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Understanding Place Values - 1st Grade Math (1.NBT.2)

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Post A Letter

Post A Letter is a mobile friendly number recognition game, (4 to 7 years old). It is common for children to get 12 and 21 mixed up or to struggle when writing 3-digit numbers such as 101 or 110. Here you can practice reading 2, 3 or even 4-digit numbers.
You're delivering the post. Listen to the number and deliver it to the correct door. Watch out for dogs!
This game will also boost your child's understanding of place value, (what each digit in a number represents).
Adults can also press the chart/graph icon to see which numbers the player is struggling with.

HAVING TROUBLE LOADING? Please try this version.

This game is © copyright 1999-2020, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Post A Letter is a mobile friendly number recognition game, (4 to 7 years old). It is common for children to get 12 and 21 mixed up or to struggle when writing 3-digit numbers such as 101 or 110. Here you can practice reading 2, 3 or even 4-digit numbers.

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Shark Numbers

Shark Numbers is a mobile-friendly place value game.

LO: To know what each digit in a 3-digit number represents, (age 5-8).

Choose a level of difficulty. Then look at the hundreds, tens and ones to work out the number shown.

Select the bubble showing the number.

If you are right you'll see the dolphin leap over your boat. If you get it wrong then the shark will take a bite out of your boat.

The stars are there to give you an idea of your progress. Around 30 correct answers will get you 5 stars. In line with what's helpful in class, there is no end to this game.

The colours of the units, tens and hundreds have been chosen to match most arrow cards.

This game is © copyright 2019, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Shark Numbers is a mobile-friendly place value game. LO: To know what each digit in a 3-digit number represents, (age 5-8). Choose a level of difficulty. Then look at the hundreds, tens and ones to work out the number shown. Select the bubble showing the number.

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What is the value of the underlined digit? (2-digit)

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Five Steps to 50 printable sheet
This challenge is about counting on and back in steps of 1, 10 and 100.

Roll a dice twice to establish your starting number - the first roll will give you the tens digit and the second roll will give you the units digit.
You can then make five jumps to get as close to 50 as possible.
You can jump forwards or backwards in jumps of 1 or 10 or 100.

Compare your strategy with a friend.
Did you jump forwards or backwards?
Can you land on 50 exactly?
How far from 50 were you?
Could you do it another way?
Could you get even closer?
Which numbers can get you to 50?
Which can't?

Roll the dice again and have another go!

For example:
I roll a dice and get a 2 then a 3, so my starting number is 23.
I make the following jumps to get as close to 50 as possible:
Starting number is 23
Jump one is +10 to get me to 33
Jump two is +10 to get me to 43
Jump three is +10 to get me to 53
Jump four is -1 to get me to 52
Jump five is -1 to get me to 51

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Use five steps to count forwards or backwards in 1s or 10s to get to 50. What strategies did you use?

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Mental Math - counting place value blocks

Common Core Connection for Grades 1 and 2

Understand place value.
10 can be thought of as a bundle of ten ones, called a "ten."
100 can be thought of as a bundle of ten tens, called a "hundred."

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Play Place Value Party at MathPlayground.com! Use your math skills to uncover the birthday gifts.

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Practising Third class maths: 'Place value names up to thousands'

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Fun maths practice! Improve your skills with free problems in 'Place value names up to thousands' and thousands of other practice lessons.

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Practising Second class maths: 'Place value - up to hundreds'

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Fun maths practice! Improve your skills with free problems in 'Place value - up to hundreds' and thousands of other practice lessons.

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Practising Second class maths: 'Place value models - tens and units'

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Fun maths practice! Improve your skills with free problems in 'Place value models - tens and units' and thousands of other practice lessons.

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Tens and Units/Ones Place Value Loop Cards

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A set of loop cards where pupils call out the tens and units numbers.

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Need an easy way to help your students remember place value? Use a chant! This chant helps students learn their place value to the thousands place.

The teacher calls out each line one-by-one and the class repeats it (to the tune of the US Navy Seal Cadence). Practice it daily to help students remember place value!

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Need an easy way to help your students remember place value? Use a chant! This chant helps students learn their place value to the thousands place. The teacher calls out each line one-by-one and the class repeats it (to the tune of the US Navy Seal Cadence).

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Place Value Poem ... | Shaheen kazi | YourQuote

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Shaheen kazi says, ' Place Value Poem The ONES are on the right The TENS are next in line. M... '. Read the best original quotes, shayari, poetry & thoughts by Shaheen kazi on India's fastest growing writing app | YourQuote.

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An Introduction to Place Value Ones, Tens, Hundreds | Twinkl Kids Tv

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Demonstrator for Counting, Place Value & Decimals.

