# data[].attributes.body
Coding is a technological language that tells a computer what to do. Coding can beneficial for students because it can spark in interest that leads to interest in computer coding as a career. This artifact is all about coding! The document shows my completion of Ozobot Block Coding. Ozobots are small robots that follow a codes made by the users. The document also gives my suggestions on activities to incorporate Ozobots and coding in the classroom.

# data[].attributes.body
This is an introduction using an avatar and automated voice system. Voki is the website/app used. Voki allows you to customize your avatar and choose a voice to read a prompt created by you! Teachers can use Voki to interact with students and parents. Voki can also be used by students for projects. This artifact is a Voki I created to introduce you to my portfolio.

# data[].attributes.headline
Accessibility Features for iPad and iPhone

# data[].attributes.subject
Accessibility Features for iPad and iPhone

# data[].attributes.body
Accessibility features are great to know so that iPad and iPhone use can be accessible to all people. Teachers can use different features in the classroom to differentiate for students. Parents can use these accessibility features at home, too! This artifact is a list of 16 Accessibility Features found on the iPad and iPhone with descriptions and uses of each.

# data[].attributes.body
The Apple Teacher Program was created to support and celebrate educators. The program helps teachers unlock the magic of iPad, Mac and built-in apps in the classroom. This certification ensures families and students that I am comfortable using technology in the classroom. This artifact is a copy of my Apple Teacher Certification.

# data[].attributes.body
A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, and delivery of educational courses, training programs, or learning and development programs. Teachers can use LMS applications to communicate with students and families and keep track of grades. This artifact is Class Dojo. There is a demo class and a class titled "Ms. Estes' Class" for examples.

# data[].attributes.attachment_link.title
Classroom Learning Management System (1) (1)

# data[].attributes.body
Canva is a website that allows for the creation of newsletters, slide presentations, resumes, cards, and much more. This is a great way for families to get up-to-date information about the school and classroom. This artifact is a newsletter I created for families using Canva.

# data[].attributes.body
To go along with UDL Guidelines, this artifact is a reflection I wrote about the importance of UDL in classrooms.

# data[].attributes.body
Thinglink is a website that allows for the creation of an interactive poster. Initially, a picture is selected as the background for the poster. Then, icons can be added that contain information, pictures, and videos about the topic for parents, students, and teachers to view. This artifact is an interactive poster made with Thinglink about cyberbullying. There are several statistics, videos, images, and other information regarding cyberbullying.

# data[].attributes.attachment_link.description
TOUCH this image to discover its story. Image tagging powered by ThingLink

# data[].attributes.body
iMovie is an application on all Apple products (iPad, iPhone, MAC). iMovie can be used to make trailers or movies. These products can be used by students to create a project, or can be used by the teacher to send to parents and families. This artifact is an iMovie I created with a partner as an introduction to an animal unit lesson plan in my classroom.

# data[].attributes.body
Edublog is an online blog for teachers. Edublog can be shared by the teacher for families and students to view. Here, teachers can post educational articles, videos, photos from the classroom, important announcements and daily activities happening in the classroom that parents and students to see. This artifact is a blog I created using Edublog for my classroom.

# data[].attributes.attachment_link.readable_text
Students are working on vocabulary skills. Synonyms, antonyms, homonyms and idioms are taught with new vocabulary using reading activities that build fluency. Lessons build a working understanding of suffixes, prefixes, and reading skills. Students are asked to identify, interpret and analyze passages.

Students are also working on process skills. Process skills include the reading comprehension process of summarizing, predicting, visualizing, questioning, and clarifying with extensive scaffolding and support, through think aloud prompts.

Every Wednesday, students go to music class! Students are learning to play musical instruments and read music! The students are learning the states with the 50 States Song, playing native instruments, and playing songs with their recorders! Students are enjoying singing and playing music!

This week students are finishing their two chapter books about an important person in history. Students will create a poster with information they have gathered from their readings. To conclude this unit, students will create a sculpture to represent their person or students will come to school dressed as their person. This will be a live "wax museum" showing on Thursday, March 7 at 2 pm. Families are welcome to attend this 4th grade event! Students will get the opportunity to present their people to viewers and engage in meaningful, educational conversation. The students are eager to experience the "wax museum!" I hope to see you there!

