# data[].attributes.custom_properties.TJNo49ek
Another one I have not used yet but would like to, since Socratic seminars are new to me. Kialo Edu builds visual argument maps where every claim has to be placed as a pro or a con and supported with evidence. Example: should our laboratory adopt a faster analytical method that generates more hazardous waste? Students would have to take a position, respond to the strongest counter-argument and see the whole discussion structured on screen. What attracts me is that the written format gives the quieter students the same weight as the confident speakers, which rarely happens in an oral debate.

# data[].attributes.custom_properties.TJNo49ek
This is one I would like to use, since storytelling is the strategy I have least explored in a technical subject. My idea is to have students build the story of a sample: where the water, food or battery material comes from, what happens to it at every analytical step and what the final number actually means for a real person. Canva gives them templates, images and video so the effort goes into the narrative and not into the design. Telling the story forces them to explain the chemistry in their own words, which is exactly what they will have to do in a company when a client asks what the report means.

# data[].attributes.custom_properties.TJNo49ek
Genially lets me build escape rooms and interactive challenges where progress depends on solving the content, not on clicking through slides. Example: a laboratory safety escape room in which students have to identify hazard pictograms, choose the correct protective equipment and react to a spill in order to unlock the next room. Safety is a topic students usually experience as a boring list of rules, and in game format they repeat and discuss it without noticing. The next step I want to try is having the students design the escape room for the following group, which makes them study the content even more deeply.

# data[].attributes.custom_properties.TJNo49ek
Students learn by producing something real and then testing whether it works, which is the essence of experiential learning. Example: they design a test tube holder and a set of hazard signs for our own laboratory, print them in 3D and use them the following week. If the holder does not fit the tubes or the sign is unreadable from two metres away, they see it immediately and redesign it. The concept, the measurement and the mistake all happen in their hands, not on paper.

# data[].attributes.body
H5P is an open-source tool for interactive content that integrates directly into Moodle, so the activities and their results sit inside my course.

# data[].attributes.custom_properties.TJNo49ek
H5P activities give instant feedback and branch according to the answer, so each student follows a different path through the same content. Example: in a stoichiometry unit, a student who fails the mole calculation is sent to a guided worked example and extra practice, while a student who gets it right moves straight on to limiting reagent problems. This matters in my groups, where 16-year-olds and adults returning to education sit in the same class with very different starting points, and it lets me see in Moodle exactly who needs support before the lab session.

# data[].attributes.custom_properties.TJNo49ek
Students work on a real product for a real audience, which is the core of project-based learning. Example: in an eTwinning project on laboratory safety, my students photographed our own lab, decided themselves which points were hazardous and why, and turned the images into an interactive tour with hotspots explaining each risk. They had to investigate the regulations, agree as a team and design for a specific user, since the tour is now used to induct new students and Erasmus+ exchange students.

# data[].attributes.custom_properties.TJNo49ek
Students run the simulation at home before the practical session, so the theory is covered outside the classroom and lab time is used only for hands-on work. Example: before our acid-base titration, they use the PhET titration simulation, change the concentrations and see how the curve reacts. They arrive already knowing what the equivalence point looks like, so instead of explaining it I can concentrate on technique, precision and safety at the bench.

# data[].attributes.body
A shared spreadsheet where every team enters its experimental results. The class then works with the whole data set instead of only their own, discusses the outliers and builds a joint calibration curve. Nobody can finish the task without the others, and weaker students see how the strong teams organise their data.

# data[].attributes.custom_properties.TJNo49ek
Every team enters its own experimental results in a shared spreadsheet, so the class works with the full data set instead of only their own. They have to compare values, discuss outliers and agree on a joint calibration curve, which means no team can finish the task alone. Example: in a water hardness analysis, each pair contributes one sample and the group interprets the pattern together.

# data[].attributes.custom_properties.TJNo49ek
I can easily create crosswords, memory games, and matching quizzes in minutes. The absolute best part? The children can play directly from a simple link without needing to create an account or log in. 

# data[].attributes.custom_properties.TJNo49ek
It is a highly visual, colorful digital whiteboard where students can use sticky notes, stamps, and "high-five" reactions to brainstorm together. 

# data[].attributes.custom_properties.TJNo49ek
Lets teachers build digital escape rooms, self-correcting exercises and interactive worksheets.

