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Communication between Arduino and Processing 3

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Getting started

Download and open the 'Processing' application. Select something from the Examples. Hit the Run button. Lather, rinse, repeat as necessary. More information on using Processing itself is can be found in the environment section of the reference. To learn the Processing language, we recommend you try a few of the built-in examples, and check out the reference. A group of diverse books have been written to help people with different goals and skill levels.

Getting Started Tutorial

Don't know where to get started? Read this tutorial, which will guide you through the basics of Processing
Read tutorial

Check out the Reference

Find further documentation of the Processing language
Go to Reference

Get the software

The Processing Development Environment makes it easy to write Processing programs. It's free and open source!
Download Processing

Have more questions?

Join the conversations on the Forum to share and learn.
Visit Forum

Processing 4 is out!

Processing 4 introduces major improvements behind the scenes, with the primary goal to keep your code running smoothly on the latest hardware and operating systems.

If you are still using Processing 3 or a Processing 4 beta, we strongly encourage you to switch to Processing 4 to get the best performance, compatibility, and support in the future.

Contribute

The core Processing software is augmented by libraries and tools contributed through the community. These inventive extensions are a bright future for the project. We have a list of Contributed Libraries and Contributed Tools posted online. These contributions can't be underestimated.

To contribute to Processing development, please visit Processing on GitHub to read instructions for downloading the code, building from the source, reporting and tracking bugs, creating libraries and tools.

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Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology...

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Open-source electronic prototyping platform enabling users to create interactive electronic objects.

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Firenze

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O Clube de Robótica voltou às aulas da disciplina de Programação e Sistemas de Informação do Curso Profissional de Gestão e Programação de Sistemas Informáticos (10ºF) no âmbito da Autonomia e Flexibilidade Curricular para continuar a atividade "Programação com MBots".

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Introduction to Robotics 1

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Introduction to Robotics 2

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Introduction to Coding and Robotics with Arduino

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Introduction to Coding and Robotics with Arduino

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O Clube de Robótica voltou às aulas da disciplina de Programação e Sistemas de Informação do Curso Profissional de Gestão e Programação de Sistemas Informáticos (10ºF) no âmbito da Autonomia e Flexibilidade Curricular para continuar a atividade "Programação com MBots".