Educational Technology and Mobile Learning is a resource of educational web tools and mobile apps for teachers and educators. The blog has posts about Biligualism, iPad apps, Gmail features, and more. One blog post I found interesting was Cognitive Benefits of Bilingulism. The article explains bilingualism as the ability to speak more than one language. Some examples of cognitive benefits of bilingualism and multilingualism are: higher density of gray matter, delay of Alzheimer and dementia by as much as 5 years, and strengthens the dorsolateral prefrontal cortex of the brain. A video called the Ted Lesson allows for further explanation of benefits of bilingualism. A quick read with tons of information!

Click on the image to watch a Powtoon Intro

Video with more information about me!

# data[].attributes.attachment_link.description
Students are working on vocabulary skills. Synonyms, antonyms, homonyms and idioms are taught with new vocabulary using reading activities that build fluency. Lessons build a working understanding of suffixes, prefixes, and reading skills. Students are asked to identify, interpret and analyze passages. Students are also working on process skills.

# data[].attributes.body
The 5 E's is an instructional model based on the constructivist approach to learning, which says that learners build or construct new ideas on top of their old ideas. The 5 E's are: Engage, Explore, Explain, Elaborate, and Evaluate. The 5E design process can be used by students of all ages to complete projects. This artifact is a Unit Plan I created using the 5E design process.

# data[].attributes.body
Powtoon is an animated presentation in video form. Powtoon can be used as a welcome to parents at the beginning of the school year. Powtoon can also be used by students to create projects. This artifact is a Powtoon I created as a Teacher Introduction to parents.

# data[].attributes.body
Google Slides is one of many features to Google and Google Drive. Google Slides is similar to a PowerPoint presentation. Information can be added to each slide. Teachers can share these slides with parents and students. This artifact is a Google Slides presentation on why I want to be a teacher.

# data[].attributes.body
1. Nearpod
2. Kahoot!
3. Seesaw
4. Class Dojo
5. ViewPure
6. Goose Chase
7. Google Classroom
8. Storia
9. Learn the World
10. iMovie

# data[].attributes.body
Universal Design for Learning (UDL) is a way of thinking about teaching and learning that gives all students equal opportunity to learn. UDL allows teachers to design learning experiences in flexible ways to meet the needs of individual learners. UDL offers supports to families and students. This artifact is a website that contains important information on UDL as well as UDL guidelines.

# data[].attributes.attachment_link.readable_text
The UDL Guidelines are a tool used in the implementation of Universal Design for Learning, a framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn. Learn more about the Universal Design for Learning framework from CAST. The UDL Guidelines can be used by educators, curriculum developers, researchers, parents, and anyone else who wants to implement the UDL framework in a learning environment. These guidelines offer a set of concrete suggestions that can be applied to any discipline or domain to ensure that all learners can access and participate in meaningful, challenging learning opportunities.

Coming soon! UDL Guidelines 3.0

The UDL Guidelines are a living, dynamic tool that is continuously developed based on new research and feedback from practitioners. In 2020, CAST launched our most recent effort to update the UDL Guidelines, with a specific focus on equity. There has been a strong call from the field-both practitioners and researchers alike-to more fully develop the Guidelines to address critical barriers rooted in biases and systems of oppression. The current update aims to respond to this call and to work toward fulfilling the promise of the Guidelines as a tool to guide the design of learning environments that more fully honor and value every learner.

Since our launch in 2020, we have been committed to a community-driven, inclusive, and transparent updating process. As part of this effort, we are:

Collaborating with an Advisory Board, a UDL Guidelines Collaborative, and a Young Adult Advisory Board to guide our work

Conducting focus groups with a diversity of participants to learn from their perspectives, lived experiences, and feedback

Reviewing the research on the UDL Guidelines research pages to understand the balance of different research fields, methodological approaches, epistemological approaches, and author positionalities

Conducting literature reviews of equity-oriented research that connect to and extend the Guidelines, such as disability studies and critical pedagogy studies

We are excited to share this next iteration of the UDL Guidelines in 2024. If you are interested in receiving our UDL Guidelines 3.0 newsletter to stay updated on our progress and to share your ideas and perspectives, please complete this brief form.

Review the Summary

Explore the Full Draft

# data[].attributes.attachment_link.description
The UDL Guidelines are a tool used in the implementation of Universal Design for Learning, a framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn. Learn more about the Universal Design for Learning framework from CAST.