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Can bring more opportunity for creativity

Students can acess learning at different paces

Can positivly influce engagment

In theory can help students take learning into their own hands, they feel like they have more control

Increase partcicipation

Helps motivate and make kids feel more confident in their learning (video used minecraft as an example)

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Scary and controversial teaching strategy, many dont agree with the concept.

Many tecahers are not trained properly as to how this belongs in a classroom

Missuse can cause reverse effects on their academics (wasted valuable time)

This requires access to technology some many not have

Research shows different outcomes of students based on whether they are extroverted or introverted

Creation process can be difficult and time consuming

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This is a hard and scary concept for many to understand and use

It is seen as controversial

It has its pros and cons, but cons can be worked through in different ways

Introverted students tend to participate more/log in more when it comes to gamication in class.

Process starts with an overall timeline

Students can be a part of the process or decision making

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I need more information about this conceot before I bring it into my classroom fully. I so believe that things like badges can play an important role in a studnets self-recognition when it comes to their wor, but the negatives of badges needs to be considered as well. Although the idea of having my class be a game sounds fun, I cannot see that working for many of my students. Some aspects I could fit into my tecahing style and will, but some I am unsure. Some students are comforable with this platform, some may have never touched a computer before, that aspect worries me. If we create their classrooms to fall under gamification, what if they struggle? How to I accomidate them with that is not the way they learn best. I want to based my teaching on the best way for the most learning to occur for as many as possible. If I see gamification qualifying for that, then I will gladly use, but only after much more research.