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We know that many of the schools in Trondheim Kommune use Chromebooks as a way of learning. In this newsletter we want to shed light on ways you can use Chromebooks in a learning environment

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-In the Angrybird coding game the goal is to move the bird to the pig, in order to succeed at that task you have to queue moves.

There are different degrees of difficulty the further you get into the game.

In primary school grades the goal is to be able to login to the computer, remember the password and be able to use browsers like Google Chrome independently

https://studio.code.org/hoc/2

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-Angrybird coding
-Children learn more advanced ways of using a computer
-Learning how to use essential programs like Word and Powerpoint

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https://youtu.be/bQilo5ecSX4