# data[].attributes.body
BELOW THIS POST:

1) ADD YOUR TEAM NAME

2) IDENTIFY psychological, social, and/or situational mechanisms underlying barriers related to points such as:

1. Thinking beyond short-term job placements

2. Assessing job fit versus job satisfaction

3. Seeking and leveraging mentorship

4. Creating your own job opportunities

These barriers may include cognitive biases and heuristics such as present bias, status quo bias, and the sunk cost fallacy...

3) CONSTRUCT HYPOTHESES that propose effective solutions or nudges to overcome these barriers.

4) INCLUDE A LINK to an external source for a more in-depth analysis of the topic, supporting claims, or stated hypotheses.

# data[].attributes.body
BELOW THIS POST:

1) ADD YOUR TEAM NAME

2) IDENTIFY psychological, social, and/or situational mechanisms underlying barriers related to points such as:

1. Translating every experience into concrete deliverables

2. Finding opportunities inside and outside of Humber Polytechnic

3. Applying feedback and advice to drive significant and persistent changes

These barriers may include paralysis by analysis / choice overload, impostor syndrome; fixed vs. growth midnset, planning fallacy...

3) CONSTRUCT HYPOTHESES that propose effective solutions or nudges to overcome these barriers.

4) INCLUDE A LINK to an external source for a more in-depth analysis of the topic, supporting claims, or stated hypotheses.

# data[].attributes.attachment_link.description
Humber Polytechnic ignites the You You Knew Was In You. With practical learning and real-world insight, you’ll realize your full potential.

# data[].attributes.headline
OVERCOMING DISTRACTIONS IN PHYSICAL AND DIGITAL SPACES

# data[].attributes.subject
OVERCOMING DISTRACTIONS IN PHYSICAL AND DIGITAL SPACES

# data[].attributes.body
BELOW THIS POST:

1) ADD YOUR TEAM NAME

2) IDENTIFY psychological, social, and/or situational mechanisms underlying barriers related to points such as:

1. Redesigning choice environments to limit distractions

2. Establishing Routines and Rituals

3. Creating different reward systems/framworks

These barriers may include scarcity heuritstic, neophilia, bounded willpower...

3) CONSTRUCT HYPOTHESES that propose effective solutions or nudges to overcome these barriers.

4) INCLUDE A LINK to an external source for a more in-depth analysis of the topic, supporting claims, or stated hypotheses.Make a prediction about the potential catalysts to achieving better time management.

# data[].attributes.attachment_link.readable_text
Learning Skills Workshops (LSWs) are designed to support you during your academic and personal journey. You will learn practical tips and tricks on how to navigate post-secondary life and improve your work ethic and academic skillset.
Read the descriptions of our LSWs

Workshops are 50 minutes long and are free for all Humber and Guelph-Humber students.

LSWs are facilitated by Peer Learning Coaches (PLCs) who are upper year students. Email peer.tutoring@humber.ca to learn how to become a Peer Learning Coach.

Every workshop you attend enters you into a monthly draw for a $25 gift card!

See our Upcoming Workshops or download our Monthly Calendar

One on One Workshops

Did you know you can request any workshop as a one-on-one session? Our one-on-one workshops run virtually Monday to Sunday 8 am - 10 pm. Students can book a 1:1 appointment with a Peer Learning Coach by visiting Upswing at www.humber.upswing.io. Students can use the search bar to select the Learning Skills Workshop of their interest.

The Co-Curricular Record (CCR) is a record of skill development outside of the classroom. It's an easy way to show you've got the school-smarts and real world know-how to make it anywhere. Attend 5 LSWs to add your participation to your Co-Curricular Record.

Want to know more about CCR? Watch the video below!

# data[].attributes.attachment_link.description
Learning Skills Workshops (LSWs) are designed to support you during your academic and personal journey. You will learn practical tips and tricks on how to navigate post-secondary life and improve your work ethic and academic skillset. Read the descriptions of our LSWs Workshops are 50 minutes long and are free for all Humber and Guelph-Humber students.

