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In today's classrooms, augmented reality (AR) education tools are a great way to introduce and excite students about any subject. Not only can they go beyond textbooks and abstract concepts and make them "real" but many AR tools can work independently of the teacher and the physicality of the classroom too. And as opposed to the typically expensive technical requirements of a full virtual reality setup, like a headset and gloves, AR education tools usually only need equipment that most classrooms and students already have: the computer, smartphone, or tablet.

Here are some great platforms that can add the AR experience to almost any subject. (Note: These are platforms where the student, educator, or both can create their own learning content. So this list does not cover apps that are specifically made for a specific topic or companies that offer development of AR apps for education. All of these platforms have some kind of free tier as well - free trials did not count.)

1. Holo-SDK ( https://www.holo-sdk.com/educational-program)
Holo-SDK lets teachers and students create their own AR models a little differently than the next program in the list. As hinted at in the name, Holo-SDK is a Unity plugin, allowing users to create their own holograms that will be projected from the computer screen with the help of anaglyph glasses (those red and blue glasses) while using its Desktop AR app. Modeling can be done in almost any 3D program and imported into Unity to be transformed as a holographic 3D model or game.

2. Grib ( https://grib3d.com)
Although it's still in beta, the Grib app looks to be a promising way for teachers and students to create their own AR models. By scanning a flat drawing and using gestures in the app, users can push and pull the digital clay to create an AR model that can be then exported or 3D printed.

AR Platforms for Educators and Students
3. Metaverse (/ https://studio.gometa.io/landing)
Metaverse is an augmented reality program that allows teachers and students to create their own Metaverse experiences. A Metaverse experience covers a variety of AR activities, from games and quizzes to scavenger hunts and stories. Teachers can gamify their lessons while students can create their own games to show what they've learned (plus learn some basic coding along the way).

4. MERGE Cube ( https://mergeedu.com/cube)
A little different from Metaverse and the other apps on this list, MERGE cubes are foam cubes that work with AR applications and 3D software so students can "hold" the 3D objects in their hands. It's a way for students to have hands-on experience using the power of AR to change what they see and interact with, all depending on the lesson. Teachers can use a library of already-made models in combination with the Merge app to augment their lessons but both students and teachers can also hold models that they've made.

5. Waypoint EDU ( https://www.waypointedu.com)
The Waypoint EDU app allows educators to create AR scavenger hunts, or as they call it "hunts." Designed only for iPads and iPhones, the app lets students learn more about almost any subject through geo-caching. The teacher creates multiple choice questions that are activated when a student finds the Waypoint in the play area. The two pre-installed hunts have 3D models that the students can find. There is also an option for indoor play by using printed "Hunt Cards."

6. 3D Bear ( https://www.3dbear.io)
The 3D Bear app allows both teachers and students to create AR designs and stories that can be recorded and shared. Using the model libraries of Sketchfab and Thingiverse, as well as the teacher's or students' own models, students can recreate scenes from history, model an ecosystem, among many other uses. There are also ready-made lesson plans for educators.

7. CoSpaces Edu ( https://cospaces.io/edu/)
Students can learn how to create their own virtual world, picking up programming basics along the way, with CoSpace Edu app. Students use a drag-and-drop interface to code animations and behaviors to pre-created or self-created 3D models. Through the app, the students can see their creations, tours, stories, and games come to life in AR, in VR if they have a headset, in the browser, or interact with them using the previously mentioned Merge cubes.

8. JigSpace ( https://jig.space)
Think of JigSpace like an encyclopedia of AR 3D models. Students can view an exploded view of an engine or cross section of a heart through the free app's model library. Teachers and more advanced students can also upload their own 3D objects to view as well. With these models, teachers can create AR learning presentations around a certain topic and students can share what they've learned with each other.

9. AssemblrEdu ( https://edu.assemblrworld.com/assemblr-edu-app)
The AssemblrEdu app allows teachers and students to create AR-focused lesson plans and presentations using existing models, create their own models in the in-app editor, or import their own. Teachers can easily share the lessons with their students in a virtual classroom and also download the projects of other teachers and students.