# data[].attributes.body
Canva enables students to investigate real-world problems and present their findings through presentations, infographics, videos, posters, or digital books. For example, during a STEAM sustainability project, students researched environmental issues and designed digital campaigns proposing solutions.

# data[].attributes.custom_properties.TJNo49ek
It promotes research, creativity, communication, critical thinking, and student ownership.

# data[].attributes.body
Microsoft Teams allows me to share videos, presentations, and learning materials before the lesson so students come prepared. During class, we focus on discussion, collaboration, experiments, and problem-solving instead of direct instruction.

# data[].attributes.custom_properties.TJNo49ek
Microsoft Teams supports blended learning by giving students access to learning materials, videos, assignments, and discussions before and after lessons.

# data[].attributes.body
Canva for Education I use Canva to support project-based learning by allowing students to create presentations, posters, infographics, digital books, and videos. For example, during a STEAM project, students worked in groups to design digital presentations about environmental sustainability.

# data[].attributes.custom_properties.TJNo49ek
Canva promotes creativity, collaboration, communication, and critical thinking while giving students ownership of their learning.

# data[].attributes.body
When reflecting on my practice, I can see how different digital tools support different teaching strategies. One example I would like to highlight is how I use (or plan to use) specific tools intentionally—not just for convenience, but to enhance learning in meaningful ways.

This approach reflects Stavroula’s idea that technology should be aligned with teaching strategies, not used randomly. The same tool can support multiple strategies, but the key is how intentionally it is used to promote active, collaborative, and personalized learning.

# data[].attributes.custom_properties.TJNo49ek
Assessment & Feedback – Kahoot / Quiz Tools - Tools like Kahoot allow me to quickly assess understanding in a fun and engaging way. I use it at the end of a lesson to check comprehension, and students receive immediate feedback, which helps reinforce learning.

# data[].attributes.headline
I use flipped classroom technique many times. It is beneficial and engaging students. Instruction part at home provides us more time to practice and group work. 

# data[].attributes.subject
I use flipped classroom technique many times. It is beneficial and engaging students. Instruction part at home provides us more time to practice and group work. 

# data[].attributes.custom_properties.TJNo49ek
This technique helps students learn at their pace and for me it provides opportunities to meet needs of students with different learning styles.

# data[].attributes.custom_properties.TJNo49ek
Mentimeter allows students to share opinions and questions during discussions. For example, students can respond to open-ended questions and see classmates’ ideas, helping to support deeper discussion.

# data[].attributes.custom_properties.TJNo49ek
StoryJumper allows students to create digital storybooks with text and images. For example, students can write their own stories about a historical event or a creative narrative.

# data[].attributes.custom_properties.TJNo49ek
Google Earth allows students to explore real places virtually. For example, students can visit historical sites or geographical locations and learn through exploration.

# data[].attributes.custom_properties.TJNo49ek
Google Earth allows students to explore real places virtually. For example, students can visit historical sites or geographical locations and learn through exploration.

# data[].attributes.custom_properties.TJNo49ek
Khan Academy allows students to learn at their own pace. For example, students can practice different exercises based on their level and receive immediate feedback.

# data[].attributes.custom_properties.TJNo49ek
Padlet helps students collect information, post questions, and share research. For example, students can investigate a topic and post their findings, links, and ideas on a shared digital board.

# data[].attributes.custom_properties.TJNo49ek
Teachers can upload or share videos explaining the lesson for students to watch at home. In class, students can then focus on discussions, exercises, and deeper understanding of the topic.

# data[].attributes.custom_properties.TJNo49ek
Google Docs allows students to work on the same document at the same time. For example, students can collaborate to write a group report or brainstorm ideas together during a lesson.

# data[].attributes.body
I use aplication for make a book bookmakers.

Aplication is easy for us and children can make a your book.

# data[].attributes.body
Zoom, Padlet, Europeana

# data[].attributes.body
Story Jumper, Book Creator

# data[].attributes.custom_properties.TJNo49ek
Enables students to create digital stories, fosters creativity, and improves language skills.

