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Nations United: Urgent Solutions for Urgent Times | Presented by Thandie Newton

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Nations United: Urgent Solutions for Urgent Times | Presented by Thandie Newton

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The World's Largest Lesson pt 2 -  with thanks to Sir Ken Robinson and Emma Watson

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Sir Ken Robinson, Emma Watson and Aardman Animations invite children to get involved in the Global Goals for Sustainable Development by inventing, innovating and campaigning.

To show the version with English subtitles please go to: https://vimeo.com/181766755

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A BIRMINGHAM education charity has been giving school children access to inspiring broadcasts from young entrepreneurs hailing from all over Europe.

The Titan Partnership has licensed Steam School, an award-winning virtual academy, to help pupils complete challenges and stream entrepreneurs' talks, with teachers monitoring participation and progress remotely.

The charity credits the interactive platform with helping young people to see what a future career in STEM might look like.

"For pupils, Steam School brings subjects such as Science, Technology, Entrepreneurship, Art and Maths to life," said Carolyn Chapman-Lees, who has been Chief Executive Officer at The Titan Partnership for four years.

"The platforms brings real, successful people into their classrooms through the power of technology. It allows them to see the types of jobs they can get into in a fun, exciting and accessible way, as well as the steps they need to take to pursue certain careers - giving them a destination beyond the qualification.

'Also, because Steam School is non-prescriptive, there's some flexibility for teachers to use it however they work. Having ready-made lesson plans to hand is undeniably attractive. You can also adapt what is done through the platform into hard-copy resources. This is important because so many children do not have devices, which is the inequality of opportunity at the heart of our campaign, Computers for Children."

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Titan Partnership| Case Study - STEAM SCHOOL

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A BIRMINGHAM education charity has been giving school children access to inspiring broadcasts from young entrepreneurs hailing from all over Europe. The Titan Partnership has licensed Steam School, an award-winning virtual academy, to help pupils complete challenges and stream entrepreneurs' talks, with teachers monitoring participation and progress remotely.

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We were very grateful to have HundrED Ambassador Katelyn Patterson host a WEB-nesday via Facebook Live on October 3rd, 2018. Missed it? Catch the recording here!
Watch to learn:
Why the arts and STEM education go hand in hand

How to design STEAM units for diverse learners

How STEAM education boosts student problem-solving, communication, and collaboration in the classroom
Who is Katelyn Patterson?
Katelyn Patterson is a primary school teacher, instructional coach and advocate for STEAM education in the United States. Katelyn pursued degrees in Elementary Education, Counseling and Psychology from the University of Alabama and sought certification in STEAM education as a way to increase student engagement in the classroom and make learning relevant. Katelyn was recruited to work at the first STEAM elementary school in the world, teaching and developing curriculum. In 2014, Katelyn moved to Los Angeles in and found her home at MUSE School CA. Katelyn's philosophy of teaching encourages students to view, research and plan their learning through the lens of STEAM. She loves inspiring children to take risks, be active participants in their learning and advocate for themselves!

Katelyn enjoys getting to share her passion for STEAM and passion-based learning with educators and innovators around the world. She presented passion-based learning through the lens of STEAM at SXSW Edu in Austin, Texas in 2018. Katelyn also spoke at the 2018 International Process Communication Model Conference in Portugal. In addition to speaking with educators, Katelyn has written many articles for the Buck Institute of Education, the Process Communication Model website and MUSE School publications.
HundrED WEB-nesdays take place weekly via Facebook Live and we invite everyone to actively participate in the conversation! You can access the webinars by joining the HundrED Facebook page. Contact our Global Community Manager, Pukhraj Ranjan, for more information: pukhraj@hundred.org.

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Why Put The Arts At The Heart Of STEM Learning? | Katelyn Patterson

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We were very grateful to have HundrED Ambassador Katelyn Patterson host a WEB-nesday via Facebook Live on October 3rd, 2018. Missed it? Catch the recording here! Watch to learn: Why the arts and STEM education go hand in hand How to design STEAM units for diverse learners How STEAM education boosts student problem-solving, communication, and collaboration in the classroom Who is Katelyn Patterson?

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Action today on COVID-19

One Young World, the global forum for young leaders, is establishing a fund for young leaders on the frontlines of the COVID-19 response.