As the technology and devices improve, there will be more ways for AR to create educational, exciting experiences in the classroom. All that matters is how teachers can use them.

More info https://www.holo-sdk.com

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9 AR Platforms Bring Augmented Reality Content in the Classroom - VR/AR Association - The VRARA

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In today's classrooms, augmented reality (AR) education tools are a great way to introduce and excite students about any subject. Not only can they go beyond textbooks and abstract concepts and make them "real" but many AR tools can work independently of the teacher and the physicality of the classr

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How do you make the jod of being a teacher

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Augmented Reality In The Classroom - Teachers Training International

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Augmented Reality has started to influence the way we teach. This article and videos show you a few ways augmented reality is being used by teachers - UTB Blog

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Working on an AR content creation platform, of course our team couldn't get more excited when tech giants are trying to make AR more accessible.

But really, there are a lot of ways AR could impact our daily lives. And by daily, we mean from helping you try out clothes at home to showing directions right on the streets when you're driving!

Today in our AR Insights series, we're going to take a glimpse on how AR will shape our future, at least in a few years. From the future devices (admit it, looking down at small screens isn't the most intuitive way to access things!) to possible use cases, explore the possibilities through this handy infographic.

Ready to take the next leap and bring augmented reality to your business? Just message us at info@assemblrworld.com, or scroll through some of our useful use cases. We'd be glad to help! 😉

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Augmented Reality Use Cases: How It Will Change Our Lives

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Working on an AR content creation platform, of course our team couldn't get more excited when tech giants are trying to make AR more accessible. But really, there are a lot of ways AR could impact our daily lives.

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https://blog.assemblrworld.com/3-ways-to-use-ar-in-education-and-training/

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Today, various industries are exploring digital solutions for faster and more effective learning. The newest generation is already familiar with various technologies, which is why schools and companies may have invested in high-quality tablets and computers to enhance learning.

One study among marketing students has shown that the introduction of technology makes 87% of students more likely to attend class and 72% of them more likely to participate.

At the same time, augmented reality (AR) is seeing more prominent utilization. The format and even the location of the learning process could be transformed through AR in the years to come. Keeping in mind that 71% of people aged 16 to 24 in the US have a smartphone, AR could be the next big thing in education.

Let's explore educational uses of AR in detail!

AR as teaching props

One of the simplest AR uses in education is its introduction in the traditional classroom.

Supporting textbook materials with AR examples adds another dimension to the learning process - a process that will become a hybrid of the traditional approach and innovative practical illustrations of complicated concepts.

Using augmented reality in the classroom can turn an ordinary class into an engaging experience. AR technology provides virtual examples and adds gaming elements to support textbook materials.

As a result, classes become more interactive. AR helps students better remember the information they've just learned.

AR suits young and restless group of people who have gotten used to visual stimulation and interactivity. Apps and AR resources are already being used in the classroom (successfully), and chances are that the scope of application will expand even further as more companies and developers take on the task.

AR-enabled worksheets and homeworks

Augmented reality can also help students handle their homework and assignments better when they're not interacting with an educator.

In the very near future, teachers could start providing their students with AR-enabled worksheets. The aim of these study aids would be to encourage students to explore educational content at their own time.

Printable AR worksheets are already being tested out in an array of educational institutions. The International Society for Technological Education provides support and guides on the creation of such learning materials.

Kids and teens rarely leave their phones. This fact can be harnessed to promote learning in a way that will appeal to the contemporary students.

Augmented reality can make images and information "pop out" of a textbook or a worksheet. It puts emphasis on the most important concepts and it also breaks the boundaries of textbook learning that's perceived as mundane and tedious by many students.

Once textbook materials and apps are chosen for the purpose, the implementation of AR technology in the learning process will become simple and easy. This is one of the reasons why the technology is preferred over virtual reality developments. While VR necessitates the use of a headset, AR needs solely an app and a smartphone to bring educational concepts to life.

