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Spell out your PLAYER EXPERIENCE GOALS.

AND

Define 2-3 things that will make your game a unique experience.

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Ideation helps us decide on the player experience goals.

Player experience goals are just what they sound like: goals that the game designer sets for the type of experience that players will have during the game. These are not features of the game but rather descriptions of the interesting and unique situations in which you hope players will find themselves.

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Internet, similar, inspirational or aspirational games, films, artwork, experiences.

Images, mood boards, fidelity targets, references

Field Trips

Interviews

KEEP NOTES AND SET LIMITS ON THIS TIME

RESEARCH TASK:
Inspirational or aspirational games, films, artwork, experiences
Collect some references - image/video - art, style, quality
Other examples - type of controller, mechanics, environment

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To use automatism, simply sit down for anywhere between four minutes and an hour.

Start your timer and then keep writing until your timer runs out.

Don’t pause or hesitate; force yourself to transcribe whatever comes into your mind.

Follow your stream of consciousness. If you do this honestly, it will be easy.

Don’t review or analyze what you’re writing down or drawing.

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Make a spreadsheet for all the ideas.

Review each idea and add:
A grade or priority to each...  eg "How excited is everyone about each idea?"
How practical are they?

Columns for each team mate, who likes each idea

This process starts to make decisions without you realising it

CRITERIA
Excitement - How excited are you by this?
Others reaction - How did others react to this?
Practical - How practical/realistic is it?
Technical - Is it easy/difficult to execute?
Good for you as a developer?
Time required?

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Set a time limit - Brainstorms are best when they are short (eg 20 mins)

Quantity over quality - not trying to capture the best ideas but ALL the ideas

Appoint a facilitator to move things along, getting ideas started, make sure only one person speaks at a time, write everything down

Welcome the unusual, the weirder the better

Say ‘yes and’ - combine and improve ideas

Don’t discuss ideas during the brain storming session

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“Blue sky thinking” refers to activities we can use to come up with ideas, seemingly from

nowhere and without limits.