Around the world, One Young World Ambassadors are combatting the Coronavirus with the most innovative methods in the most challenging circumstances.

By directing money to leaders on the front lines, we can insure that resources are being accessed by those who need them most.

This global crisis demands a global response.
One Young World will meet that challenge.

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Young Leaders fund | Covid 19 the global Pandemic

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One Young World, the global forum for young leaders, is establishing a fund for young leaders on the frontlines of the COVID-19 response. Around the world, One Young World Ambassadors are combatting the Coronavirus with the most innovative methods in the most challenging circumstances.

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Games4Sustainability

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Games4Sustainability - Sustainability through serious games

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Visit the Games4Sustainability and get inspired by stories of sustainability professionals and organizations that applied games in their areas of activity.

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What is the 2030 SDGs game?

- An invitation to explore the world and yourself -

The 2030 SDGs Game is a multiplayer, in-person, card-based game that simulates taking the "real world" into the year 2030.

Designed in Japan in 2016, this experience has become a powerful and impactful social phenomenon, earning extensive media coverage and reaching over 150,000 participants.

2030 SDGs Game events are held in corporate, governmental, educational, and community settings. We now have over 600 certified facilitators in Japan and around 50 globally.

Now, due to a growing demand to bring the game to the rest of the world, we have created an English edition and are beginning to introduce it to a wider audience overseas.

The game is designed to be played with anywhere from 5 to 50 players. (That number can be expanded to a maximum of around 200 with multiple parallel 'worlds' operating at the same time.)

Play time is approximately 1 hour; with the necessary explanation and reflection afterward, it requires a minimum of 2 hours, and generally works best in a 2 ½ hour time frame.

Why make it a game?

The SDGs are ambitious and can seem overwhelming, simply due to their volume and scope. While dramatic in their potential impact on the world, approaching them can be daunting.

A game approach has three powerful advantages:

1. It gives people a direct experience of participating in co-creating a sustainable world ("I can do it"; "what I do makes a difference.")

2. It simplifies and makes accessible an extremely complex issue to a level that allows people to begin to understand, while stimulating our natural curiosity to learn more.

3. It activates players' natural instincts to set their aim toward a worthy goal, simultaneously building confidence and making it enjoyable, while inspiring and motivating players to take action in the real world.

Can I buy the game?

For the answer to your question, please see FAQ.

How can I bring the game to my community?

We are looking for venues and community leaders who are interested in hosting us. This game is a tremendous resource and catalyst for anyone who wants to inspire, motivate, and empower your community or organization to embrace a vision of a sustainable world.

If you are interested in hosting the game, please contact us using the form below.

What are people saying about the game?

In Japan

In Caribbean

In Benin (in French)

For more testimonials, click the button below.

How to play

The rules are simple: Players use money and time to achieve their goals by the end of the game.

What kind of goals are there?

One player might have the goal of Acquiring Wealth; for these players, money is the most important thing. For others, the most important thing might be to Enjoy Leisure, to have the freedom to relax or to spend time doing what they want. Others may want to end poverty, or to protect the environment. Just like in the real world, in this world there are diverse people with different values.

Let's look at what kind of project cards we have.

Here is a project called Build Transportation Infrastructure.

To run this project, "What you need to spend" is 500 Money cards and 3 Time cards. If transportation infrastructure is built, the economy circulates more smoothly, and travel time is shortened. As a result of running this project, "What you get" is 1000 Money, 1 Time, a new Project, and a Principle Card.

Principles are the intangible things that are nevertheless very important: think of them as a sense of fulfillment, contribution, or value. These principle cards are important to players for whom principles are more important than money or time, and who collect them as their goal.

Another important point is that every participant uses the magnets on the whiteboard as in the photo below. These magnets show the present condition of your world: Blue represents the economy, while Green stands for the environment, and Yellow stands for society.

If you look at the above Build Transformation Infrastructure project card again, you can find 'Change in "World Condition Meter"' at the bottom. If you run this project, the parameters there will change accordingly.

This means that each project that the participants run will have an impact on the world, and the world of 2030 will be affected accordingly.

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2030 SDGs GAME WHAT IS IT? WHY MAKE IT A GAME? HOW TO BRING THE GAME HOW TO PLAY What is the 2030 SDGs game? - An invitation to explore the world and yourself - The 2030 SDGs Game is a multiplayer, in

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We promote use of the Sustainable Development Goals in learning so that children can contribute to a better future for all. From citizenship and justice to climate change and the environment, inspire children to make a difference!