# data[].attributes.body
Wordwall

# data[].attributes.custom_properties.TJNo49ek
Students actively participate, they are motivated to work

# data[].attributes.body
Genially

# data[].attributes.custom_properties.TJNo49ek
Students explore lessons through interactive and visual resources.

# data[].attributes.body
Google Classroom

# data[].attributes.custom_properties.TJNo49ek
Google Classroom is a model of personalized learning

# data[].attributes.body
StoryJumper

# data[].attributes.custom_properties.TJNo49ek
information, and creating a digital book or story. This type of activity encourages creativity, imagination, and collaborative learning.

# data[].attributes.body
Google Classroom

# data[].attributes.custom_properties.TJNo49ek
We taught students at our school on this platform.

# data[].attributes.body
Padlet

# data[].attributes.custom_properties.TJNo49ek
Students can work together, share ideas in real time, and the material can be saved

# data[].attributes.body
Tool: Canva
Strategy: Project-Based Learning & Collaborative Learning

Canva supports project-based learning by allowing students to create visual products such as posters, presentations, or infographics as part of a project. For example, students can work in groups to design a presentation on a topic, dividing roles and collaborating in real time.

It also supports collaborative learning, as multiple students can edit the same design simultaneously, share ideas, and give peer feedback, promoting active participation and creativity.

# data[].attributes.body
As a teacher, I use digital tools to enhance learning, and Book Creator is one of the most versatile. It supports multiple teaching strategies: students can activate prior knowledge by adding ideas, images, or recordings; engage with new content through interactive e-books; complete guided or independent practice directly within the platform; and collaborate on shared projects. Book Creator also allows students to demonstrate understanding creatively and enables me to provide personalized feedback directly on their work.

# data[].attributes.custom_properties.TJNo49ek
Additionally, it supports differentiation, allowing tasks to be adapted to different levels and learning needs. Other tools, such as Padlet, Google Slides, Nearpod, Quizlet, Mentimeter, and Google Docs, complement these strategies, making learning interactive, personalized, and inclusive.

# data[].attributes.body
Flip

# data[].attributes.custom_properties.TJNo49ek
Students record short video responses to ethical or sustainability questions (“Should schools ban sugary drinks?”), then respond to peers. This encourages reflective, respectful debate and develops digital communication and critical thinking.

# data[].attributes.body
Canva or Pixton comics

# data[].attributes.custom_properties.TJNo49ek
Students create infographics, mini comics, or visual narratives to explain nutrition concepts. This promotes creativity, communication, and deeper conceptual understanding through storytelling.

# data[].attributes.body
Kahoot, genial.ly escape rooms

# data[].attributes.custom_properties.TJNo49ek
Gamified quizzes and interactive challenges turn theory revision (like food safety symbols or digestion steps) into competitive, enjoyable learning experiences, increasing motivation and retention. Genially Escape Rooms allow students to learn through exploration and problem-solving in a simulated, story-based environment. 

# data[].attributes.body
ThingLink, Genial.ly or Virtual Lab Simulations

# data[].attributes.custom_properties.TJNo49ek
ThingLink enables interactive exploration of food processing environments or kitchen safety setups, while Labster provides virtual experiments on topics like enzyme activity. Students learn by doing, testing and observing outcomes safely in digital environments. Genially Escape Rooms allow students to learn through exploration and problem-solving in a simulated, story-based environment. Through interactive tasks, embedded quizzes, and multimedia clues, students actively apply theoretical knowledge, reflect on choices, and collaborate to “unlock” the next stage.

# data[].attributes.body
Kahoot lessons or Genially escape rooms (combining theory and practise in each mission)

# data[].attributes.custom_properties.TJNo49ek
These tools allow students to learn at their own pace, accessing tailored exercises and instant feedback allowing them to track their progress through adaptive quizzes, supporting differentiation.

# data[].attributes.body
Padlet or Trello

# data[].attributes.custom_properties.TJNo49ek
These platforms help students plan, document, and share project progress. Padlet enables collaborative idea-sharing, while Trello helps organize research steps and deadlines, encouraging self-management, inquiry, and reflection.

# data[].attributes.body
Genial.ly or Edpuzzle or YouTube (with interactive video lessons)

# data[].attributes.custom_properties.TJNo49ek
I create interactive presentation that students can explore at home by watching instructional videos, take part in missions, where I embed quizzes and when we be back in -class time we are more ready to be dedicated to discussion, application, and practice, allowing me to provide more personalized feedback and hands-on guidance.