# data[].attributes.headline
CREATIVE PROBLEM SOLVING AND IDEA EXECUTION

# data[].attributes.subject
CREATIVE PROBLEM SOLVING AND IDEA EXECUTION

# data[].attributes.body
BELOW THIS POST:

1) ADD YOUR TEAM NAME

2) IDENTIFY psychological, social, and/or situational mechanisms underlying barriers related to points such as:

1. Leverage student work to stimulate opportunities and to build profile

2. Initiate and monetize creative student projects

3. Close the gap between intention and action / theory and application

These barriers may include ambiguity aversion, schema rigidity, functional fixedness, choice paralysis...

3) CONSTRUCT HYPOTHESES that propose effective solutions or nudges to overcome these barriers.

4) INCLUDE A LINK to an external source for a more in-depth analysis of the topic, supporting claims, or stated hypotheses.Make a prediction about the potential catalysts to achieving better time management.

# data[].attributes.attachment_link.readable_text
Skip to content

At Humber, we believe that within each of us lies an innovator ready to reshape the world. For organizations, that means discovering new opportunities, solving wicked problems, and gaining a competitive edge through cutting-edge research and collaboration.

For future students, innovation is something you experience firsthand. At Humber, you'll work on real research projects, collaborate with industry leaders, and graduate with the hands-on experience that gives you a competitive edge in the job market.

Discover our Pathways to Innovation

Our diverse research areas serve as a catalyst for creativity:

Close X

Humber's B²C Lab
integration with
CN Tower

Humber's BC Lab integration with CN Tower Humber's B-C Lab currently offers a world-class ATSC 3.0 over-the-air (OTA) broadcast system that supports the research and development of new products and services as well as testing and deployment of an ATSC 3.0 Inter-Tower Communications Network (ITCN). The lab has Canada's first ATSC 3.0 experimental broadcast licensing operating two TV channels across the Toronto region. The current OTA test bed includes three transmitter/antenna sites (experimental stations).

Close X

Research & Innovation Project

Using the Metaverse To Innovate in Virtual Production And Architectural Education

At the Office of Research & Innovation at Humber College, we often come across various curious minds interested in conducting research. Sometimes we come across faculty who have burning research questions that stem from a professional and educational background that enabled them to think about how to innovate in their field. They ask, "How can I combine all the amazing resources at Humber and formulate a robust research project with a diverse and talented team?"

Dr. Eva Ziemsen and Elizabeth Fenuta, OAA, M.Arch are testimony to this.

Dr. Ziemsen, a professor in the Faculty of Media & Creative Arts (FMCA), teamed up with Fenuta, a professor in the Faculty of Applied Sciences & Technology (FAST), to conduct her first research project at Humber.

Their initial research related to the metaverse, titled "Harnessing Higher Education in the Metaverse," aimed to build a prototype of a sample metaverse learning space in the context of a higher education setting.

Read more about the Metaverse project in SPARK: Humber's Research & Innovation Magazine, Issue 8

Close X

Research & Innovation Project

Incorporation of Emerging Technologies into the Classroom

The investigators are exploring the process, technology requirements, and pedagogical considerations needed to sustainably incorporate emerging technologies such as augmented and virtual reality into the curriculum. Through "proof of process" multi-disciplinary research projects, the research team can bring together industry stakeholders, students, and faculty from different disciplines, and work on a project that investigates a specific potential opportunity for emerging technologies to be incorporated into the curriculum within 1‒2 terms.

The project's success is measured based on the insights gathered about the challenges and opportunities a specific technology may bring to student learning. Most projects have multiple phases with workshops, faculty professional development, and other opportunities for staff, students, and faculty to engage with the project process as well.

Research findings were presented at the League for Innovation in the Community College Conference from March 11-14, 2023, in Tempe, Arizona, USA. David Neumann was also the recipient of Humber's Award for Teaching Excellence and Humber's Innovation of the Year Award for his work on this project.

