# data[].attributes.body
A bump map is a map of an object that helps create depth on an object. Its achieved by manipulating the light on the object.
Bump maps are important in games for providing an easy way to give simple depth to a texture.
Some advantages of the bump map is its ability to give depth but it has the disadvantage of the illusion being broken at certain angles.
*created by Karson Ball

# data[].attributes.body
A specular map is a map that defines the shininess and highlights of an object/texture.
My texture doesn't need a specular map because it is a non-reflective surface and doesn't have any highlights.

# data[].attributes.body
A normal map is a map of an object that stores a direction at each pixel called a normal.
Normal maps are used to make low quality images look like high quality images.
*Created by Karson Ball

# data[].attributes.body
In one of my games I used my textures to create a brick all on the side of my house.

*created by Karson Ball

# data[].attributes.body
A diffuse map is a simple way of mapping a texture to the surface of an object inside a game.
It acts like simply drawing the picture or texture onto the image.

Diffuse maps are important for game design because they allow for textures to be applied to object in games.

*Diffuse map created by Karson Ball

# data[].attributes.body
Texture mapping is the process where you apply a picture or pattern to a 3d shape to increase the realism of the object.

Texture mapping is important to use in games and other applications because it allows designers to increase realism in their game quickly.

*taken from google images