the first years of primary school, it is very important for the development of the child to develop cognitive skills, to meet with intelligence games at an early age, to play intelligence games with his family at home or with his friends at school. Mind and intelligence games can be used as an effective tool in the development of students' cognitive capacities.

TARGETS

To facilitate learning by keeping the intelligence active. To gain the ability to act in a planned manner. To strengthen the foresight. To provide the acquisition of new abilities. To gain an investigative personality by avoiding memorization. To teach not to be discouraged by failures and to try again. To understand and learn the rules. To gain the habit of systematic thinking. To ensure that leisure time is spent with both fun and learning. To help increase social success. To spend quality time with family in a joint and planned manner. Enabling working. Preventing forgetfulness and increasing concentration. Developing the ability to produce solutions and thinking multi-dimensionally. Ensuring recognizing the limits of talents. Increasing academic success and making them better understand new generation questions.

WORKING PROCESS

Our project is planned as 5 months. Volunteer students will be allowed to participate in the project, and it is planned to hold regular meetings every month during the project. Task sharing and timetable will be clearly stated in the project plan, by sharing the tasks equally with all partners in the project. Students will be provided to use the web 2 tool. Intelligence games played using pencil and paper will be preferred, and mind and intelligence games played in digital environments will also be used. Students will also be given the opportunity to design intelligence games suitable for their level. Project evaluation will be made by applying pre-test and post-test to students and teachers. During the project process, dissemination activities will be carried out by using school websites and blog pages.

EXPECTED RESULTS

At the end of the project, a blog page and a book on collective intelligence games will be created. With intelligence games, students will better recognize their abilities and potentials in individual and group work, develop them and increase their self-confidence, gain systematic and disciplined working habits for success, and develop their attitudes and behaviors to create alternative solutions and strategies without giving up in case of failure. In addition, with mind and intelligence games, students will gain the ability to concentrate and make positive contributions to their lessons. Children who play intelligence games will become individuals who love to research in order to develop their talents and creativity with a curious and questioning attitude, not rote learning.

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11ο ΝΗΠΙΑΓΩΓΕΙΟ ΑΡΓΥΡΟΥΠΟΛΗΣ

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Λαμβάνοντας υπόψη την περ. α' της παρ. 4 του άρθρου 6, του ΠΔ 79/2017 (Α΄ 109) όπως τροποποιήθηκε
με την παρ. 1 του άρθρου 44 του ν. 4777/2021 (Α΄ 25) οι αιτήσεις εγγραφών στα δημόσια Νηπιαγωγεία
Γενικής Παιδείας, για το σχολικό έτος 2022-2023 θα πραγματοποιηθούν από 1 έως 20 Μαρτίου 2023.
Εγγραφές μετά την 20η Μαρτίου θεωρούνται εκπρόθεσμες και χρειάζονται την έγκριση του/της
Διευθυντή/τριας Πρωτοβάθμιας Εκπαίδευσης, όπως τούτο ορίζεται στην παρ. 6 του άρθρου 6 του ΠΔ
79/2017 (Α΄109).
Σύμφωνα με το άρθρο 1 της υπ' αρ. πρωτ. 53128/Δ1/2020/8-5-2020 (Β΄ 1767) ΚΥΑ των Υπουργών
Παιδείας και Θρησκευμάτων και Επικρατείας αρμόδιο για θέματα Ψηφιακής Διακυβέρνησης οι αιτήσεις
εγγραφών στα δημόσια νηπιαγωγεία γενικής παιδείας γίνονται μέσω της Ενιαίας Ψηφιακής Πύλης της
Δημόσιας Διοίκησης (gov. gr) με υποβολή ηλεκτρονικής αίτησης εγγραφής.