Read more about this project in ORI Annual Report 2022/23

Close X

Research & Innovation Project

Smart Textile for Automated Electrical Muscle Stimulation in the ICU

ICUAW describes a spectrum of muscle weaknesses that develop in critically ill patients and may last for years following ICU discharge. It is partly caused by the inactivity and unloading muscles experienced by ICU patients due to complete bedrest, sedation and at times paralysis required for mechanical ventilation of the unstable critically ill patient. It is associated with increased ICU, hospital, and 1-year mortality rates. Patients 66 years or older who have been on a ventilator for two or more weeks are left with a 50% chance of being able to wash, feed, or dress themselves again. In up to 50% of critical illness survivors, muscle wasting, and weakness could be permanent, inducing life-long disability and resulting in loss of functional independence, reduced quality of life and increased health resource utilization and cost.

Currently, there are no effective therapies to completely prevent or treat ICUAW. Neuromuscular Electrical Stimulation (NMES) is one technology being evaluated for maintaining muscle mass and strength following limb injury or paralysis when loading and exercise are limited.

Current NMES devices require manual probe placement on one muscle group at a time, with continual monitoring and adjustment by a therapist. Therefore, NMES current use is limited, and its efficacy compromised, with treatment of adequate duration and frequency becoming financially and operationally impossible.

The solution: a smart textile NMES device can provide the form and functionality required for easy, comfortable, and sustainable administration of hours of muscle stimulation, mimicking activity of daily living. The textile form factor can assist in re-application of stimulation electrodes during care and improve comfort of daily therapy sessions.
Read more about this project on Humber Today.

Close X

Research & Innovation Project

New World of Work (NWoW)

NWoW is an applied research theme, with one active project involving measuring the impact of 21st-century experiential learning on immigrant workplace performance. The research team will measure, assess, and support innovation capacity in five organizations (two industries, two NFPs, and one from the public sector). Our focus is helping employers adapt, become resilient and prosper in the context of digitalization, globalization and the pandemic, which have brought significant changes to the workplace and workforce. The projects will support organizations in measuring their organizational health and innovation capacity and developing strategies that leverage opportunities in technology and the mobilization of a global workforce to help organizations prosper post-pandemic. Skills gaps concerned employers across all sectors. The leading technical skills requested by PAC members are digital skills, including cloud computing, cybersecurity, and interface/application development. They also identified essential skills, such as creativity, critical thinking and collaboration. Responding to the complexity of the 21st-century's new knowledge paradigm is imperative to the sustainable socio-economic viability of Canada.

Find out more in our upcoming Annual Report.

New World of Work (NWoW)

Close X

Research & Innovation Project

Metaverse-Based Virtual Simulations for Virtual Production and Customer Engagement, Education and Training

APG Media and Humber College have partnered to explore applied research related to metaversebased virtual simulations of their LED tile technology in the context of a simulated virtual VP volume for the purposes of training or demonstration for improved customer engagement, education, and training. APG Media seeks Humber's expertise in computer programming and architectural design to help digitally build interactive virtual models of these assets to support their efforts in expanding their market base in the educational sector, where simulations, data visualization, and demos are needed.

The research project between Humber College and APG Media will create a virtual LED volume to enhance customer experience and educate users on LED tile technology. The project has the potential to impact multiple industries and aligns with themes of visualization, providing an immersive and educational experience. The team has launched the partnership on Linkedn. They are also planning to organize a "Mini Launch" of the project.

Close X

Research & Innovation Project

Case Study 2: Simply Suzette-Sustainable Denim Brand

Inspired by the success of the first case study, the project team applied for their second SoTL grant to conduct a case study with Simply Suzette, a sustainable denim brand owned by Ani Wells, a Humber alum.

The case study became an interdisciplinary endeavour of collaboration with FMCA faculty members Annette Borger-Snel, Professor & Program Coordinator, PR Grad Certificate program, and Anne Frost, Professor & Program Coordinator, Arts Administration & Cultural Management.

In addition to the interdisciplinary collaboration at Humber, the research team also partnered with Luciana Chen, Professor & Program Coordinator, Production Design Graduate program, Senac University, Brazil, and her students. The case study was taught in the classroom with the participation of 29 students from Humber and Senac over a period of six weeks.

The research team has compiled the results and successfully submitted the case study to Bloomsbury Fashion Central. The case study is scheduled to be published in Fall 2022.