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WELCOME TO MINDSAHEAD

- ENRICHMENT & EDUCATIONAL PROGRAMS FOR KG TO 12TH GRADE.

Mindsahead supported by leading experts from various academic fields of school education‚children's psychology and personality development, "MindsAhead" offers unique "After School Program" for kids and English & Math tutoring programs that caters for different needs of children. We have structured programs in class room settings meant for younger children to highly flexible & customized programs for students of all ages. "MindsAhead" Academy conducts four after-school programs which are BrainOBrain, Language Minds, Minds Bee and Tutor Minds. MindsAhead Academy is an educational organization with a vision to become a leader in delivering a meaningful, high quality after-school programs to young children and a goal based tutoring service to older children.

Popular Courses

Choose Your Desired Course

After school program centered around whole brain development/mind math using advanced abacus and the development of social skills for young children between the ages of 5 and 14. The goal of this program is to increase the speed, efficiency and retention in kids by using VAK (Visual, Auditory & Kinesthetic skills) methodology. There are 10 levels and each level take 3-6 months depending upon age and the commitment level of kids.

Minds Bee is a summer camp and an annual contest to appraise, recognize and appreciate the holistic development of children. An enrichment program & summer camp dedicated to making learning fun. Areas of focus include: Critical Thinking, Theatre (Journalism) and Lego Mindstrom Robotics which are both fun and educating in one breath.

100% focused on English Reading & Writing. This covers reading comprehension, grammar, vocabulary and writing skills as the local state standard. We encourage goal sheet to be filled at the time of registration which specifies areas your child needs focus in and a pretest to gauge his previous knowledge in the field. These two inputs goes to the teacher to start with which would be utilize for efficient tutoring of such child.

This has to do with one on one tutoring by expert tutors. Most students have weaknesses that make some subjects harder for them than others. Writing is a source of struggle for many kids, and their difficulty grows as their inability to write well affects other subjects. MindsAhead Academy, offers excellent tutors who will set up your child for success by helping them develop their composition skills with ease.

Mindsahead Robotics program is centered around the development and education of students from ages 5 and up in the subject of Robotics and those sub category subjects that follow.The curriculum will heavily rely on Lego Mind Storm technology sets but will also include introductory information on some more complex robotics that is exhibited by the FRC ( First Robotics Competition) robots.We will cover all things related with the Robotics.

We Provide Learning & Tutoring for:

What People Say

Testimonials

Siddhant was the first student for Brain'O'Brain at the North Edison branch. Even though he is five years old, he is doing 3rd grade math.

- Ganesh

(Siddhant's father)

Both my 4 years old daughters Ashi&Misha attend BrainOBrain and Language Minds programs at the North Edison Center in New Jersey.

-Deepakshi

(Ashi's & Misha's mother)

My daughter attended summer camp this year and loved this very much. Robotics and Beesindreams was excellent.I recommend this place.

-Mike Evans

Fantastic teachers and great institute. my son reading skills got really improved.

-Tehzeen Hassan

OUR FRANCHISE AVAILABLE IN BELOW CITIES

FRANCHISE OPPORTUNITY AVAILABLE IN BELOW CITIES

Jersey City NJ, Edison NJ, Sayreville NJ, Bergenfield NJ, Woodbridge NJ, Princeton Meadows NJ, Madison Park NJ, Plainsboro Center NJ, Paramus NJ, Avenel NJ, Roselle Park NJ, Society Hill NJ, Kendall Park NJ, Dayton NJ, Lodi NJ, Iselin NJ, North Brunswick Township NJ, Fords NJ, Absecon NJ, Brownville NJ, Carteret NJ, Echelon NJ, East Brunswick NJ, North New Hyde Park NY, Elmwood Park NJ, Highland Park NJ, Cedarville NJ,

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After School English Classes | Math Clases | Mindsahead Academy

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ENRICHMENT & EDUCATIONAL PROGRAMS FOR KG TO 12TH GRADE. Mindsahead supported by leading experts from various academic fields of school education‚children's psychology and personality development, "MindsAhead" offers unique "After School Program" for kids and English & Math tutoring programs that caters for different needs of children.