# data[].attributes.body
Google Workspace

# data[].attributes.custom_properties.TJNo49ek
It allows students to work simultaneously on shared documents or presentations, leave comments, and brainstorm ideas visually through Jamboard. This fosters teamwork, peer feedback, and co-construction of knowledge, especially during group research or recipe development projects.

# data[].attributes.body
Socratic Seminars help students express their ideas clearly, listen to others, and think critically. In my lessons, students participate in text-based discussions, post their questions on Padlet, and join live seminars through Zoom or Google Meet.

# data[].attributes.custom_properties.TJNo49ek
This method enhances not only speaking and reasoning skills but also promotes respectful communication, empathy, and intellectual curiosity.

# data[].attributes.body
Storytelling is a powerful approach that helps students express their thoughts, emotions, and experiences creatively. In my lessons, students use tools such as CapCut and Canva to create short digital stories, enhancing both their language and creativity skills.

# data[].attributes.custom_properties.TJNo49ek
We also build collaborative stories on Padlet, allowing students to connect emotionally and learn from each other. This approach makes learning more engaging, reflective, and meaningful.

# data[].attributes.body
Game-Based Learning is a fun and engaging approach that increases students’ motivation and participation in class. In my lessons, I use Kahoot, Quizizz, and Wordwall to turn review sessions into interactive competitions, and I design digital “escape room” activities with Genially.

# data[].attributes.custom_properties.TJNo49ek
This approach improves teamwork, problem-solving, and critical-thinking skills. Games are not just for entertainment — they are powerful tools for making learning meaningful and memorable.

# data[].attributes.body
Experiential Learning allows students to acquire knowledge through direct experience and reflection. In my classes, students actively participate in hands-on activities that combine theory with practice. For instance, in eTwinning projects, we use virtual experiments, digital journals, and online tours to enrich their learning.

# data[].attributes.custom_properties.TJNo49ek
Tools such as Padlet, Canva, Google Earth, and Flipgrid help students document and reflect on their experiences. This approach enhances confidence, critical thinking, and the long-term retention of learning.

# data[].attributes.body
Personalized Learning allows each student to progress at their own pace and according to their interests and learning styles. In my classes, students set individual goals and design their own learning paths using digital resources.

# data[].attributes.custom_properties.TJNo49ek
With tools such as Google Classroom, Quizlet, and Padlet, I can track their progress and provide tailored feedback. This approach strengthens students’ sense of responsibility, confidence, and intrinsic motivation to learn.

# data[].attributes.body
Inquiry-Based Learning empowers students to take ownership of their learning by forming their own questions and exploring possible answers. In my lessons, students identify a real-world problem or topic of interest and then conduct digital research to develop solutions.

# data[].attributes.custom_properties.TJNo49ek
Using tools such as Padlet, Jamboard, and Google Workspace, they collaborate, test their hypotheses, and present their findings. This approach enhances critical thinking, creativity, and teamwork — turning curiosity into meaningful learning.

# data[].attributes.body
Blended learning enriches students' learning experiences by blending face-to-face and digital learning. In my classes, students explore topics through online materials beforehand, and in class, they consolidate their knowledge through discussions, practice, and group work. Tools like Google Classroom, Padlet, and Kahoot support this process.

# data[].attributes.custom_properties.TJNo49ek
This approach allows students to progress at their own pace while simultaneously fostering classroom interaction. Blended learning represents a flexible, student-centered approach to teaching in the digital age.

# data[].attributes.body
Collaborative learning allows students to learn from each other and collaborate to achieve common goals. I frequently use Project-Based Learning, Peer Instruction, and Think-Pair-Share techniques in my classes to support this approach.

# data[].attributes.custom_properties.TJNo49ek
With tools like Padlet, Google Docs, Canva, and Jamboard, they can share financial information, design collaborative products, and actively participate in every stage of the process. This disruption not only improves knowledge transfer but also enhances empathy, communication, and teamwork skills.

# data[].attributes.body
Genial.ly

# data[].attributes.custom_properties.TJNo49ek
I create interactive presentations and quizzes for students to explore topics Then, during lessons, we focus on experiments and discussion.

# data[].attributes.body
Canva

# data[].attributes.custom_properties.TJNo49ek
I use Canva for students’ to design posters, infographics and short digital stories about food sustainability and the Mediterranean Diet. It supports visual storytelling, teamwork and creativity, helping students communicate their research results in an engaging way.