Read more about this collaboration in in SPARK: Humber's Research & Innovation Magazine, Issue 4

Close X

Research & Innovation Project

Ingredients for Student Success: Interdisciplinary Collaboration & Creativity

Baking and Pastry Arts Program Creates Custom Molds Using Emerging Technology

If you've ever been to the D building on Humber's North Campus, you have likely walked by the bake labs, home of the Baking and Pastry Arts program. The glass walls of the bake labs are lined with the kind of pastries and confectionaries that are typically seen in baking competitions or Instagram accounts of high-end bakeries.

Humber's bake labs have a lot of special equipment- including a chocolate enrobing machine and commercial grain mill-but the real magicians at work are the chefs and the students.

In a recent initiative, characteristic of the Baking and Pastry Arts program's interdisciplinary approach, Chef Kenneth Ku and his students collaborated with David Neumann, professor in the Faculty of Media & Creative Arts (FMCA), to create custom molds using 3D printing technology. The delicious results of the project are easily visible in the bake labs, but the inspiration for the collaboration was ignited at a place far from campus: Consumer Electronics Show (CES).

David thanks Rudi Fischbacher, the former Associate Dean of Humber's Faculty of Business, for the inspiration that occurred to him while attending the CES on behalf of Humber. As David saw the simple, low-end chocolate mold makers at CES, he realized that they could be used by Humber students to enhance their learning experiences. The simple mold makers would make the technology available to a wider group of students.

David proposed the idea to Chef Kenneth, who readily agreed to collaborate with him on the project. The project team brought together a diverse group of students to make the molds. Meagan Martinez of the Baking and Pastry Arts program worked as a confectionery/baking artist; Tiam Bennett Morrow-Rogers, a student employee at the Barrett Center for Technology and Innovation, worked as an industrial designer, while Paul Moon and Heesu Woo, students in the Faculty of Media & Creative Arts (FMCA) worked as a 3D artist and a 2D designer, respectively.

Read more about this collaboration in in SPARK: Humber's Research & Innovation Magazine, Issue 4

# data[].attributes.attachment_link.description
Skip to content At Humber, we believe that within each of us lies an innovator ready to reshape the world. For organizations, that means discovering new opportunities, solving wicked problems, and gaining a competitive edge through cutting-edge research and collaboration. For future students, innovation is something you experience firsthand.

# data[].attributes.headline
SELF-MOTIVATION AND AGENCY IN PROFESSIONAL DEVELOPMENT & PERSONAL GROWTH 

# data[].attributes.subject
SELF-MOTIVATION AND AGENCY IN PROFESSIONAL DEVELOPMENT & PERSONAL GROWTH 

# data[].attributes.body
BELOW THIS POST:

1) ADD YOUR TEAM NAME

2) IDENTIFY psychological, social, and/or situational mechanisms underlying barriers related to points such as:

1. Leverage intrinsic vs. extrinsic motivation

2. Identify personal values and career visions

3. Concretize goals and processes

4. Foster Self-Efficacy

These barriers may include over-reliance on external feedback; intetion-action gap; learned helplessness; vague goals...

3) CONSTRUCT HYPOTHESES that propose effective solutions or nudges to overcome these barriers.

4) INCLUDE A LINK to an external source for a more in-depth analysis of the topic, supporting claims, or stated hypotheses.Make a prediction about the potential catalysts to achieving better time management.

# data[].attributes.headline
DEVELOPING MENTAL RESILIENCE AND OVERCOMING SETBACKS

# data[].attributes.subject
DEVELOPING MENTAL RESILIENCE AND OVERCOMING SETBACKS

# data[].attributes.body
BELOW THIS POST:

1) ADD YOUR TEAM NAME

2) IDENTIFY psychological, social, and/or situational mechanisms underlying barriers related to points such as:

1. Encourage Creative Problem-Solving under Pressure

2. Leverage Faiulres and Successes

3. Re-design choice environments to foster resilience.

These barriers may include availability and anchoring; sunk cost fallacy; mental fatigue; groupthink; loss aversion...

3) CONSTRUCT HYPOTHESES that propose effective solutions or nudges to overcome these barriers.

4) INCLUDE A LINK to an external source for a more in-depth analysis of the topic, supporting claims, or stated hypotheses.Make a prediction about the potential catalysts to achieving better time management.

