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ISTE Standard 2.4.D. can be found through our lesson on VoiceThread. This platform gave us the opportunity to not only interact with each other as students but with Dr. Yamamoto as well. This can be used greatly in the modern day classroom as online learning becomes more prevalent. Students as well as faculty can co-collaborate on work and add their own ideas and opinions to further each others's learning.

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ISTE Standard 2.6.D. is perfectly represented through our experiences with Cospaces and Scratch. We got the opportunity to express our knowledge in our fields of choice through a platform that gave us every ability to be creative. The process of using both platforms was confusing at first, but was fun once you got the hang of it and understood how to best utilize it.

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For ISTE Standard 2.2.C. Through Loom I felt like I described the uses of EdPuzzle perfectly. And using Loom you can do this with any platform you are trying to put on display for students to use or even fellow faculty members for their classrooms.

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For ISTE Standard 2.3.A. : Flipgrid fits this category perfectly. I found that our class represented this perfectly. In a safe online platform not only did we get the opportunity to get to know each other, but we also got to share our work through it as well. It almost acted as a classroom social media. Which I believe today's generation of students would really enjoy and feel comfortable using.

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For ISTE Standard 2.1.C. I found that using Google Earth really fit this category. As an aspiring Social Studies teacher; Google Earth will surely play a big role in my future classroom. Google Earth provides students with a great hands-on look of our planet and all its unique places. With all the places, they also provide news stories with these areas as well. So, not only can students find certain countries and places, but they can learn about them as well.