# data[].attributes.body
Padlet

# data[].attributes.custom_properties.TJNo49ek
Students work together on a Padlet wall to post ideas, research findings, and photos from experiments. It encourages active participation and peer feedback, especially useful for mixed-age or multilingual groups.

# data[].attributes.body
Code.org

# data[].attributes.custom_properties.TJNo49ek
you can choose a lesson to work with your student , each one in person. like drag anddrop excercises

# data[].attributes.body
e-me

# data[].attributes.custom_properties.TJNo49ek
A platform inGreece were students can enter and work with material that educators and teachers upload there

# data[].attributes.body
Gamma app

# data[].attributes.custom_properties.TJNo49ek
Is also a collaborative tool. Eduxcators can connect together and create a lesson plan.

# data[].attributes.body
Padlet – Students post questions and answers for guided discussions.

# data[].attributes.custom_properties.TJNo49ek
Supports debate and critical thinking through collaborative questions and answers.

# data[].attributes.body
Genially – Students create interactive stories with images and animations.

# data[].attributes.custom_properties.TJNo49ek
Encourages creative expression and active engagement through visual storytelling.

# data[].attributes.body
Wordwall / Kahoot – Interactive activities and games to reinforce learning.

# data[].attributes.custom_properties.TJNo49ek
Turns learning into a fun and motivating experience, encouraging active participation.

# data[].attributes.body
Genially – Students explore lessons through interactive and visual resources.

# data[].attributes.custom_properties.TJNo49ek
Actively engages students through visual and interactive experiences.

# data[].attributes.body
Nearpod – Interactive lessons tailored to each student’s level.

# data[].attributes.custom_properties.TJNo49ek
Provides differentiated content and instant feedback, adapted to each child’s pace.

# data[].attributes.body
Google Slides – Students create presentations to answer research questions.

# data[].attributes.custom_properties.TJNo49ek
It supports investigation and presenting findings, developing critical thinking.

# data[].attributes.body
Microsoft Forms – Questionnaires sent before class to check knowledge.

# data[].attributes.custom_properties.TJNo49ek
Allows pre-assessment and lesson adjustment to support individual learning.

# data[].attributes.body
Google Docs – Students work together on shared documents for group projects.

# data[].attributes.custom_properties.TJNo49ek
It allows real-time collaboration and task sharing, developing project skills.

# data[].attributes.body
Great tool for collqboration between teachers.

# data[].attributes.body
AnswerGarden.

# data[].attributes.custom_properties.TJNo49ek
It enables teachers to gather individual student responses, allowing for tailored discussions and personalized feedback.

# data[].attributes.body
CapCut

# data[].attributes.custom_properties.TJNo49ek
It allows students to create engaging multimedia stories using images, voiceovers, music, and video clips. This enhances narrative skills and creative expression.

# data[].attributes.body
Quizizz or LearningApps.org / Wordwall / Genially.

# data[].attributes.custom_properties.TJNo49ek
It turns lessons into fun games, motivating students while reinforcing key concepts and skills.

# data[].attributes.body
Virtual Reality (VR) simulations.

Alternative Tool: Google Earth provides virtual field trips.

# data[].attributes.custom_properties.TJNo49ek
 VR simulations provide immersive, hands-on, interactive experiences in various fields, like exploring a virtual chemistry lab.

# data[].attributes.body
Wordwall, Quizlet, or Google Forms.

# data[].attributes.custom_properties.TJNo49ek
 It allows the teacher to adapt content and provide individualised tasks for different student needs. For example, it helps dyslexic or visually impaired students access the same content as their peers.

# data[].attributes.body
Book Creator / StoryJumper.

Alternative: Kahoot! encourages students to explore topics and test knowledge interactively.

# data[].attributes.custom_properties.TJNo49ek
Children collect information and create a new digital book or story about the project. This enhances creativity and collaborative learning.

# data[].attributes.body
Google Classroom.

# data[].attributes.custom_properties.TJNo49ek
It combines online resources with in-person teaching. It is used for small homework assignments and sharing assignments, feedback, and communication in one platform.

# data[].attributes.body
Strategy: Collaborative Learning.

Tool: Google Workspace (Docs, Slides, Sheets).