# data[].attributes.attachment_link.title
Welcome to your healthy community hub at Humber! | Humber Healthy Hub

# data[].attributes.attachment_link.description
Be the best you can be, on and off campus! At Humber, we care about your health and well-being!

# data[].attributes.headline
Creative Problem Solving and Idea Execution for Students at Humber Polytechnic

# data[].attributes.subject
Creative Problem Solving and Idea Execution for Students at Humber Polytechnic

# data[].attributes.body
Team Designers: Matt Aubie - Carter Ranta - Gabby - Matt Mulazarz

Barriers:

Real world application for students during projects.

Lack of visibility and networking after school

Hypothesis:

Students want to leverage their work through creative problem solving skills. Our hypothesis involves institution and students working together through sponsorships and project based sales to increase execution of work as well as networking students with other companies.

Nudges :

Ideas generated while studying translating into personal project funding.

Funding school projects in partnership with real world companies.

Gamification of student work - competing through these sponsorships

Field trips to real world work places (design centres).

Showcasing student work through Humber website. - sale of students projects in industrial design.

Design based trips to other places and countries to learn adaptation and learning different perspectives with design in the real world.

# data[].attributes.body
Barriers:

1) Students working with smartphones and extra screen within arms reach.

2) FOMO, students fear missing out on social interactions (gatherings, group chats) making it more difficult for students to remove devices.

3) Multitask myth - false belief that students can multitask but this results in cognitive overload.

4) Environmental distractions( noisy surroundings, uncomfortable settings, cluttered spaces).

Hypothesis:

If students struggle with external distractions from their surroundings, implementing choice architecture, such as removing smartphones and extra screens from their immediate workspace, will reduce internal distractibility. Individuals who keep their smartphones and extra screens within arm’s reach while working are more susceptible to present bias, prioritizing immediate gratification. The salience effect, minimizing the visibility of distractions will make them less tempting, decreasing impulsive engagement. Additionally, increasing friction, such as requiring extra steps to access social media (such as placing apps behind a password or keeping phones in another room), will nudge students toward sustained concentration and higher productivity.

Link:

How to effectively nudge for sustainable behaviors on college campuses.pdf

# data[].attributes.headline
Self-motivation and agency in professional development and personal growth. Team Robinhood - Polina,Smit,Igor and Uday

# data[].attributes.subject
Self-motivation and agency in professional development and personal growth. Team Robinhood - Polina,Smit,Igor and Uday

# data[].attributes.body
Problems:

- It is hard for people to make actual steps towards their goals because they can visualise the concrete results, they are not motivated,procastination,lack of structured plans.

Nudges:

Visual charts like Visual board

A habbit tracker,

Breaking goals into milestones,

Commitment Contract like SticKK.com - Public Commitment.

Concretization

Hypothesis:

If students can break down their goals into manageable steps upon completion of each step. they can increase their odds of completing their goals.

# data[].attributes.body
Problem: Finding Grants for Problems

Barriers:

Fear of not standing out in front of other applicants

Choice overload

Prospect Theory

Functional Fixedness ( action Bias)

Nudges:

Social Norms: Leveraging peer influence to nudge behavior

Accept that failure is a part of the process to overcome the fear

originality= uniqueness= memorability

Start by applying for the grants that interest you first

give yourself more time, spend more time making your decision

Program specific group setting competition fairs at schools dealing with specific organization stakeholders (in STEM, Film, Business, CJ, etc.) to build student confidence, innovation, and networking

the more you apply for, the higher of a chance you give yourself

Open-sourced projects available to individual programs that all students within can contribute and open to student crowd-funding

Hypothesis:

By implementing this thinking framework in respect to the flawed system, that is applying for grants, we increase the chances of receiving significant grants, using websites that narrow grant opportunities based on your niche.

link: https://www.grantforward.com/index#:~:text=GrantForward%20seamlessly%20combines%20ease%2Dof,exact%20fit%20for%20your%20research.

# data[].attributes.attachment_link.title
GrantForward Search Engine | Search for federal grants, foundation grants, and limited submission opportunities

# data[].attributes.attachment_link.description
The only funding opportunity database and service built by academics for researchers