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Uso de Padlets para compartir producciones

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This is an activity I did with a group of 11-year old students in a starter level course.We were revising vocabulary and structure to describe people. Making use of Voki, an AI app for education, students created a customerized character and wrote a text which turned into the avatar's voice. The students were really engaged and enjoyed the activity a lot. Besides the application does not require students' submision which is important to protect students' privacy.

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I wanted to motivate my teenage students to revise vocabulary related to routines I created a Kahoot quiz that challenged them to test how much vocabulary they could remember related this topic. We played the game in groups at the beginning of the lesson as a warm up which enhanced engagement and activated knowledge. Here is the link for the quiz https://create.kahoot.it/my-library/kahoots/3eac5ebd-b664-42c3-9667-bd0d80647e52

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Interactive video to practice and assess knowedge 

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Interactive video to practice and assess knowedge 

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In order to promote engagement and interactive learning experiences, I used an innovative assessment tool using the H5P interactive video platform. This platform allowed students to actively participate in language tasks and exercises, providing an opportunity to practice their listening and grammar language skills in a dynamic and engaging manner. The interactive video assessed their kowedge,in this case, the simple present in the context of routines, providing real-time feedback and guidance, fostering a deeper understanding of the concepts. See the video in this link https://institutodeingleslink.h5p.com/content/1291981974712998558

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Augmented Reality Apps to enhance L2 learning

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Augmented Reality Apps to enhance L2 learning

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MondlyAR, users can interact with virtual objects and characters while practicing their target language. This app makes language learning more immersive and engaging by combining real-world elements with virtual language exercises.

HelloTalk AR: HelloTalk is a language exchange platform that connects learners with native speakers. The AR component allows users to overlay language practice activities onto their real-world environment. For instance, users can point their phone's camera at objects and receive translations, practice vocabulary, and hear pronunciation in the target language.

Rosetta Stone AR: Rosetta Stone is a well-established language learning platform, and its AR app enhances the traditional learning approach. Users can participate in AR-based language exercises, where virtual objects and scenarios are integrated into the real environment to reinforce language learning in context.

LinguPinguin AR: LinguPinguin is designed for children learning a second language. The AR feature brings animated penguin characters into the child's environment to engage them in interactive language games and exercises. It aims to make language learning fun and enjoyable for young learners through augmented reality elements.

AnkiDroid AR: AnkiDroid is a popular flashcard app, and its AR functionality adds an extra dimension to the learning process. Users can create augmented reality flashcards that display 3D models or images in real-world contexts, helping them associate vocabulary and concepts with the environment they encounter daily.

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This is a video I created using AI from a picture of me. I sent my students the video and challenged them to remember as many items mentioned in the video as they could using the struture "there was/there were.

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In order to gather students’ opinions and perspectives, I created a Google Form survey to collect feedback on various aspects of a module taught to adult students. The survey was designed to know students' satisfaction with the materials, teaching methods, and overall learning experience. See the Google survey in this link https://docs.google.com/forms/d/e/1FAIpQLSccqIMZGE0KZPauFg_e48L_JVwPtM89VmgExarupIQVDeR8Q/viewform?usp=sf_link

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Students's interaction in google Classroom after watching a video

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The purpose of this activity was to start the class with a message that would foster possitive emotions to my students. I created a whiteboard animated video, which highlighted a message of motivation, the importance of positive emotions, and the creation of a safe and relaxing atmosphere in the English lesson. I encouraged students to pay attention to the visuals, engaging message, and positive affirmations presented in the video. It helped creating a realy positive atmosphere that made learners feel comfortable and motivated from the very beginning of the lesson.

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Flipped Classroom and E-learning Platforms

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Flipped Classroom and E-learning Platforms

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I implemented a teaching approach called Flipped classroom method which gave my students the opportunity to engage in an interactive and self-paced learning experience.
In this methodology, I used an e-learning platform, Google Classroom, to offer my students the chance to solve extra activities that enhancedtheir understanding of the material covered in class. That is to say, these activities were designed to complement the in-class discussions and help my students to reinforce knowledge in a more dynamic and engaging environment.

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I was teaching my 10 year-old beginner students the structure "there is / there are" so I asked them to imgine what there should be in an ideal place of the house. They wrote sentences like "there is a swimming pool". Then, I used an AI picture generator to create an image with students ideas. My students were astonished with the result! It was a really motivating task.