Learning Objectives:

Y1: To count to and across 100, forwards and backwards, beginning with 0 or 1, or from any given number

Y2: To recognise the place value of each digit in a two-digit number (tens, ones)

Y3: To recognise the place value of each digit in a three-digit number (hundreds, tens, ones)

Y3: To read and write numbers up to 1000 in numerals [and in words]

Y4: To find 1000 more or less than a given number

Y4: To recognise the place value of each digit in a four-digit number (thousands, hundreds, tens, and ones)

Y5: To read, write, [order and compare numbers] to at least 1 000 000 and determine the value of each digit

Y5: To count forwards or backwards in steps of powers of 10 for any given number up to 1 000 000

Y5: To recognise and use thousandths and relate them to tenths, hundredths and decimal equivalents

Y5: To read, write, [order and compare] numbers with up to three decimal places

Y6: To read, write, [order and compare] numbers up to 10 000 000 and determine the value of each digit

Y6: To identify the value of each digit in numbers given to three decimal places and multiply and divide numbers by 10, 100 and 1000 giving answers up to three decimal places

A simple interactive abacus. Great fo modelling counting forwards/backwards & place value.
Instructions:

Press the [ + ] button to count forwards in steps of 1,10,100 etc.

Press the [ - ] button to count backwards in steps of 1,10,100 etc.

Why not press [ num ] and hide the digits. Then ask the children to write the number on their drywipe boards?

Close your eyes and listen as we add tens.... write the number we have reached.

Press [ dec ] to see decimal numbers. The triangles move the decimal place.

Have fun!

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Learning Objectives: Y1: To count to and across 100, forwards and backwards, beginning with 0 or 1, or from any given number Y2: To recognise the place value of each digit in a two-digit number (tens, ones) Y3: To recognise the place value of each digit in a three-digit number

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Place Value Millionaire Game for Tablets and iPads

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Arrow Cards is a tablet-friendly place value teaching tool.

Learning Objectives:
Y1: To count to and across 100, forwards and backwards, beginning with 0 or 1, or from any given number.
Y1: When given a number, identify 1 more and 1 less
Y2: To recognise the place value of each digit in a two-digit number (10s, 1s).
Y3: To recognise the place value of each digit in a 3-digit number (100s, 10s, 1s)

beads button - changes the concrete example to an abacus, (press again to hide / reveal).
three squares - changes the concrete example to Deinnes cubes, (press again to hide / reveal).
single arrow card - to hide / reveal the arrow cards.
zero button - to zero everything.
stack of arrow cards - to partition your number.

click on any card - to partition that digit.

Why not try counting whilst the arrow cards are hidden.

Have fun!

This game is © copyright 2021, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Arrow Cards is a tablet-friendly place value teaching tool. Learning Objectives: Y1: To count to and across 100, forwards and backwards, beginning with 0 or 1, or from any given number. Y1: When given a number, identify 1 more and 1 less Y2: To recognise the place value of each digit in a two-digit number (10s, 1s).

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Place Value Basketball helps you to understand the concept of hundreds, tens and ones. You need to recognise the Dienes base ten blocks and match to numbers up to three digits on the basketballs.

Place value is a difficult concept and this game can help you to know the value of each number depending on its position.

As with all of our games, Place Value Basketball works well on an interactive whiteboard.

AGE

5-8 Years

SUBJECTS

Maths Place Value

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Place Value Basketball - Dienes Game for 5 to 8 Year Olds

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Place Value Basketball is a fun, base ten blocks game which helps children aged 5 to 8 to know what each digit in a either a two or three digit number represents.

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2023 MrNussbaum.com is a copyright of the Nussbaum Education Network,LLC.

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Mr. Nussbaum - Converting Place Values - Online

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With this activity, students must convert place values. For example, 800 = how many tens? It igves immediate feedback.

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In Place Value Pirates, students must use their place value skills to dispatch of the wretched pirate Sir Francis Place Value and his horrible band of place value pirates! Simply read the prompt that appears at the top of the game and click or touch the pirate with the number that matches the prompt. For example, a prompt might read ""7" in the thousands place. Scan the pirates and dispatch of the one with the number that contains a "7" in the thousands place. The game consists of five rounds; each round more challenging the last. For computer versions, users can earn codes after each round so they never have to start all over again. In addition, the game can be played with or without decimals.

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In Place Value Pirates, students must use their place value skills to dispatch of the wretched pirate Sir Francis Place Value and his horrible band of plac

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2022 MrNussbaum.com is a copyright of the Nussbaum Education Network,LLC.

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Mr. Nussbaum - Expanded Notation Workshop

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This fun workshop allows students to practice the concept of standard notation. It is completely customizable and students can choose from demonstration mo

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This game is about counting up to 100.

You will need the game board, an ordinary dice and three matching counters for each player.

How to play the game:
Start by putting one of your counters on '0', one on '0 tens' and one on '0 hundreds'.

The first player throws the dice and moves their counter that number of places along the snail's body. Take turns at throwing the dice.

After you get to '9', the first counter goes back to '0' and the second counter moves up to '1 ten'.

Keep moving the first counter along the snail's body and moving the second counter to the next 'ten' every time you get to the end and go from 9 to 0.

When your counter is on '9 tens' and needs to move, it can't move any further around the spiral. Instead, it goes back to '0 tens' and your third counter moves from '0 hundreds' to '1 hundred'. The first person to move their counter onto the '1 hundred' space is the winner!

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This game is about counting up to 100. You will need the game board, an ordinary dice and three matching counters for each player. How to play the game: Start by putting one of your counters on '0', one on '0 tens' and one on '0 hundreds'.