# data[].attributes.body
Take advantage to produce efficient movement

# data[].attributes.body
Develop movement patterns

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Overwhelmed by degrees of freedom

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Almost automatic performance of the movement pattern
- Few errors, consistent performance
- Attention on higher-order process

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Refining the movement pattern and associating environmental cues
- Improved error detection and correction
- Performance more consistent

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Understanding and developing the basic movement patterns
- Poor error detection and correction
- Inconsistent performance

# data[].attributes.body
The learning of skilled movements through practice and other learning- related variables, such as practice and feedback

# data[].attributes.body
In cricket the batter has to know what shots to play (cognitive skill), pick up critical clue from the environment as the ball is bowled to make a decision about when and how to play (perceptual skills), and must execute an efficient shot to hit the ball (motor skill)

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- Maximum certainty of goal achievement
- Minimum time
- Minimum energy expenditure

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Difference Between Skills and Abilities 

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Difference Between Skills and Abilities 

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Skills
- Developed w/ practice
- Modified w/ practice
- Depends on abilities

Examples:
- Catching, hitting, throwing, kicking

Abilities
- Inherited traits
- Stavle and enduring
- Influence performance of skills

Examples:
- Reaction time, hand-eye coordination, strength, flexibility

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"Official sport games"

Characteristics:
- Official versions of the game
- Official equipment
- Played by official rules

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"Lead-up games"

Characteristics:
- Modified games
- Most motor skills and movement concepts involved

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"Skill challenge games"

Characteristics:
- Use of two more more motor skills
- Limited and simple rules

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"Low-level games"

Characteristics:
- Little or no equipment
Focus on single skills

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- Accuracy in relation to the target is the determinant of success

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- The primary strategy of the battling team is to hit the ball away from the fielders to maximise time to score runs

Examples:
- Cricket
- Baseball

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- Primary strategy is to place the ball away from your opponent

Examples:
- Tennis
- Squash

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- Gaining and maintaining possession of the ball is crucial
- Attack
- Creating space

Examples:
- Soccer
- Lacrosse

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- Identify how the game is played and how the game is won
- Are what make football "football" and basketball "basketball.

Examples:
- No handling of the ball in soccer
- No throwing the ball in Australian Football

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- Provide a structure for the game
- Define the game problem and constrain the means available to solve the problem

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Games that require physical skill, and have a wide-following and institutional stability

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A goal directed activity that has rules, which limit the permissible means of goal achievement, prohibit more efficient means in favour of less efficient means, and which players accept to make the game possible

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- Arise out of the game and can be modified without altering the nature of the game
- Are open to interpretation

Examples:
- Tie- break in tennis
- Size of the ball in soccer

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An activity voluntarily persued for intrinsic rewards

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Limitations To The One-Dimensional Approach

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Limitations To The One-Dimensional Approach

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- Simple and easy-to-understand
- Can be difficult to place a skill into one specific category
- Do not provide a sufficient picture of the performance demands of a skill

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Allows for consideration of more performance demands, describing environmental context and action requirements

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- Arbitrary beginning and end
- Repetitive moments
Typically longer in duration

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- Several discrete actions
- Linked together
- Specific order

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- Clear Beginning and end
- One distinct movement
Typically short in duration

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In terms of a skills beginning and end points

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- Variable and unpredictable environment
- Externally paced
- Movement adapted to environment

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-Stable, predictable environment
- Self- paced
- Typically a stereotyped movement

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Skills categorised onto a continuum ranging from a stable to unstable environment.

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- Small Muscles
- Precision
Example: Typing, Drawing

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- Large Muscles
- Force/ power
Example: Weightlifting, High-jump

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Some skills require precise movements for successful performance, while others require less precision, but more forceful or powerful movements

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Compares motor skills on one characteristic and places skills on a continuum scale

# data[].attributes.body
This is done to help understand the nature of a skill and make recommendations for instruction and learning that apply to the categories of skills, rather than just to specific skills

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Involve the control of an object (such as throwing, catching, kicking and striking)

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Move an individual through space (such as crawling, walking and running)

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Involve the control of the body in terms of balance (such as bending, twisting and swaying)

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Advanced versions or combinations of fundamental motor skills that we apply to a specific sports

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Foundation skills that provide the basis for the development of more advanced sport-specific motor skills

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- They are goal directed
- They are voluntary
- They are learnt
- They require body movement

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"Those where detecting, discriminating and interpreting sensory information is imperative for successful performance"

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"Refer to understanding, knowing and thinking, and are the main determinants of successful performance"

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"Form of skills that require movement of the body or limbs to achieve the goal"

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"A voluntary, goal-directed activity that we learn through practice or experience"