# data[].attributes.body
Lasseter always liked cartoons and animation growing up and when he realised being an animator was real career he take, that's when he knew what he wanted to. Lasseter applied to CalArts in 1975, an animation program start by Walt DIsney in 1961, for student to learn traditional Disney-style animation. Lasseter made two animated short films being  The Lady and the Lamp (1978) and Nitemare (1980) which got him his dream job working at Walt Disney animation. After seeing the computer animation in Tron he was impressed and he wanted to see the potential of the computer graphics. He tried experimenting using it mixing it with 2D animated characters with 3D backgrounds. He later got a directorial role on a project at Disney being The Brave Little Toaster. He want use to computer animation in the film to further experiment with it can do. Ed Hanson, head of Walt Disney Studios at the time, didn't  have faith in the idea. Only if the computer graphics could made the film budget cheaper or quicker, he would more inclined on the idea. Lasseter disagreed. Lasseter was laid off and left Disney after production on The Brave Little Toaster was finished.

# data[].attributes.body
He always was an aspiring to become an animator but never felt like he would have the proper talent to become one. In his university days he studied Physics and Computer Graphics, seeking the potential of art, science and programming from the new fields of computer graphics. He created one of the first computer-generated models being of his left hand and being early uses of textures and curved surfaces on CGI model. Catmull graduated from New York Institute of Technology with a PhD in 1974 and asked help develop tools and computer programs that be used computer generated animation.

# data[].attributes.body
At Lucasfilm, George Lucas hires Ed Catmull to lead Lucasfilm's Computer Division. The tech group was designated with developing state-of-the-art computer technology for use in the film industry. What George Lucas wanted out of this was to develop new technologies like an nonlinear digital film editing system (a.k.a EditDroid), a new digital nonlinear sound editing system, a laser film scanner/printer, and further exploration and implementation of computer graphics.

# data[].attributes.body
The Lucasfilm Computer division created the first ever fully computer animated sequence in a feature film. Being the “Genesis Effect” sequence from Star Trek II: The Wrath of Khan (1982).

# data[].attributes.body
Towards the end of that year, animator John Lasseter was invited to come to do some freelance work with the Lucasfilm Graphics Group.

# data[].attributes.body
Lasseter is hired full-time, joining Lucasfilm as an “Interface Designer" after his employment at Walt Disney Studios was terminated. SInce the Lucasfilm team didn't have a traditional animator at that time, Lasseter was hired on the spot.

# data[].attributes.body
"The Adventures of André & Wally B.” premieres at SIGGRAPH. This was was the First short film released by the Lucasfilm Graphics Group. Featuring complex flexible characters, hand-painted textures, and motion blur using computer graphics. It's also the first example of character animation in the growing medium of computer animation.

# data[].attributes.body
The Computer Division also shows off its prototype Pixar Image Computer. With impressive processing speed and resolution it, it was the most powerful graphic computer of its day. It was used for medical imaging and satellite photo analyse. After many failed attempts to sell the computer to limited markets, Lucas' started to lose selling the technology.

# data[].attributes.body
The Graphics Group created the the Stained Glass Knight sequence featured in Young Sherlock Holmes (1985).

# data[].attributes.body
At this point in time, Steve Jobs had co-founded Apple Computers. Having revolutionising computers with more user friendly interfacing with the Apple II and the Macintosh computer. Jobs had interest in the Computer Graphics group over at Lucasfilm and was interest in funding in this field of computer graphics. Especially after Catmull shared his idea of creating the worlds first computed-generated film to him.

# data[].attributes.body
Steve Jobs purchases Lucasfilm’s Computer Division from George Lucas investing $10 million dollars into the Graphic Group spin-off into their own animation studio, Pixar.

# data[].attributes.body
Luxo Jr. was completed in 1986.
Being Lasseter's official directorial debut and the first 3D animated short to nominated for an Oscar in 1987.

