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Missions are treated in Dice rolls and Stats in a manager / God process.

Events are played out in RPG style - more of a 'FPs'.

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Use man hours / people and resources to complete missions

Costs (Risk) to gain Rewards

> Hunt for Food

> Scavenge Tools / Materials

> Scout Locations

> Reinforce Camp

> Recruit Manpower

> Barter with Others

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THE NEVER.

INTO DARKNESS

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XP

Levels & Skill points

(too much / too long)??

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'Starving' - find food

'King of the Castle' - elect a leader

'Outbreak' - find meds

'Raiders!!' - defend camp

'Kidnapped' - rescue a survivor

'Scout' - go find more people

'Powers Out' - gather fuel

'Losing Faith' - increase moral

'Rebellion' - fight or change leadership

'Betrayal' - find the mole

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Strength / Damage
Ammo

Durability

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2015 - Modern Day
1960s New York
14th Century Europe

385AD British Rome

1922 Chicago

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Fuel

Food - Rationing!

Ammo

Defense Value

Medical Supplies

Man Hours - Time pts

Tools

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Constitution / Endurance / Vigor

Strength / Power

Bravery / Moral

Awareness / Perception

Reflexes / Quickness / Speed

Leadership / Control

Intelligence / Mental

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law
medical
educational
criminal

military

religious

artistic & entertainment

laborer

sports

business

IT / computer