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11ο ΝΗΠΙΑΓΩΓΕΙΟ ΑΡΓΥΡΟΥΠΟΛΗΣ

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11ο ΝΗΠΙΑΓΩΓΕΙΟ ΑΡΓΥΡΟΥΠΟΛΗΣ

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Λαμβάνοντας υπόψη την περ. α' της παρ. 4 του άρθρου 6, του ΠΔ 79/2017 (Α΄ 109) όπως τροποποιήθηκε με την παρ. 1 του άρθρου 44 του ν. 4777/2021 (Α΄ 25) οι αιτήσεις εγγραφών στα δημόσια Νηπιαγωγεία Γενικής Παιδείας, για το σχολικό έτος 2022-2023 θα πραγματοποιηθούν από 1 έως 20 Μαρτίου 2023.

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11ο ΝΗΠΙΑΓΩΓΕΙΟ ΑΡΓΥΡΟΥΠΟΛΗΣ

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11ο ΝΗΠΙΑΓΩΓΕΙΟ ΑΡΓΥΡΟΥΠΟΛΗΣ

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11ο ΝΗΠΙΑΓΩΓΕΙΟ ΑΡΓΥΡΟΥΠΟΛΗΣ

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Καλώς ήρθατε στην ιστοσελίδα του 11ου Νηπιαγωγείου Αργυρούπολης

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They create opportunities for harmonious interaction and cooperation between children, promoting the development of respect and acceptance of diversity.

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To adapt the communication codes to the requirements of each situation and socio-cultural conditions
• To show respect and interest in relation to the different ways of communication.
Describe simple synchronous and asynchronous communication and learning tools that are useful to them .
•Make descriptions in logical order and consistency
• Ask questions using the appropriate question words
• Formulate and summarize arguments to substantiate views
• Represent the computer as a single system and match its parts with their function. • Search and select appropriate information on the internet.
• Analyze and divide the mathematical problem into steps according to the conditions and context of the problem
• Accept critically different forms information and new frames communication and collaboration that are created with ICT

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Ask for and provide assistance when needed.
• Support and justify their views .
• Ask questions about things they do not know.
• Complete their activities / projects and evaluate the result of their efforts by setting new goals.
• Try new solutions by evaluating the result of their choices.
. Elaboration of quantitative mathematical relations
•  Elaboration of qualitative mathematical relations

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Make descriptions in logical order and consistency
• Ask questions using the appropriate question words
• Formulate and summarize arguments to substantiate views
• Represent the computer as a single system and match its parts with their function.

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Recognize vocabulary
(functional, vocabulary, vocabulary with high frequency words, terminology of cognitive objects) found in oral texts and in various communication contexts.

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Analyze and divide the mathematical problem into steps according to the conditions and context of the problem/
Try new solutions by evaluating the result of their choices/Familiarity of children with numbers and symbols

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binary game Maria Theochari 11th Kindergarten of Argyroupolis

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Maria Theochari 11th Kindergarten of Argyroupolis

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Argyroupolis is a municipal unit of the Municipality of Elliniko - Argyroupoli of the Southern Sector of Athens, 9 km southeast of the center of Athens, on the southern outskirts of Ymittos, with an area of ​​about 8 sq. Km. It borders the municipalities of Glyfada, Alimos and Ilioupoli. Spatially, it has been developed southeast of the center of Athens and north of Vouliagmeni Avenue. In the past, Argyroupoli was an autonomous municipality, but since 2011 it is a municipal community and seat of the municipality of Elliniko-Argyroupoli.

Argyroupoli and Elliniko have become very popular suburbs due to their privileged location on the mountain and by the sea.

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Our kindergarten is located in the southern suburbs of Athens. There is a department with 18 students, two kindergarten teachers and an English teacher. It consists of 10 boys and 8 girls. 10 are infants (5 years old) and 8 are infants 4 (years old) ..

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I am the head of the 11th Kindergarten of Argyroupolis. I have been teaching in public education since 2000. I have been in this kindergarten for 11 years. I like dealing with new educational programs and information technologies. They give me the opportunity to meet colleagues, new methods and practices and to enrich my knowledge.