# data[].attributes.custom_properties.TJNo49ek
It allows students to work together on shared documents in real-time. For example, students can co-edit a presentation or leave comments for each other in a group project.

# data[].attributes.body
Strategy: Collaborative Learning
Tool: Google Workspace (Docs, Slides, Sheets)
How it supports the strategy: Allows students to work together in real-time on shared documents. For example, in a group project, students can co-edit a presentation while leaving comments for each other.

Strategy: Formative Assessment
Tool: Kahoot!
How it supports the strategy: Enables quick, interactive quizzes to gauge student understanding during lessons. For instance, a teacher can run a 5-question quiz to identify which topics need reteaching.

Strategy: Personalized Learning
Tool: Quizlet
How it supports the strategy: Offers customized flashcards and practice tests for individual learning needs. Students can focus on concepts they find challenging while progressing at their own pace.

# data[].attributes.body
Book Creator / StoryJumper

Description: Tools for creating digital books or stories.

Use in PBL: Children collect information and create their own digital book or story about the project.

Advantages: Supports image, audio and text, enhancing creativity.

# data[].attributes.body
ClassDojo

Description: Classroom management and collaboration platform.

Uses: Can be used for small “homework” assignments and classroom feedback.

Pros: Encourages collaboration and active participation of children.

# data[].attributes.body
Tux Paint or KidPix

Description: Painting apps for young children with colorful tools and sound effects.

Use: Collaborative painting and digital creation.

Pros: Playful and easy to use, ideal for group expression.

# data[].attributes.body
Flipgrid

# data[].attributes.custom_properties.TJNo49ek
Facilitates video-based discussions where students can reflect, respond, and debate in a structured format.

# data[].attributes.body
StoryJumper

# data[].attributes.custom_properties.TJNo49ek
Allows students to create and share digital stories, enhancing narrative skills and creativity.

# data[].attributes.body
Quizizz

# data[].attributes.custom_properties.TJNo49ek
Turns lessons into fun games, motivating students while reinforcing key concepts and skills.

# data[].attributes.body
Google Earth

# data[].attributes.custom_properties.TJNo49ek
Provides virtual field trips and interactive exploration, giving students hands-on, immersive learning experiences.

# data[].attributes.body
AnswerGarden

# data[].attributes.custom_properties.TJNo49ek
Enables teachers to gather individual student responses, allowing for tailored discussions and personalized feedback.

# data[].attributes.body
Kahoot

# data[].attributes.custom_properties.TJNo49ek
Encourages students to ask questions, explore topics, and test their knowledge interactively.

# data[].attributes.body
Google Classroom

# data[].attributes.custom_properties.TJNo49ek
Combines online resources with in-person teaching, providing assignments, feedback, and communication in one platform.

# data[].attributes.body
Padlet

# data[].attributes.custom_properties.TJNo49ek
Allows students to share ideas, comment, and work together on projects in real time.

# data[].attributes.headline
Ηλίας Τουτσογλίδης Greece

# data[].attributes.subject
Ηλίας Τουτσογλίδης Greece

# data[].attributes.body
Storytelling

Tool: Book Creator

Use: Creating digital stories with images and sound.

Example: Children record their voice and illustrate a story.

# data[].attributes.body
Estrategia

La estrategia en competencias digitales es el "por qué" y el "qué" de la acción. Implica pensar de forma holística sobre cómo la tecnología puede servir a un propósito. Por ejemplo, una estrategia podría ser "aumentar la visibilidad de mi marca a través de redes sociales". Este objetivo es amplio y requiere un plan detallado. La estrategia define la dirección y el propósito de las acciones digitales, orientando las decisiones sobre qué tecnologías y técnicas usar.

Por ejemplo, una estrategia de seguridad digital para una empresa podría incluir el objetivo de proteger la información confidencial de ataques cibernéticos, definiendo qué datos son críticos y quién tiene acceso a ellos.

Técnica

La técnica es el "cómo" de la acción. Son las habilidades prácticas y el conocimiento necesarios para llevar a cabo la estrategia. Usando el ejemplo anterior, las técnicas para aumentar la visibilidad en redes sociales podrían incluir:

Creación de contenido: Saber usar programas de diseño gráfico como Canva o Photoshop.

Análisis de datos: Entender las métricas de las redes sociales para saber qué publicaciones funcionan mejor.