# data[].attributes.body
Red's Dream premiered at SIGGRAPH. Being partily Rendered on Pixar's own Pixar Image Computer.

# data[].attributes.body
Both of Pixar’s proprietary animation and rendering system, Menv and Renderman respectively, both made there internal debut as they both used to produce 'Tin Toy' which premiere at SIGGRAPH. In 1989, Pixar won their first Oscar for Best Short Film. Being the the first computer animated film to receive an Academy Award.

# data[].attributes.body
Knick Knack was released.
Pixar also begins with creating different commercials for different companies and products.

# data[].attributes.body
Andrew Staton and Pete Docter join Pixar.  Andrew Stanton completes The “Quite A Package” commercial for Trident, and Pete Docter animates The “Boxer” commercial for Listerine.

# data[].attributes.body
Pixar and Disney begin to collaborate on a new system CAPS, the Computer Animation Production System, which would revolutionize the creation of traditional animated films by implimenting CGI elements into 2D animation. The most notably utilised in Disney's Beauty and the Beast in 1991.

# data[].attributes.body
Disney and Pixar announce an agreement “to make and distribute at least one computer-generated animated movie.” Giving Lasseter and the rest of the Pixar team the green-light their dream computer animated movie. Pixar began pre-production on Toy Story.

# data[].attributes.body
Lasseter and his crew went to Burbank to pitch their completed storyboards to Disney. The original reels of Toy Story were shown to the higher-ups at Disney and the movie did not work in the current state it was in. It was reportedly said to be boring and unwatchable and the character, Woody was repulsive. The production was nearly shut down completely. They luckily quickly turn it around and re-pitched the movie in just a few weeks.

# data[].attributes.body
Toy Story was released on November 20, becoming the world's first computer-generated animated film.

# data[].attributes.body
Pixar became the highest IPO of the year a week after Toy Story released. Jobs raised $132M from his $10M investment.

# data[].attributes.body
Toy Story was recognised with several Oscar Nominations with Best Original Song, Best Original Score, and Best Original Screenplay—the first time an animated film is recognised for screenwriting. Lasseter received a Special Achievement Oscar for his “inspired leadership of the Pixar Toy Story Team resulting in the first feature-length computer animated film.”

Pixar also announced that they'll stop producing commercials to focus on creating longer-format entertainment.

# data[].attributes.body
Walt Disney Studios and Pixar form an agreement to produce five movies over 10 years.

# data[].attributes.body
Pixar started planning for their new Emeryville studio.

A Bug's Life was released on November 20.

# data[].attributes.body
Nine months before Toy Story 2 was released, it was completely reworked into a different movie from what was originally pitched.

Toy Story 2 was released on November 24.

# data[].attributes.body
Pixar was moved into their new and current studio in Emeryville.

# data[].attributes.body
Monsters, Inc. was released on November 2.

# data[].attributes.body
Finding Nemo was released on May 30

# data[].attributes.body
The Incredibles was released on November 5

# data[].attributes.body
The Walt Disney Company announces that it has agreed to purchase and acquire Pixar Animation Studios. Also, As part of Disney's deal, Ed Catmull and John Lasseter assumed leadership of Walt Disney Animation Studios.

# data[].attributes.body
Cars is released on June 9

# data[].attributes.body
Ratatouille is released on June 29.

# data[].attributes.body
WALL•E is released on June 27.

# data[].attributes.body
Up was released on May 29.

# data[].attributes.body
Toy Story 3 is released on June 18.

# data[].attributes.body
Cars 2 is released on June 24.

# data[].attributes.body
Brave is released on June 22.

# data[].attributes.body
Pixar discontinues their original proprietary animation system, Menv, in favour for their new system, Presto.

# data[].attributes.body
Monsters University is released on June 21.

# data[].attributes.body
Inside Out is released on June 19

# data[].attributes.body
The Good Dinosaur was released on November 25.

# data[].attributes.body
Finding Dory was released on June 17.

# data[].attributes.body
Cars 3 was released on June 16.

# data[].attributes.body
Coco is released on November 22.

# data[].attributes.body
Incredibles 2 is released on June 15.

# data[].attributes.body
Toy Story 4 is released on June 21.

# data[].attributes.body
Onward was released on March 6.

# data[].attributes.body
Soul will be released on November 20.