# data[].attributes.body
No enchantments

+12 Armor
+20% Speed

Uncommon

# data[].attributes.body
No enchantments

Extra stats:
+6 Armour
+20% Speed

Uncommon

# data[].attributes.body
No enchantments

+10 Armor
+12% Speed

Uncommon

# data[].attributes.body
Blue words are clickable :3
by makimoo

Rare

# data[].attributes.body
Go back into Thozel and follow the wall to your left until you find the gateway to the Pirates Oasis.

by Ugenygn

Rare

# data[].attributes.body
Once inside Thozel, this compass will make it easier to find the gateway to the Pirate Oasis

Rare

# data[].attributes.body
The Jeweler has recommended you to the adventurers guild.

Rare

# data[].attributes.body
Pretty sure this is the ring...

Uncommon

# data[].attributes.body
Just follow the compass while inside Thozel

# data[].attributes.body
The Jewler dropped her ring and wants it back.

Rare

# data[].attributes.body
Unique

# data[].attributes.body
Spawns in ebon surounded forest

Ebon Wood Stick 100%

# data[].attributes.body
Common

# data[].attributes.body
Rare

# data[].attributes.body
A jewlew might buy this.

Rare

# data[].attributes.body
Shimmers under moonlight.

Rare

# data[].attributes.body
Located trough a portal at the back of the skeleton area in ebon. only 2 spawn per night

moon grazed charm ??%(low)
Ever Knights head 100%

# data[].attributes.body
No enchantments

Extra stats:
+4 Armor
+1% Speed

Uncommon

# data[].attributes.body
Bundled up for convenience!

Rare

# data[].attributes.body
Amazing artisanal good.

Rare

# data[].attributes.body
Drops 25% of the time from Spiders

Uncommon

# data[].attributes.body
Classic clothing material.

Uncommon

# data[].attributes.body
Word around town is someone
has been asking for help.

Rare

# data[].attributes.body
No enchantments

+10 Armor
+12% Speed

Uncommon

# data[].attributes.body
Leads to the towns tailor.

Rare

# data[].attributes.body
Leads to the Trapper's shop.

Rare

# data[].attributes.headline
The First "By Now You Should Have Checkpoint"

# data[].attributes.subject
The First "By Now You Should Have Checkpoint"

# data[].attributes.body
by now you should have:
- Wooden Axe
- Ebon Pickaxe
- Ebon Dagger
- sword of sancuary
- Blessed Armour
-Sancuary Armour

# data[].attributes.body
Once you finish up everything in these woods, seek the way to Thozel!

Rare

# data[].attributes.body
The Caves open with the power from the generator.

Rare

# data[].attributes.body
No enchantments

Extra stats:
+6 Armour
+20% Speed

Uncommon

# data[].attributes.body
if your in ebon you cant miss it, with that said if you DO miss it then im questioning your very existance

# data[].attributes.body
Fly like a chicken, sting like a bee!

No enchantments

Extra stats:
+4 Attack Damage
+5% Speed

Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Light enough to swing faster!

Enchantments:
Efficiency 6
Telepathy 4

No extra stats

Rare

# data[].attributes.body
Glistening Delight!

Enchantments:
Efficiency 5

No extra stats

Uncommon

# data[].attributes.body
Created by crushing bones and mixing in rotten flesh

Rare

# data[].attributes.body
Uncommon

# data[].attributes.body
Common

# data[].attributes.body
Classic clothing material.

Uncommon

# data[].attributes.body
Common

# data[].attributes.body
Uncommon

# data[].attributes.body
Common

# data[].attributes.body
Spider eyes 100%
Silk Bundle 25%

located down the first path to your right

# data[].attributes.body
Rotten Flesh 100%
Dehydrated Carrot 25%

Located down the path to the left of the generator path

# data[].attributes.body
Bone 100%
Enchanted Bone 25%

Located pretty much straght ahead then a little to the left

# data[].attributes.body
to start the generator take the path to the left of the afk room, then once you get there hold the button dow for around 5 press then it will say "generator on". after a while it will say "generator half empty" meaning you will have to power up the generator soon.

this will unlock access to mobs in ebon while its on

# data[].attributes.body
The Caves open with the power from the generator.

Rare

# data[].attributes.body
It's not safe to travel alone
Take this with you instead!

No enchantments

Extra stats:
+2 Attack Damage

Uncommon

# data[].attributes.body
No enchantments

Extra stats:
+4 Armor
+1% Speed

Uncommon

# data[].attributes.body
You can enter the next region from here!

Rare

# data[].attributes.body
Drops 25% of the time from Spiders

Uncommon

# data[].attributes.body
Spawns inside cliff in front of spawn

# data[].attributes.body
Careful before entering the forst.
Dangers lurk inside.

Rare

# data[].attributes.body
Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
It's not safe to travel alone
Take this with you instead!

No enchantments

Extra stats:
+2 Attack Damage

Uncommon

# data[].attributes.body
Glistening Delight!

Enchantments:
Efficiency 5

No extra stats

Uncommon

# data[].attributes.body
Feel free to explore and do as you wish before progressing!

Rare

# data[].attributes.body
Uncommon

# data[].attributes.body
Rare

# data[].attributes.body
Uncommon

# data[].attributes.body
Fairly sturdy now!

Enchantments:
Efficiency 3

No extra stats

Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Starting to hasten.

Enchantments:
Efficiency 3

No extra stats

Uncommon

# data[].attributes.body
Feels lighter than before!

Enchantments:
Efficiency 2

No extra stats

Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Uncommon

# data[].attributes.body
Points towards coal

Uncommon

# data[].attributes.body
Fresh little upgrade.

Enchantments:
Efficiency 1

No extra stats

Uncommon

# data[].attributes.body
32 cobblestone = 1 enchanted stone

16 grey glazed terracotta + 16 Light grey concrete = 2 enechanted stone

Uncommon

# data[].attributes.body
Gray Glazzed Terracotta 25%
Light Gray Concrete 25%
Stone 50%

# data[].attributes.body
Humble beginnings.

No enchantments

No extra stats

Uncommon

# data[].attributes.body
Points towards stone

Uncommon

# data[].attributes.body
Nothing special but it works.

Enchantments:
Efficiency 3

No extra stats

Uncommon

# data[].attributes.body
Nothing special but it works.

Enchantments:
Efficiency 5

No extra stats

Uncommon