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In this session I have managed to implement the first 10 keyframes for my animation. I would have been able to do more, however, most of my time was taken up by creating the backgrounds and

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Begin my intro animation, create a number of background images to help illustrate the camera movement.

-Got a good start on this, to progress further I need to go in between frames and smooth it out.

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I will prepare for the animatic and complete the background for the first scene in my animation.

I have created the background however did not complete as much as I would have liked for the animatic. I will complete the animatic in my own time, ready for the next lesson.

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Start animating the longest Frame in my animation

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Start animating the longest Frame in my animation

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Brandon Winslow
I got the basic keys ready and started making the next

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I am going to start my longest scene
i am going to be using flash for production
I would like to of made a lot of progress to getting this done

I got one character in the scene ready for lip syncing, i will continue with the other characters at home

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begin final animation and backgrounds
using photoshop and opentoons
a finished background and the beginning of one of my scenes

finished one of my backgrounds and began to put my characters into it

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Follows the arc well, clean drawings.
looks believable.
needs finishing and the arm needs shoulders on the jump.

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The key frames have been used well and the timing is quite good for the jump. The motion of the jump is quite believable but could be improved by adding in another drawing between the apex and the stretch.

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Animation is good but a little bit fast

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You have your key frames spot on, however your mid air part of the jump is too long for the whole jump. Also don't understand why frame 10 is higher than frame 9. The motion itself does not look that believable, you could probably work on you landing a bit better to make it look more believable.

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The animation is very good and the key positions have been used well but at the start the feet need to be in the same place as the character slides a bit.

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Its a little quick and it needs to be more smoother but a part from that the pattern  is good.
From Kea :D

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The key potions have been used well but they don't follow the arc you have made for yourself but other wise very good
it could use more therebetween and a bit quicker timing to make it more believable

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Rhys Feedback 2 for Jump Animation from Leon

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Rhys Feedback 2 for Jump Animation from Leon

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I notice that in one of the earlier frames your character slides along before lifting off for the jump, looks a bit unnatural and fixing this could perfect the final product. Other than that key positions are done well. Extended the final positions timing to give a more natural look.

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The individual frames are good quality and the positioning on the screen allow the arc to look good. Perhaps looks at the spacing between the first couple and last couple frames to make the sequence look more fluent. The actual jump looks very good and believable NICE JOB MATEY.

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Overall the key positions have been use correctly and effectively by following the cycle that was shown.
The motion could be tided up by sorting the squash and stretch a little bit.
Nothing major needs improving just the use of the arms at the final contact before he stands up. Good Job :)

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The key positions have been used effectively which makes the whole jumping motion very believable. One thing to improve this would be to go on and add in betweens to your cycle, it will make it flow better

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Animation is fantastic and works very well motion is very believable just add  clothes

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pretty good man. a lil choppy though you could really perfect this by smoothing out some of the movements, paying close attention to the movements between key frames making sure they mesh together well.

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I think the only thing you need to do is flesh it out a bit, so it makes it easier to know where the arms are. :)

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you haven't got all the key postions in your animation yet which makes the naimation not beliveable and adding in the keys would improve it greatly as it looks very choppy

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Overall your animation looks realistic, however it does seem to jump slightly. Try putting a block on the bottom of the stage to make the walk look smoother, also your middle contact frame is longer than the rest this effects the way it looks when it is played.
Make sure your frames don't look too choppy.
Your down position goes down really low, compared to your up position it only goes up slightly.

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The frames that you have used are spaced out efficiently.
The motion of the legs look good, however the second last frame seems a bit off due to the way you have drawn the legs.
The animation could be improved by moving the body more in the different key points (Up, Down, Passing) as well as making the legs in the second last frame look similar to the rest of the animation.

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Good start but I think your last frame is actually on frame 24 and just needs moving along.
Obviously it needs finishing but so far everything looks good, the motion looks believable and i think you should keep the smooth knee instead of trying to add a sharp one on frame 7

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+ All positions have been added and look believable
+ The arm movement looks good

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Key positions are good  and used to  communicate the cycle clearly.
The motion is believable
You could make the down an up positions more pronounced  --> exaggerate to add a bit more 'punch' to the overall motion.
Very well done Kea.

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Passing Position

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standing position

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Passing

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https://docs.google.com/a/students.gateshead.ac.uk/document/d/1tqOTHgh9F8wwif5YSqHdoFXeahhKe33xpSfJqIaDa1Q/edit?usp=sharing

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https://docs.google.com/a/students.gateshead.ac.uk/document/d/1Wqbma84IUQLDXz-gX7d_YDQcHimLa9W8TwY66qjL860/edit?usp=sharing

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https://docs.google.com/a/students.gateshead.ac.uk/document/d/1Wqbma84IUQLDXz-gX7d_YDQcHimLa9W8TwY66qjL860/edit?usp=sharing

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Example 6 - Staging

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Example 5 - Squash/Stretch

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Example 4 - Slow in/slow out

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Example 3 - Secondary Action

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https://docs.google.com/a/students.gateshead.ac.uk/document/d/1VyVnUzcerVb-kNIQnbWP5jvwkRCHdn1aphhKe2xgY1k/edit?usp=sharing

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Example 2 - Exaggeration

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Example 1 - Arc

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How to make an Animation in Adobe Flash CS6

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Anilyzer: Watch Youtube & Vimeo Frame By Frame + Slow Motion

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The Anilyzer allows you to watch Youtube and Vimeo videos frame by frame and slow motion for animators by animators. Created by the AniRef app.

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LOONEY TUNES (Looney Toons): To Duck or Not To Duck (Daffy Duck) (1943) (Remastered) (HD 1080p)

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To Duck or Not to Duck is a Warner Bros. cartoon released in theatres in 1943, directed by Chuck Jones and featuring Daffy Duck and Elmer Fudd. 8thManDVD.com and all content © 2013 ComedyMX LLC. All rights reserved. Unauthorized use is prohibited.

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The Flintstones : Fred Flintstones Is Having A Baby : So Epic

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Chuck Jones: Extreme And In Betweens: A Life In Animation Part 1

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The life and works of the legendary director. For educational purposes only. No infringement intended. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing.

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Motionographer shares inspiring work and important news for the motion design, animation and visual effects communities.

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The Twelve Basic Principles of Animation is a set of principles of animation introduced by the Disney animators, Ollie Johnston and Frank Thomas in their 1981 book, The Illusion of Life: Disney Animation. sound MAX COBURN http://maxoisnuts.bandcamp.com

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An animation exercise from Mograph Mentor. The purpose of the assignment was to work on timing/spacing. I decided to have a little fun and try out some Flash cell animation for the water splash.

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I'm thinking about putting together a bunch of tutorial videos, something like this but much more detailed. Let's see if anyone would be interested... Music is Mumtaz Khan by Ratatat