Publicidad digital: Saber cómo configurar campañas publicitarias en Facebook Ads o Google Ads.

SEO/SEM: Utilizar técnicas para mejorar el posicionamiento en buscadores.

# data[].attributes.body
My use of digital technologies in the classroom

In my teaching, I use several digital tools :

·        Padlet: I use Padlet for collaborative brainstorming and reflection. Students can post their ideas, images, or short videos on a shared board. For example, in a project on sustainability, students uploaded proposals for reducing waste in their school, then commented on each other’s ideas, promoting collaboration and peer feedback.

·        Kahoot: I use Kahoot for interactive quizzes and formative assessment. This tool engages students through gamification and instant feedback. For instance, after a literature lesson, I create a Kahoot quiz to review key characters and plot points, which motivates students and reinforces learning.

·        Canva: I use Canva for visual project presentations and digital storytelling. Students can create posters, infographics, or short videos that showcase their learning. For example, in a cultural exchange project, students designed visual presentations about their city, fostering creativity and cross-cultural awareness.

·        Google Docs: Google Docs supports collaborative writing and editing in real time. For example, during a group research project, students wrote a report together, providing peer feedback directly in the document, which promotes teamwork and critical thinking.

·        Genially: I ask my students to use Genially to create infographics and presentations

These tools help me implement strategies that align with Stavroula’s vision

# data[].attributes.custom_properties.TJNo49ek
In my teaching, I use several digital tools :

# data[].attributes.body
TWINSPACE

# data[].attributes.custom_properties.TJNo49ek
To organise the online meetings among partners

# data[].attributes.body
JIGSAW

# data[].attributes.body
EMAZE

# data[].attributes.body
Wikipedia

# data[].attributes.body
Kahoot

# data[].attributes.custom_properties.TJNo49ek
It encourages inquiry through funny games and quizzes

# data[].attributes.body
Google Classroom

# data[].attributes.custom_properties.TJNo49ek
it provides the students with a common board to discuss the topic and create their own lesson/product

# data[].attributes.body
Canva, Genially

# data[].attributes.custom_properties.TJNo49ek
For my eTwinning projects we usually prefer these tools, since they give us the opportunity to create common products simoultaneously, for example during the students' online meetings

# data[].attributes.body
Tool: Storyjumper

Strategy: Storytelling

# data[].attributes.custom_properties.TJNo49ek
Explanation: I use Storyjumper with preschoolers to create digital storybooks together. For example, in an eTwinning project, students and their parents contributed drawings and short stories. We compiled them into an interactive digital book that helped with storytelling, creative expression and collaborative learning across classes.

# data[].attributes.body
Tools: LearningApps.org, Wordwall, Genially

Strategy: Game-Based Learning

# data[].attributes.custom_properties.TJNo49ek
 I often use LearningApps.org, Wordwall, Genially to create interactive matching games, quizzes, and puzzles related to project themes. This tool helps children learn through play and encourages them to actively explore content by solving tasks, which supports inquiry-based learning in a playful, visual format.

# data[].attributes.body
Tool: Book Creator

Strategy: Project-based Learning

# data[].attributes.custom_properties.TJNo49ek
Explanation: I use Book Creator with preschoolers to create digital storybooks together. For example, in an eTwinning project, students and their parents contributed drawings and short stories. We compiled them into an interactive digital book that helped with storytelling, creative expression and collaborative learning across classes.

# data[].attributes.body
Strategy: Storytelling
Technology Tool: Adobe Express (formerly Adobe Spark)

How it supports the strategy:
Adobe Express is an excellent tool for digital storytelling. It allows students to create engaging multimedia stories using images, voiceovers, music, and video clips. By combining visual and audio elements, students can express their ideas more creatively and develop their narrative skills.

Example:
In a history lesson, I asked students to create a digital story about a historical figure using Adobe Express. Each student researched their figure, wrote a short script, and then brought their story to life using visuals and voice narration. This activity not only helped students understand the content deeply but also improved their communication and digital literacy skills.

# data[].attributes.custom_properties.TJNo49ek
Adobe Express supports storytelling by allowing students to craft and share their own narratives in a visually engaging and personalized way. It transforms traditional storytelling into a multimedia experience by combining text, images, voice narration, music, and video.