AR for training and lab environments

A lot of industry can utilize AR to simulate certain circumstances without the actual risk. For example, in medical institutions, students can learning human anatomy in depth without having to use ineffective physical props.

AR can also provide more training opportunities for medical students with the help of simulations, such as practicing surgeries on virtual patients.

The space industry has always been one of the first to adopt advanced technologies. Technologies like AR and MR can help astronauts with tasks like maintaining a space station. Using goggles, workers can receive visual work instructions without turning to manuals.

NASA has already tested Project Sidekick, which uses HoloLens to provide virtual illustrations and instructions to help crew members perform complex tasks. According to NASA, this capability has the potential to "reduce crew training requirements."

AR can also create realistic environments. For example, NASA is already using AR to help scientists prepare for Mars exploration.

The technology can reconstruct the Martian landscape using photographs taken on the planet's surface. As a result, scientists can use HoloLens to walk around the surface virtually as if Mars were in their office.

Another sector that benefits from AR is the military sector. While training plays a vital role in the military sector, it's not always possible to put soldiers in a particular location for training.

AR is used to create an environment required for training soldiers, letting them train more often. It also helps save travel costs and reduces the need for special equipment, as AR can add virtual objects.

Although AR can't fully replace traditional military training, there are already systems that eliminate the need to travel to remote locations and help soldiers train without putting them in danger.

The US Marines tested the Augmented Immersive Team Trainer (AITT) a few years ago. Augmented reality provides an environment where soldiers can train effectively, adding virtual effects and objects like vehicles and enemies to the physical world. AITT helps make such training more accessible and cuts costs.

The Synthetic Training Environment (STE) is also being designed to simulate a realistic military experience for soldiers and let them improve their skills with the help of VR and AR.

One of the biggest advantages of this solution is that it's risk-free. As of now, STE is under development and is expected to achieve initial operating capability by fiscal year 2020.

In manufacturing, a 2018 study by Deloitte and The Manufacturing Institute indicates, about 2.4 million positions may go unfilled between 2018 and 2028 as a result of the skills gap. One of the possible solutions is developing training that engages employees.

With AR, trainees can practice as soon as possible without spending too much time on theory. AR headsets can provide step-by-step instructions while a trainee is practicing.

AGCO was one of the first large manufacturers to use technologies like smartglasses and AR. Using Glass, a hands-free device for workers, the company has managed to reduce the time needed for inspection, production, and training.

New hires use Glass as part of their initial training to get step-by-step instructions. Operated through voice commands, Glass can provide training images and videos. The device can also enhance collaboration by letting people see what their co-workers who wear the glasses see.

We have discovered that training with smartglasses is a grand slam. New product launches, multi-operation and new hire training are easily administered and audited for success. Peggy Gulick, AGCO's Director of Business Process Improvement

Another company using AR technology for training is Siemens. They use AR to help trainees learn to weld. While trainees practice simulated welding, trainers can check it as it's displayed on the screen. As trainees say, this solution lets them practice welding faster and more often.

There are many other ways in which AR can be utilized in schools, universities, and company trainin. AR could work with other technologies like VR to create mixed reality.

The real world is only a starting point from which exploration begins. The sky is the limit, both when it comes to topics that can be explored in AR settings and the demonstrations or knowledge presentations that can be crafted through the use of the technology.

If you want to start using AR for your classroom needs, you can use Assemblr EDU. There, you can build your own AR lessons easily with 1,000+ 3D objects. You can also get access to AR learning materials with various topics. Bring your classroom wherever you go with your smartphones or tablets!

In Assemblr EDU, we believe that everyone can transform education to be more fun and interactive, using augmented reality technology. Interested to unveil more possibilities for your learning activities? Download Assemblr EDU now, available in App Store and Play Store!

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3 Ways to Use AR in Education and Training

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Today, various industries are exploring digital solutions for faster and more effective learning. The newest generation is already familiar with various technologies, which is why schools and companies may have invested in high-quality tablets and computers to enhance learning.