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Stranger Things : A Netflix Show

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Stranger Things is set in the fictional rural town of Hawkins, Indiana, in the 1980s. The nearby Hawkins National Laboratory ostensibly performs scientific research for the United States Department of Energy but secretly experiments with the paranormal and supernatural, sometimes with human test subjects. They have inadvertently created a portal to an alternate dimension they refer to as the Upside Down, whose presence begins to affect the residents of Hawkins in calamitous ways.

The first season begins in November 1983. Will Byers is abducted by a creature from the Upside Down. His mother, Joyce; the town's police chief, Jim Hopper; and a group of volunteers search for him. A young psychokinetic girl named Eleven escapes from the laboratory and is found by friends of Will. Eleven befriends and assists them in their efforts to find Will. We explore the adventures and challenges this group of young kids face , and the adults alike, in their efforts to find Will.

The second season is set a year later, in October 1984. Will has been rescued, but he begins having premonitions of the fall of Hawkins caused by a creature in the Upside Down. When it is discovered that Will is still being possessed by an entity from the Upside Down. Mike, Will's childhood best friend, Joyce and Jonathan, Will's older brother, the people who love Will the most, have to painstakingly save, comfort and witness Will being possessed. Will's friends and family learn that there is a larger threat to their world.

The third season is set several months later, in the days leading up to the Fourth of July celebration in 1985. The new Starcourt Mall has become the center of attention for Hawkins residents, putting the majority of other local stores out of business due to the mall's popularity. Hopper becomes increasingly concerned about Eleven and Mike's relationship and becomes very protective of his daughter. Mike's attention and time is all spent on Eleven that he neglects his childhood best friend, Will, who only wants to play D&D with Mike. Unbeknownst to the town, a secret Soviet laboratory underneath Starcourt seeks to open the gateway to the Upside Down. Meanwhile, the Mind Flayer uses mind control to make Billy and many other Hawkins people do his bidding.

The fourth season is set several months later, in March 1986. Joyce, Will, Eleven, and Jonathan have moved to Lenora, California for a fresh start. In California, Eleven struggles with the loss of her powers and being bullied in school. Meanwhile, in Hawkins, a being from the Upside Down—an entity later dubbed Vecna—begins killing the residents of Hawkins, opening new gates between the two worlds in the process. Planning to stop Vecna, Dr. Sam Owens takes Eleven to a facility to help her regain her powers. Simultaneously, Joyce and Murray fly to Russia to rescue Hopper from the Gulag in Kamchatka. The main characters split into 3 groups and embark on a tragic, heroic and touching adventure to save Hawkins from Vecna... or that was what was supposed to happen...

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Interesting facts (that is story worthy)

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Interesting facts (that is story worthy)

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Vecna does not carelessly choose his victims, he seeks ones that are particularly traumatized, mentally ill or insecure. Using his supernatural psychokinetic abilities, he stalks his prey to taunt, torment and instil fear in his victims, breaking their fragile minds and hearts even more - making them more susceptible to his mind control and even killing.

The idea of Stranger Things started with how the brothers felt they could take the concept of the 2013 film Prisoners, detailing the moral struggles a father goes through when his daughter is kidnapped, and expand it out over eight or so hours in a serialized television approach. As they focused on the missing child aspect of the story, they wanted to introduce the idea of "childlike sensibilities" they could offer, and toyed around with the idea of a monster that could consume humans, and does not shy away from harming children as well. Giving a greater sense of danger, interest and fear in the story as those 2 components are polar opposites. The brothers thought the combination of these things "was the best thing ever"

To introduce this monster into the narrative, they considered "bizarre experiments we had read about taking place in the Cold War" such as Project MKUltra, which gave a way to ground the monster's existence in science rather than something spiritual. This also helped them to decide on using 1983 as the time period, as it was a year before the film Red Dawn came out, which focused on Cold War paranoia. Subsequently, they were able to use all their own personal inspirations from the 1980s, the decade in which they were born, as elements of the series, crafting it in the realm of science fiction and horror.

Other influences cited by the Duffer Brothers include: Stephen King novels; films produced by Steven Spielberg, John Carpenter, David Lynch, Wes Craven, and Guillermo del Toro; films such as Star Wars, Alien, and Stand by Me; Japanese anime such as Akira and Elfen Lied; and several video games including Silent Hill, Dark Souls and The Last of Us. The Duffer Brothers believe that they may have brought influences from other works unintentionally, including Beyond the Black Rainbow and D.A.R.Y.L., discovered by reviewing fan feedback on the series. Several websites and publications have found other pop culture references in the series, particularly references to 1980s pop culture. The main villain, Vecna, for the last season was inspired by the villains that scared the brothers when they watched the movies and miniseries as children: Freddy Krueger, Pinhead and Pennywise.

Further giving depth and reminiscence to the show, Stranger Things, making it sort of a recollection/rebrand of various great film pieces.

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Title of my Project :         Me, myself and it

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Title of my Project :         Me, myself and it

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(confirmed)

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MC Name : Heather

- age:17 , species:human

Supporting Character : ???? Stay

- age:unknown , species:unknown

We take a glimpse into Heather's life, whilst she is being confronted with her insecurities and problems/challenged she has within her life.

We start of with a very illuminated setting (day time)

Heather wakes up, with a dishevelled appearance / looking exhausted. ( 1 )

Heather is now at school, at her study table. People walk by her, not glancing at her / purposefully ignoring her. ( people walking away people on paper, held up the camera, mixed media/pop-up ) A figure, shadowy and tall, has been standing next to Heather, who is sitting. (1) We are revealed that Heather's table is full of vicious writings. ( the writings target her personal struggles) (1)

Heather goes back home. On her computer, text messages appear that seemingly attacks her. (1) She leaves the situation to check on her plant, only to find it wilting. She just stands there. The figure appears again and just sits down to look at Heather. (1)

We get a dutch shot of Heather in Blue lighting, she is looking ahead. (1 )

( night time) Heather on her bed, scrolling her phone, she finds pictures of some people and herself, she then tears up. (1) The figure appears at her door, eerily, staring at her again. Only this time, it is holding a plant, an alive one. (1)

We cut to Heather. She is standing on ledge of a remote place, looking down. She is wearing blue. (1) The figure appears again, next to her, it reaches its arm out to hold her (1) and finally embraces her. (1)

( 11 shots total )