# data[].attributes.body
from 3 to as many as you want. two for a competition, and one game master

# data[].attributes.body
12+, pretty much any age

# data[].attributes.body
we have  begun the task and have decided we would like to do a game that makes you between right and wrong something that benefits you or something that benefits others. this game will be intended to make people less selfish and make them help others more. we haven't decided how we will set it out yet.

# data[].attributes.body
we have now decided to swap our board game from it being about selfishness and helping other to judging people by how they look and stereotypes. the game is going to be formatted kind of like doctor who except only one player will have a card with characters on it and the other player will get a card with descriptions about the people. they will then get scenarios and will have to guess which person did the scenario.

# data[].attributes.body
we are creating a board game that has four character cards one has twelve character images on them and the other two have twelve character descriptions of the characters on them. we also have twenty four scenario cards that have situations for each character. The aim to win the game is to have the least amount of points at the end of the game. at the start of the game the players have zero points but through out the game you can get hints for the scenarios and for every hint you get depending on how helpful the hint was you will gain points. to get rid of points the players want to try to guess the character in the scenario and depending on how hard or easy the scenario was they will get negative amount of points to try to go back to having the least amount of points. all these contributors make the game both strategical and a game of luck.

# data[].attributes.body
these were our ideas for the name of our board game. we wanted to relate the name to something to do with looks and the theme of judging people what they look like. the name little looks relates to the game because it describes the judgemental looks that people give to others. picking MIEE was a play on words because MIEE is an abbreviation of Milla, Izzy, Ella and Em. what you see is what you get is linked back to the game because the idea of the game is to look at people and guess is they did what the scenario suggests. Looks like you describes how the people are looking at the characters.

# data[].attributes.body
We came up with lots of ideas for our name so we decided to interview 22  people and see what they thought. we wanted to do this so our game would be intriguing to our targeted audience (12+) by surveying them and getting their thoughts. In the end results what you see is what you get stole the win coming close to looks like you by one point. we all decided we were happy . with these results so our name is now What You See Is What You Get.

# data[].attributes.body
for our character boards we are going to use cut out in the fab lab with our logo engraved on the back of each one. We will then stick on our character images and descriptions.