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Description: Live, interactive sessions with teachers and classmates using video conferencing platforms like Zoom or Google Meet. Replicates the traditional classroom experience in an online setting.

Advantages: Offer real-time interaction with instructors and classmates, similar to a traditional classroom setting.

Disadvantages: Require specific times and may not be flexible for everyone.

Intended audience: Online schools, universities

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Description: students engage with course materials and activities independent of a specific schedule or location. This flexibility allows learners to progress at their own pace and complete tasks according to their personal needs.

Advantages: Ideal for busy individuals or those with diverse schedules. Cater to individual learning styles and needs.

Disadvantages: Can lack live interaction and peer-to-peer learning opportunities. May have less immediate feedback from instructors or classmates. Requires reliable internet access and technology skills.

Intended audience: Self-directed learners with strong time management skills. Individuals with learning disabilities or preferences for self-paced learning.

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Description: Combines online and in-person learning components, creating a hybrid learning experience.

Advantages: Provides variety and caters to different learning styles, promotes self-directed learning and technology integration.

Disadvantages: Requires careful planning and coordination between online and in-person components, may not be available in all educational settings.

Intended audience: Students enrolled in hybrid learning programs or courses. Many schools and universities are adopting blended learning models.

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Description: Collaborative projects that apply learned concepts to real-world problems. Encourages critical thinking, problem-solving, and teamwork skills.

Advantages: Authentic learning experience, develops practical skills, fosters collaboration and communication, promotes deeper understanding.

Disadvantages: Time-consuming, requires strong collaboration and communication skills, may not be suitable for all topics or learning styles.

Intended Audience: Collaborative learners, those seeking practical application of knowledge, individuals interested in real-world problem-solving.

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Description: Short, focused learning modules on specific topics, delivered in bite-sized chunks like videos, games, or quizzes. Ideal for quick skill acquisition or knowledge refreshers.

Advantages: Highly engaging, convenient for busy learners, efficient for acquiring specific skills, caters to short attention spans.

Disadvantages: Limited scope, not suitable for in-depth learning, may lack context for complex topics.

Intended Audience: Busy professionals seeking quick skill-ups, visual learners, those needing targeted knowledge on specific areas.

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Description: Incorporates game mechanics like points, badges, and leaderboards into the learning process to make it more engaging and interactive.

Advantages: Increases motivation and engagement, promotes healthy competition and collaboration, can make learning more enjoyable.

Disadvantages: Can be distracting if not well-designed, may not be suitable for all learning styles or topics.

Intended Audience: Kinesthetic and visual learners, those who enjoy competition and challenges, individuals seeking a more engaging learning experience.

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Description: Structured learning programs delivered entirely online, typically through a Learning Management System (LMS). Offer pre-recorded lectures, interactive activities, quizzes, and assessments.

Advantages: Flexible schedule, wide range of topics, affordable, self-paced learning.

Disadvantages: Can be isolating, require strong self-discipline, lack of real-time interaction.

Intended Audience: Self-directed learners, busy professionals, anyone with internet access seeking specific skills or knowledge.

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SCRIPT AND STORYBOARD

(MAY 4 DEADLINE)